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	focus: add basic follow mouse support
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					 5 changed files with 40 additions and 0 deletions
				
			
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			@ -9,6 +9,8 @@
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struct rcxml {
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	bool xdg_shell_server_side_deco;
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	bool focus_follow_mouse;
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	bool raise_on_focus;
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	char *theme_name;
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	int corner_radius;
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	char *font_name_activewindow;
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			@ -296,6 +296,7 @@ void view_for_each_surface(struct view *view,
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void view_for_each_popup_surface(struct view *view,
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	wlr_surface_iterator_func_t iterator, void *data);
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void desktop_set_focus_view_only(struct seat *seat, struct view *view);
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void desktop_focus_view(struct seat *seat, struct view *view);
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/**
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			@ -138,6 +138,11 @@ entry(xmlNode *node, char *nodename, char *content)
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		fill_font(nodename, content, font_place);
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	} else if (!strcmp(nodename, "size.font.theme")) {
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		fill_font(nodename, content, font_place);
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	} else if (!strcasecmp(nodename, "FollowMouse.focus")) {
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		rc.focus_follow_mouse = get_bool(content);
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	} else if (!strcasecmp(nodename, "RaisemOnFocus.focus")) {
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		rc.focus_follow_mouse = true;
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		rc.raise_on_focus = get_bool(content);
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	}
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}
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			@ -152,6 +152,15 @@ process_cursor_motion(struct server *server, uint32_t time)
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		uint32_t resize_edges = get_resize_edges(
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			view, server->seat.cursor->x, server->seat.cursor->y);
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		switch (resize_edges) {
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		case 0:
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			if (rc.focus_follow_mouse){
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				if (rc.raise_on_focus){
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					desktop_focus_view(&server->seat, view);
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				} else {
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					desktop_set_focus_view_only(&server->seat, view);
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				}
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			}
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			break;
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		case WLR_EDGE_TOP:
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			cursor_name = "top_side";
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			break;
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			@ -69,6 +69,25 @@ set_activated(struct wlr_surface *surface, bool activated)
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	}
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}
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void
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desktop_set_focus_view_only(struct seat *seat, struct view *view)
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{
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	if (!view || view->minimized || !view->mapped) {
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		return;
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	}
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	struct wlr_surface *prev_surface;
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	prev_surface = seat->seat->keyboard_state.focused_surface;
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	if (prev_surface == view->surface) {
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		/* Don't re-focus an already focused surface. */
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		return;
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	}
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	if (prev_surface) {
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		set_activated(prev_surface, false);
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	}
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	set_activated(view->surface, true);
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	seat_focus_surface(seat, view->surface);
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}
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void
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desktop_focus_view(struct seat *seat, struct view *view)
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{
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			@ -85,6 +104,10 @@ desktop_focus_view(struct seat *seat, struct view *view)
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		prev_surface = seat->seat->keyboard_state.focused_surface;
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		if (prev_surface == view->surface) {
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			/* Don't re-focus an already focused surface. */
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			move_to_front(view);
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#if HAVE_XWAYLAND
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			move_xwayland_sub_views_to_front(view);
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#endif
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			return;
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		}
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		if (prev_surface) {
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