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overlay: add snap-to-edge overlay
...and unifies region overlay and snap-to-edge overlay into overlay.c. Snap-to-edge overlay is delayed for 150ms to prevent flickering when the view is dragged from an output to another (demo in discussion #1613). This also fixes a bug that region overlay is not shown when a modifier key is re-pressed.
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11 changed files with 260 additions and 150 deletions
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@ -47,6 +47,7 @@
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#include "config/rcxml.h"
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#include "input/cursor.h"
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#include "input/ime.h"
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#include "overlay.h"
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#include "regions.h"
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#include "session-lock.h"
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#if HAVE_NLS
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@ -159,9 +160,8 @@ struct seat {
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struct wlr_scene_tree *icons;
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} drag;
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/* Private use by regions.c */
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struct region *region_active;
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struct region_overlay region_overlay;
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/* Private use by overlay.c */
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struct overlay overlay;
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/* Used to prevent region snapping when starting a move with A-Left */
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bool region_prevent_snap;
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@ -479,6 +479,8 @@ void seat_output_layout_changed(struct seat *seat);
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void interactive_begin(struct view *view, enum input_mode mode, uint32_t edges);
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void interactive_finish(struct view *view);
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void interactive_cancel(struct view *view);
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/* Possibly returns VIEW_EDGE_CENTER if <topMaximize> is yes */
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enum view_edge edge_from_cursor(struct seat *seat, struct output **dest_output);
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void output_init(struct server *server);
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void output_manager_init(struct server *server);
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25
include/overlay.h
Normal file
25
include/overlay.h
Normal file
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@ -0,0 +1,25 @@
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/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_OVERLAY_H
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#define LABWC_OVERLAY_H
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#include <wlr/util/box.h>
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#include "common/graphic-helpers.h"
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struct overlay {
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struct wlr_scene_tree *tree;
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union {
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struct wlr_scene_rect *rect;
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struct multi_rect *pixman_rect;
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};
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/* For delayed overlay */
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struct view *view;
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struct wlr_box box;
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struct wl_event_source *timer;
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};
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/* Calls overlay_hide() internally if the view is not to be snapped */
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void overlay_show(struct seat *seat, struct view *view);
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void overlay_hide(struct seat *seat);
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#endif
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@ -25,14 +25,6 @@ struct region {
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} center;
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};
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struct region_overlay {
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struct wlr_scene_tree *tree;
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union {
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struct wlr_scene_rect *overlay;
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struct multi_rect *pixman_overlay;
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};
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};
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/* Returns true if we should show the region overlay or snap to region */
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bool regions_should_snap(struct server *server);
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@ -73,7 +65,4 @@ void regions_destroy(struct seat *seat, struct wl_list *regions);
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struct region *regions_from_cursor(struct server *server);
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struct region *regions_from_name(const char *region_name, struct output *output);
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void regions_show_overlay(struct view *view, struct seat *seat, struct region *region);
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void regions_hide_overlay(struct seat *seat);
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#endif /* LABWC_REGIONS_H */
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