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overlay: add snap-to-edge overlay
...and unifies region overlay and snap-to-edge overlay into overlay.c. Snap-to-edge overlay is delayed for 150ms to prevent flickering when the view is dragged from an output to another (demo in discussion #1613). This also fixes a bug that region overlay is not shown when a modifier key is re-pressed.
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11 changed files with 260 additions and 150 deletions
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include/overlay.h
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25
include/overlay.h
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/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_OVERLAY_H
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#define LABWC_OVERLAY_H
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#include <wlr/util/box.h>
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#include "common/graphic-helpers.h"
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struct overlay {
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struct wlr_scene_tree *tree;
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union {
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struct wlr_scene_rect *rect;
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struct multi_rect *pixman_rect;
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};
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/* For delayed overlay */
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struct view *view;
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struct wlr_box box;
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struct wl_event_source *timer;
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};
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/* Calls overlay_hide() internally if the view is not to be snapped */
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void overlay_show(struct seat *seat, struct view *view);
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void overlay_hide(struct seat *seat);
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#endif
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