2019-12-26 21:37:31 +00:00
										 
									 
								 
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								#include "labwc.h"
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								#include "theme/theme.h"
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								struct draw_data {
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									struct wlr_renderer *renderer;
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									float *transform_matrix;
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									float *rgba;
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								};
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								static void draw_rect(struct draw_data *d, struct wlr_box box)
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								{
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									wlr_render_rect(d->renderer, &box, d->rgba, d->transform_matrix);
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								}
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								static void render_cycle_box(struct output *output)
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								{
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									if (!output->server->cycle_view)
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										return;
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									struct view *view;
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									wl_list_for_each_reverse (view, &output->server->views, link) {
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										if (view != output->server->cycle_view)
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											continue;
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										struct wlr_box box;
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										if ((view->type == LAB_XWAYLAND_VIEW) ||
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										    !rc.client_side_decorations) {
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											box = deco_max_extents(view);
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										} else {
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											box = view_get_surface_geometry(view);
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											box.x += view->x;
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											box.y += view->y;
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										}
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										float cycle_color[] = { 0.0, 0.0, 0.0, 0.2 };
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										wlr_render_rect(output->server->renderer, &box, cycle_color,
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												output->wlr_output->transform_matrix);
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										return;
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									}
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								}
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								static void render_icon(struct draw_data *d, struct wlr_box box,
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											struct wlr_texture *texture)
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								{
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									if (!texture)
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										return;
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									float matrix[9];
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									wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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											       d->transform_matrix);
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									wlr_render_texture_with_matrix(d->renderer, texture, matrix, 1);
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								}
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								static void render_decorations(struct wlr_output *output, struct view *view)
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								{
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									if (!view->show_server_side_deco)
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										return;
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									struct draw_data ddata = {
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										.renderer = view->server->renderer,
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										.transform_matrix = output->transform_matrix,
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									};
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									ddata.rgba = theme.window_active_handle_bg_color;
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									draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TOP));
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									draw_rect(&ddata, deco_box(view, LAB_DECO_PART_RIGHT));
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									draw_rect(&ddata, deco_box(view, LAB_DECO_PART_BOTTOM));
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									draw_rect(&ddata, deco_box(view, LAB_DECO_PART_LEFT));
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									if (view_hasfocus(view))
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										ddata.rgba = theme.window_active_title_bg_color;
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									else
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										ddata.rgba = theme.window_inactive_title_bg_color;
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									draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TITLE));
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									render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_CLOSE),
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										    theme.xbm_close);
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									render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_MAXIMIZE),
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										    theme.xbm_maximize);
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									render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_ICONIFY),
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										    theme.xbm_iconify);
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								}
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								struct render_data {
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									struct wlr_output *output;
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									struct wlr_renderer *renderer;
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									struct view *view;
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									struct timespec *when;
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								};
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								static void render_surface(struct wlr_surface *surface, int sx, int sy,
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											   void *data)
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								{
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									/* This function is called for every surface that needs to be rendered.
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									 */
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									struct render_data *rdata = data;
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									struct view *view = rdata->view;
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									struct wlr_output *output = rdata->output;
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									/* We first obtain a wlr_texture, which is a GPU resource. wlroots
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									 * automatically handles negotiating these with the client. The
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									 * underlying resource could be an opaque handle passed from the client,
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									 * or the client could have sent a pixel buffer which we copied to the
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									 * GPU, or a few other means. You don't have to worry about this,
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									 * wlroots takes care of it. */
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									struct wlr_texture *texture = wlr_surface_get_texture(surface);
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									if (texture == NULL) {
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										return;
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									}
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									/* The view has a position in layout coordinates. If you have two
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									 * displays, one next to the other, both 1080p, a view on the rightmost
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									 * display might have layout coordinates of 2000,100. We need to
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									 * translate that to output-local coordinates, or (2000 - 1920). */
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									double ox = 0, oy = 0;
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									wlr_output_layout_output_coords(view->server->output_layout, output,
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													&ox, &oy);
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									ox += view->x + sx;
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									oy += view->y + sy;
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									/* TODO: Support HiDPI */
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									struct wlr_box box = {
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										.x = ox * output->scale,
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										.y = oy * output->scale,
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										.width = surface->current.width * output->scale,
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										.height = surface->current.height * output->scale,
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									};
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									/*
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									 * Those familiar with OpenGL are also familiar with the role of
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									 * matricies in graphics programming. We need to prepare a matrix to
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									 * render the view with. wlr_matrix_project_box is a helper which takes
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									 * a box with a desired x, y coordinates, width and height, and an
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * output geometry, then prepares an orthographic projection and
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * multiplies the necessary transforms to produce a
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * model-view-projection matrix.
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Naturally you can do this any way you like, for example to make a 3D
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * compositor.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float matrix[9];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									enum wl_output_transform transform =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										wlr_output_transform_invert(surface->current.transform);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_matrix_project_box(matrix, &box, transform, 0,
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											       output->transform_matrix);
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-29 22:26:16 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * This takes our matrix, the texture, and an alpha, and performs the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * actual rendering on the GPU.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* This lets the client know that we've displayed that frame and it can
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * prepare another one now if it likes. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_surface_send_frame_done(surface, rdata->when);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void output_frame(struct wl_listener *listener, void *data)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* This function is called every time an output is ready to display a
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * frame, generally at the output's refresh rate (e.g. 60Hz). */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct output *output = wl_container_of(listener, output, frame);
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_renderer *renderer = output->server->renderer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct timespec now;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									clock_gettime(CLOCK_MONOTONIC, &now);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* wlr_output_attach_render makes the OpenGL context current. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!wlr_output_attach_render(output->wlr_output, NULL)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* The "effective" resolution can change if you rotate your outputs. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int width, height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_output_effective_resolution(output->wlr_output, &width, &height);
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/* Begin the renderer (calls glViewport and some other GL sanity checks)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_renderer_begin(renderer, width, height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float color[4] = { 0.3, 0.3, 0.3, 1.0 };
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_renderer_clear(renderer, color);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/* Each subsequent window we render is rendered on top of the last.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Because our view list is ordered front-to-back, we iterate over it
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * backwards. */
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 20:48:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct view *view;
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									wl_list_for_each_reverse (view, &output->server->views, link) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (!view->mapped) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											/* An unmapped view should not be rendered. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										struct render_data rdata = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											.output = output->wlr_output,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											.view = view,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											.renderer = renderer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											.when = &now,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										render_decorations(output->wlr_output, view);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										/* This calls our render_surface function for each surface among
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										 * the xdg_surface's toplevel and popups. */
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (view->type == LAB_XDG_SHELL_VIEW) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											wlr_xdg_surface_for_each_surface(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												view->xdg_surface, render_surface, &rdata);
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} else if (view->type == LAB_XWAYLAND_VIEW) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											render_surface(view->xwayland_surface->surface, 0, 0,
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												       &rdata);
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-25 13:42:40 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/* If in cycle (alt-tab) mode, highlight selected view */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									render_cycle_box(output);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-27 21:22:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/* Hardware cursors are rendered by the GPU on a separate plane, and can
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * be moved around without re-rendering what's beneath them - which is
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * more efficient. However, not all hardware supports hardware cursors.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * For this reason, wlroots provides a software fallback, which we ask
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * it to render here. wlr_cursor handles configuring hardware vs
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * software cursors for you,
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-26 21:37:31 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * and this function is a no-op when hardware cursors are in use. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_output_render_software_cursors(output->wlr_output, NULL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* Conclude rendering and swap the buffers, showing the final frame
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * on-screen. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_renderer_end(renderer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_output_commit(output->wlr_output);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-29 22:18:03 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void output_new(struct wl_listener *listener, void *data)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* This event is rasied by the backend when a new output (aka a display
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * or monitor) becomes available. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct server *server = wl_container_of(listener, server, new_output);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_output *wlr_output = data;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Some backends don't have modes. DRM+KMS does, and we need to set a
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * mode before we can use the output. The mode is a tuple of (width,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * height, refresh rate), and each monitor supports only a specific set
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * of modes. We just pick the monitor's preferred mode.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * TODO: support user configuration
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!wl_list_empty(&wlr_output->modes)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										struct wlr_output_mode *mode =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											wlr_output_preferred_mode(wlr_output);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										wlr_output_set_mode(wlr_output, mode);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										wlr_output_enable(wlr_output, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (!wlr_output_commit(wlr_output)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* Allocates and configures our state for this output */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct output *output = calloc(1, sizeof(struct output));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									output->wlr_output = wlr_output;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									output->server = server;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* Sets up a listener for the frame notify event. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									output->frame.notify = output_frame;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wl_signal_add(&wlr_output->events.frame, &output->frame);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wl_list_insert(&server->outputs, &output->link);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* Adds this to the output layout. The add_auto function arranges
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * outputs from left-to-right in the order they appear. A more
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * sophisticated compositor would let the user configure the arrangement
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * of outputs in the layout.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * The output layout utility automatically adds a wl_output global to
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * the display, which Wayland clients can see to find out information
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * about the output (such as DPI, scale factor, manufacturer, etc).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									wlr_output_layout_add_auto(server->output_layout, wlr_output);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |