labwc/src/ssd/ssd_titlebar.c

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// SPDX-License-Identifier: GPL-2.0-only
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <string.h>
#include "labwc.h"
#include "ssd.h"
#include "theme.h"
#include "common/font.h"
#include "common/scene-helpers.h"
#define FOR_EACH_STATE(view, tmp) FOR_EACH(tmp, \
&(view)->ssd.titlebar.active, \
&(view)->ssd.titlebar.inactive)
void
ssd_titlebar_create(struct view *view)
{
struct theme *theme = view->server->theme;
int width = view->w;
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float *color;
struct wlr_scene_node *parent;
struct wlr_buffer *corner_top_left;
struct wlr_buffer *corner_top_right;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
subtree->tree = wlr_scene_tree_create(&view->ssd.tree->node);
parent = &subtree->tree->node;
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wlr_scene_node_set_position(parent, 0, -theme->title_height);
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if (subtree == &view->ssd.titlebar.active) {
color = theme->window_active_title_bg_color;
corner_top_left = &theme->corner_top_left_active_normal->base;
corner_top_right = &theme->corner_top_right_active_normal->base;
} else {
color = theme->window_inactive_title_bg_color;
corner_top_left = &theme->corner_top_left_inactive_normal->base;
corner_top_right = &theme->corner_top_right_inactive_normal->base;
wlr_scene_node_set_enabled(parent, false);
}
wl_list_init(&subtree->parts);
/* Title */
add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent,
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width - BUTTON_WIDTH * BUTTON_COUNT, theme->title_height,
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BUTTON_WIDTH, 0, color);
/* Buttons */
add_scene_button_corner(&subtree->parts, LAB_SSD_BUTTON_WINDOW_MENU,
parent, corner_top_left,
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&theme->xbm_menu_active_unpressed->base, -theme->border_width);
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add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent,
color, &theme->xbm_iconify_active_unpressed->base,
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width - BUTTON_WIDTH * 3);
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add_scene_button(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent,
color, &theme->xbm_maximize_active_unpressed->base,
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width - BUTTON_WIDTH * 2);
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add_scene_button_corner(&subtree->parts, LAB_SSD_BUTTON_CLOSE, parent,
corner_top_right, &theme->xbm_close_active_unpressed->base,
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width - BUTTON_WIDTH * 1);
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} FOR_EACH_END
ssd_update_title(view);
}
static bool
is_direct_child(struct wlr_scene_node *node, struct ssd_sub_tree *subtree)
{
return node->parent == &subtree->tree->node;
}
void
ssd_titlebar_update(struct view *view)
{
int width = view->w;
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if (width == view->ssd.state.width) {
return;
}
struct theme *theme = view->server->theme;
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struct ssd_part *part;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
wl_list_for_each(part, &subtree->parts, link) {
switch (part->type) {
case LAB_SSD_PART_TITLEBAR:
wlr_scene_rect_set_size(lab_wlr_scene_get_rect(part->node),
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width - BUTTON_WIDTH * BUTTON_COUNT,
theme->title_height);
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continue;
case LAB_SSD_BUTTON_ICONIFY:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
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width - BUTTON_WIDTH * 3, 0);
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}
continue;
case LAB_SSD_BUTTON_MAXIMIZE:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
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width - BUTTON_WIDTH * 2, 0);
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}
continue;
case LAB_SSD_BUTTON_CLOSE:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
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width - BUTTON_WIDTH * 1, -theme->border_width);
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}
continue;
default:
continue;
}
}
} FOR_EACH_END
ssd_update_title(view);
}
void
ssd_titlebar_destroy(struct view *view)
{
if (!view->ssd.titlebar.active.tree) {
return;
}
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
ssd_destroy_parts(&subtree->parts);
wlr_scene_node_destroy(&subtree->tree->node);
subtree->tree = NULL;
} FOR_EACH_END
if (view->ssd.state.title.text) {
free(view->ssd.state.title.text);
view->ssd.state.title.text = NULL;
}
}
/*
* For ssd_update_title* we do not early out because
* .active and .inactive may result in different sizes
* of the title (font family/size) or background of
* the title (different button/border width).
*/
static void
ssd_update_title_positions(struct view *view)
{
struct theme *theme = view->server->theme;
int width = view->w;
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int full_width = width + 2 * view->server->theme->border_width;
int x, y;
struct wlr_scene_rect *rect;
struct ssd_part *part;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE);
if (!part) {
/* view->surface never been mapped */
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continue;
}
x = 0;
y = (theme->title_height - part->buffer->base.height) / 2;
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rect = lab_wlr_scene_get_rect(part->node->parent);
if (rect->width <= 0) {
wlr_scene_node_set_position(part->node, x, y);
continue;
}
if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
if (part->buffer->base.width + BUTTON_WIDTH * 2 <= rect->width) {
/* Center based on the full width */
x = (full_width - part->buffer->base.width) / 2;
x -= BUTTON_WIDTH;
} else {
/*
* Center based on the width between the buttons.
* Title jumps around once this is hit but its still
* better than to hide behind the buttons on the right.
*/
x = (rect->width - part->buffer->base.width) / 2;
}
} else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) {
x = rect->width - part->buffer->base.width;
} else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) {
/* TODO: maybe add some theme x padding here? */
}
wlr_scene_node_set_position(part->node, x, y);
} FOR_EACH_END
}
void
ssd_update_title(struct view *view)
{
if (!view->ssd.tree) {
return;
}
char *title = (char *)view_get_string_prop(view, "title");
if (!title || !*title) {
return;
}
struct theme *theme = view->server->theme;
struct ssd_state_title *state = &view->ssd.state.title;
bool title_unchanged = state->text && !strcmp(title, state->text);
/* TODO: Do we only have active window fonts? */
struct font font = {
.name = rc.font_name_activewindow,
.size = rc.font_size_activewindow,
};
float *text_color;
struct wlr_scene_rect *rect;
struct ssd_part *part;
struct ssd_part *parent_part;
struct ssd_sub_tree *subtree;
struct ssd_state_title_width *dstate;
FOR_EACH_STATE(view, subtree) {
parent_part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
assert(parent_part);
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if (subtree == &view->ssd.titlebar.active) {
dstate = &state->active;
text_color = theme->window_active_label_text_color;
} else {
dstate = &state->inactive;
text_color = theme->window_inactive_label_text_color;
}
rect = lab_wlr_scene_get_rect(parent_part->node);
if (rect->width <= 0) {
dstate->truncated = true;
continue;
}
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if (title_unchanged
&& !dstate->truncated && dstate->width < rect->width) {
/* title the same + we don't need to resize title */
continue;
}
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part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE);
if (!part) {
part = add_scene_part(&subtree->parts, LAB_SSD_PART_TITLE);
}
if (part->node) {
wlr_scene_node_destroy(part->node);
}
font_buffer_update(
&part->buffer, rect->width, title, &font, text_color);
part->node = &wlr_scene_buffer_create(
parent_part->node, &part->buffer->base)->node;
dstate->width = part->buffer->base.width;
dstate->truncated = rect->width <= dstate->width;
} FOR_EACH_END
if (!title_unchanged) {
if (state->text) {
free(state->text);
}
state->text = strdup(title);
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}
ssd_update_title_positions(view);
}
/*
* Returns the wlr_scene_node for hover effect.
* To disable the hover effect later on just call
* wlr_scene_node_set_enabled(node, false).
*/
struct wlr_scene_node *
ssd_button_hover_enable(struct view *view, enum ssd_part_type type)
{
if (!view->ssd.tree) {
wlr_log(WLR_ERROR, "%s() for destroyed view", __func__);
return NULL;
}
assert(ssd_is_button(type));
struct ssd_part *part;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
if (subtree->tree->node.state.enabled) {
part = ssd_get_part(&subtree->parts, type);
if (!part) {
wlr_log(WLR_ERROR, "hover enable failed to find button");
return NULL;
}
struct wlr_scene_node *child;
wl_list_for_each(child, &part->node->state.children, state.link) {
if (child->type == WLR_SCENE_NODE_RECT) {
wlr_scene_node_set_enabled(child, true);
return child;
}
}
}
} FOR_EACH_END
wlr_log(WLR_ERROR, "hover enable failed to find button");
return NULL;
}
#undef FOR_EACH_STATE