scaled-scene-buffer: restructure source files
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- Rename `scaled_scene_buffer` to `scaled_buffer`. This makes it clear
  that `scaled_{font,img,icon}_buffers` are implementations of it.
- Move the files from `src/common` to `src/scaled-buffer` as
  `scaled_icon_buffer` heavily depends on `server` and `view` etc.
This commit is contained in:
tokyo4j 2025-09-02 17:47:01 +09:00 committed by Johan Malm
parent 02be24bf59
commit 074b27fd47
22 changed files with 128 additions and 125 deletions

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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SCALED_BUFFER_H
#define LABWC_SCALED_BUFFER_H
#include <wayland-server-core.h>
#define LAB_SCALED_BUFFER_MAX_CACHE 2
struct wlr_buffer;
struct wlr_scene_tree;
struct lab_data_buffer;
struct scaled_buffer;
struct scaled_buffer_impl {
/* Return a new buffer optimized for the new scale */
struct lab_data_buffer *(*create_buffer)
(struct scaled_buffer *scaled_buffer, double scale);
/* Might be NULL or used for cleaning up */
void (*destroy)(struct scaled_buffer *scaled_buffer);
/* Returns true if the two buffers are visually the same */
bool (*equal)(struct scaled_buffer *scaled_buffer_a,
struct scaled_buffer *scaled_buffer_b);
};
struct scaled_buffer {
struct wlr_scene_buffer *scene_buffer;
int width; /* unscaled, read only */
int height; /* unscaled, read only */
void *data; /* opaque user data */
/* Private */
bool drop_buffer;
double active_scale;
/* cached wlr_buffers for each scale */
struct wl_list cache; /* struct scaled_buffer_cache_entry.link */
struct wl_listener destroy;
struct wl_listener outputs_update;
const struct scaled_buffer_impl *impl;
struct wl_list link; /* all_scaled_buffers */
};
/*
* | |
* .------------------. .------------.
* scaled_buffer | new_output_scale | | set_buffer |
* architecture ´------------------` ´------------`
* | ^
* .-----------------------------|----------------|-----------.
* | v | |
* | .---------------. .-------------------------. |
* | | scaled_buffer |----| wlr_buffer LRU cache(2) |<---, |
* | ´---------------` ´-------------------------` | |
* | | | | |
* | .------. .--------------------------. | |
* | | impl | | wlr_buffer LRU cache of | | |
* | ´------` | other scaled_buffers | | |
* | | with impl->equal() | | |
* | ´--------------------------` | |
* | / | | |
* | not found found | |
* | .-----------------------. .-----------. | |
* | | impl->create_buffer() |--->| wlr_buffer |------` |
* | ´-----------------------` ´------------` |
* | |
* ´----------------------------------------------------------`
*/
/**
* Create an auto scaling buffer that creates a wlr_scene_buffer
* and subscribes to its output_enter and output_leave signals.
*
* If the maximal scale changes, it either sets an already existing buffer
* that was rendered for the current scale or - if there is none - calls
* implementation->create_buffer(self, scale) to get a new lab_data_buffer
* optimized for the new scale.
*
* Up to LAB_SCALED_BUFFER_MAX_CACHE (2) buffers are cached in an LRU fashion
* to handle the majority of use cases where a view is moved between no more
* than two different scales.
*
* scaled_buffer will clean up automatically once the internal
* wlr_scene_buffer is being destroyed. If implementation->destroy is set
* it will also get called so a consumer of this API may clean up its own
* allocations.
*
* Besides caching buffers for each scale per scaled_buffer, we also
* store all the scaled_buffers from all the implementers in a list
* in order to reuse backing buffers for visually duplicated
* scaled_buffers found via impl->equal().
*
* All requested lab_data_buffers via impl->create_buffer() will be locked
* during the lifetime of the buffer in the internal cache and unlocked
* when being evacuated from the cache (due to LAB_SCALED_BUFFER_MAX_CACHE
* or the internal wlr_scene_buffer being destroyed).
*
* If drop_buffer was set during creation of the scaled_buffer, the
* backing wlr_buffer behind a lab_data_buffer will also get dropped
* (via wlr_buffer_drop). If there are no more locks (consumers) of the
* respective buffer this will then cause the lab_data_buffer to be free'd.
*
* In the case of the buffer provider dropping the buffer itself (due to
* for example a Reconfigure event) the lock prevents the buffer from being
* destroyed until the buffer is evacuated from the internal cache and thus
* unlocked.
*
* This allows using scaled_buffer for an autoscaling font_buffer
* (which gets free'd automatically) and also for theme components like
* rounded corner images or button icons whose buffers only exist once but
* are references by multiple windows with their own scaled_buffers.
*
* The rough idea is: use drop_buffer = true for one-shot buffers and false
* for buffers that should outlive the scaled_buffer instance itself.
*/
struct scaled_buffer *scaled_buffer_create(
struct wlr_scene_tree *parent,
const struct scaled_buffer_impl *implementation,
bool drop_buffer);
/**
* scaled_buffer_request_update - mark the buffer that needs to be
* updated
* @width: the width of the buffer to be rendered, in scene coordinates
* @height: the height of the buffer to be rendered, in scene coordinates
*
* This function should be called when the states bound to the buffer are
* updated and ready for rendering.
*/
void scaled_buffer_request_update(struct scaled_buffer *self,
int width, int height);
/**
* scaled_buffer_invalidate_sharing - clear the list of entire cached
* scaled_buffers used to share visually dupliated buffers. This should
* be called on Reconfigure to force updates of newly created
* scaled_buffers rather than reusing ones created before Reconfigure.
*/
void scaled_buffer_invalidate_sharing(void);
/* Private */
struct scaled_buffer_cache_entry {
struct wl_list link; /* struct scaled_buffer.cache */
struct wlr_buffer *buffer;
double scale;
};
#endif /* LABWC_SCALED_BUFFER_H */

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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SCALED_FONT_BUFFER_H
#define LABWC_SCALED_FONT_BUFFER_H
#include "common/font.h"
struct wlr_scene_tree;
struct wlr_scene_buffer;
struct scaled_buffer;
struct scaled_font_buffer {
struct wlr_scene_buffer *scene_buffer;
int width; /* unscaled, read only */
int height; /* unscaled, read only */
/* Private */
char *text;
int max_width;
float color[4];
float bg_color[4];
struct font font;
struct scaled_buffer *scaled_buffer;
/*
* The following fields are used only for the titlebar, where
* the font buffer can be rendered with a pattern background to
* support gradients. In this case, the font buffer is also
* padded to a fixed height (with the text centered vertically)
* in order to align the pattern with the rest of the titlebar.
*/
int fixed_height;
cairo_pattern_t *bg_pattern; /* overrides bg_color if set */
};
/**
* Create an auto scaling font buffer, providing a wlr_scene_buffer node for
* display. It gets destroyed automatically when the backing scaled_buffer
* is being destroyed which in turn happens automatically when the backing
* wlr_scene_buffer (or one of its parents) is being destroyed.
*
* To actually show some text, scaled_font_buffer_update() has to be called.
*
*/
struct scaled_font_buffer *scaled_font_buffer_create(struct wlr_scene_tree *parent);
/**
* Create an auto scaling font buffer for titlebar text.
* The font buffer takes a new reference to bg_pattern.
*
* @param fixed_height Fixed height for the buffer (logical pixels)
* @param bg_pattern Background pattern (solid color or gradient)
*/
struct scaled_font_buffer *
scaled_font_buffer_create_for_titlebar(struct wlr_scene_tree *parent,
int fixed_height, cairo_pattern_t *bg_pattern);
/**
* Update an existing auto scaling font buffer.
*
* No steps are taken to detect if its actually required to render a new buffer.
* This should be done by the caller to prevent useless recreation of the same
* buffer in case nothing actually changed.
*
* Some basic checks could be something like
* - truncated = buffer->width == max_width
* - text_changed = strcmp(old_text, new_text)
* - font and color the same
*
* bg_color is ignored for font buffers created with
* scaled_font_buffer_create_for_titlebar().
*/
void scaled_font_buffer_update(struct scaled_font_buffer *self, const char *text,
int max_width, struct font *font, const float *color,
const float *bg_color);
/**
* Update the max width of an existing auto scaling font buffer
* and force a new render.
*
* No steps are taken to detect if its actually required to render a new buffer.
*/
void scaled_font_buffer_set_max_width(struct scaled_font_buffer *self, int max_width);
#endif /* LABWC_SCALED_FONT_BUFFER_H */

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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SCALED_ICON_BUFFER_H
#define LABWC_SCALED_ICON_BUFFER_H
#include <stdbool.h>
#include <wayland-server-core.h>
struct wlr_scene_tree;
struct wlr_scene_node;
struct wlr_scene_buffer;
struct scaled_icon_buffer {
struct scaled_buffer *scaled_buffer;
struct wlr_scene_buffer *scene_buffer;
struct server *server;
/* for window icon */
struct view *view;
char *view_app_id;
char *view_icon_name;
bool view_icon_prefer_client;
struct wl_array view_icon_buffers;
struct {
struct wl_listener new_app_id;
struct wl_listener new_title;
struct wl_listener set_icon;
struct wl_listener destroy;
} on_view;
/* for general icon (e.g. in menus) */
char *icon_name;
int width;
int height;
};
/*
* Create an auto scaling icon buffer, providing a wlr_scene_buffer node for
* display. It gets destroyed automatically when the backing scaled_buffer
* is being destroyed which in turn happens automatically when the backing
* wlr_scene_buffer (or one of its parents) is being destroyed.
*/
struct scaled_icon_buffer *scaled_icon_buffer_create(
struct wlr_scene_tree *parent, struct server *server,
int width, int height);
void scaled_icon_buffer_set_view(struct scaled_icon_buffer *self,
struct view *view);
void scaled_icon_buffer_set_icon_name(struct scaled_icon_buffer *self,
const char *icon_name);
/* Obtain scaled_icon_buffer from wlr_scene_node */
struct scaled_icon_buffer *scaled_icon_buffer_from_node(struct wlr_scene_node *node);
#endif /* LABWC_SCALED_ICON_BUFFER_H */

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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SCALED_IMG_BUFFER_H
#define LABWC_SCALED_IMG_BUFFER_H
#include <stdbool.h>
struct wlr_scene_tree;
struct wlr_scene_node;
struct wlr_scene_buffer;
struct lab_img;
struct scaled_img_buffer {
struct scaled_buffer *scaled_buffer;
struct wlr_scene_buffer *scene_buffer;
struct lab_img *img;
int width;
int height;
};
/*
* | |
* .------------------. .------------.
* scaled_img_buffer | new_output_scale | | set_buffer |
* architecture ´------------------` ´------------`
* | ^
* .--------------------------------|----------------|-------------.
* | v | |
* | .-------------------. .-------------------------. |
* | | scaled_img_buffer |----| wlr_buffer LRU cache(2) |<----, |
* | ´-------------------` ´-------------------------` | |
* | | | | |
* | | .--------------------------. | |
* | | | wlr_buffer LRU cache of | | |
* .-------. | | | other scaled_img_buffers | | |
* | theme | | | | with lab_img_equal() | | |
* ´-------` | | ´--------------------------` | |
* | | | / | | |
* | | | not found found | |
* .---------. | .---------. .----------. .------------. | |
* | lab_img |-img_copy-->| lab_img |-----| render() |--->| wlr_buffer |-----` |
* ´---------` | ´---------` ´----------` ´------------` |
* \ | / |
* \ ´----------/----------------------------------------------------`
* \ /
* .----------------. lab_img provides:
* | lab_img_data | - render function
* | refcount=2 | - list of modification functions
* | `-----------------. to apply on top of lib_img_data
* | | when rendering
* | provides (depending on backend): | - lab_img_equal() comparing the
* | - librsvg handle | lab_img_data reference and
* | - cairo surface | modification function pointers
* ´----------------------------------` of two given lab_img instances
*
*/
/*
* Create an auto scaling image buffer, providing a wlr_scene_buffer node for
* display. It gets destroyed automatically when the backing scaled_buffer
* is being destroyed which in turn happens automatically when the backing
* wlr_scene_buffer (or one of its parents) is being destroyed.
*
* This function clones the lab_img passed as the image source, so callers are
* free to destroy it.
*/
struct scaled_img_buffer *scaled_img_buffer_create(struct wlr_scene_tree *parent,
struct lab_img *img, int width, int height);
/* Obtain scaled_img_buffer from wlr_scene_node */
struct scaled_img_buffer *scaled_img_buffer_from_node(struct wlr_scene_node *node);
#endif /* LABWC_SCALED_IMG_BUFFER_H */