labwc/src/snap.c

280 lines
8.8 KiB
C
Raw Normal View History

// SPDX-License-Identifier: GPL-2.0-only
#include <strings.h>
#include <wlr/util/box.h>
#include "labwc.h"
#include "snap.h"
#include "view.h"
#include "workspaces.h"
/* We cannot use MIN/MAX macros, as they may call functions twice, and
* can be overridden by previous #define.
*/
static inline int
min(int a, int b) {
return a < b ? a : b;
}
static inline int
max(int a, int b) {
return a > b ? a : b;
}
static inline int
min3(int a, int b, int c) {
return min(min(a, b), c);
}
enum snap_mode {
SNAP_MODE_MOVE = 0,
SNAP_MODE_GROW,
SNAP_MODE_SHRINK,
};
static struct border
snap_get_view_edge(struct view *view)
{
struct border margin = ssd_get_margin(view->ssd);
struct border edge = {
.left = view->pending.x - margin.left,
.top = view->pending.y - margin.top,
.right = view->pending.x + view->pending.width + margin.right,
.bottom = view->pending.y + view->pending.height + margin.bottom
};
return edge;
}
struct border
snap_get_max_distance(struct view *view)
{
struct output *output = view->output;
struct border margin = ssd_get_margin(view->ssd);
struct wlr_box usable = output_usable_area_scaled(output);
struct border distance = {
.left = usable.x + margin.left + rc.gap - view->pending.x,
.top = usable.y + margin.top + rc.gap - view->pending.y,
.right = usable.x + usable.width - view->pending.width
- margin.right - rc.gap - view->pending.x,
.bottom = usable.y + usable.height - view->pending.height
- margin.bottom - rc.gap - view->pending.y
};
return distance;
}
struct snap_search {
const int search_dir; /* -1: left/up, 1: right/down */
const int add_view_x;
const int add_view_y;
const int add_view_width;
const int add_view_height;
const int add_margin_left;
const int add_margin_top;
const int add_margin_right;
const int add_margin_bottom;
};
/* near/far is the left, right, top or bottom border of a window,
* depending on the search direction:
* - near_right: search to the right, snap to left (near) border of a window.
* - far_right: search to the right, snap to right (far) border of a window.
* - near_left: search to the left, snap to right (near) border of a window.
* - far_left: search to the left, snap to left (far) border of a window.
*
* structs below define what coordinates and margins to take into
* account depending near/far, and direction.
*/
static const struct snap_search near_left = { -1, 1, 0, 1, 0, 0, 0, 1, 0 };
static const struct snap_search near_up = { -1, 0, 1, 0, 1, 0, 0, 0, 1 };
static const struct snap_search near_right = { 1, 1, 0, 0, 0, -1, 0, 0, 0 };
static const struct snap_search near_down = { 1, 0, 1, 0, 0, 0, -1, 0, 0 };
static const struct snap_search far_left = { -1, 1, 0, 0, 0, -1, 0, 0, 0 };
static const struct snap_search far_up = { -1, 0, 1, 0, 0, 0, -1, 0, 0 };
static const struct snap_search far_right = { 1, 1, 0, 1, 0, 0, 0, 1, 0 };
static const struct snap_search far_down = { 1, 0, 1, 0, 1, 0, 0, 1, 0 };
static inline int
_snap_next_edge(struct view *view, int start_pos, const struct snap_search def, int max, int gap)
{
struct output *output = view->output;
struct server *server = output->server;
struct view *v;
int p = max;
for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
if (v == view || v->output != output || v->minimized
|| v->maximized == VIEW_AXIS_BOTH) {
continue;
}
struct border margin = ssd_get_margin(v->ssd);
int vp = -start_pos;
vp += def.add_margin_left * margin.left;
vp += def.add_margin_top * margin.top;
vp += def.add_margin_right * margin.right;
vp += def.add_margin_bottom * margin.bottom;
vp += def.add_view_x * v->pending.x;
vp += def.add_view_y * v->pending.y;
vp += def.add_view_width * v->pending.width;
vp += def.add_view_height * v->pending.height;
vp += gap;
if (def.search_dir * vp > 0 && def.search_dir * (vp - p) < 0) {
p = vp;
}
}
return p;
}
static void
_snap_move_resize_to_edge(struct view *view, enum view_edge direction, enum snap_mode mode,
struct wlr_box *delta)
{
struct border edge = snap_get_view_edge(view);
struct border dmax;
if (mode == SNAP_MODE_SHRINK) {
/* limit to half of current size */
int width_max_dx = max(view->pending.width - LAB_MIN_VIEW_WIDTH, 0);
int height_max_dy = max(view->pending.height - LAB_MIN_VIEW_HEIGHT, 0);
dmax.right = min(width_max_dx, view->pending.width / 2);
dmax.bottom = min(height_max_dy, view->pending.height / 2);
dmax.left = -dmax.right;
dmax.top = -dmax.bottom;
} else {
dmax = snap_get_max_distance(view);
}
switch (direction) {
case VIEW_EDGE_LEFT:
if (mode == SNAP_MODE_MOVE) {
delta->x += max(
/* left edge to left/right edges */
_snap_next_edge(view, edge.left, near_left, dmax.left, rc.gap),
_snap_next_edge(view, edge.left, far_left, dmax.left, 0)
);
} else if (mode == SNAP_MODE_GROW) {
int dx = max(
/* left edge to left/right edges */
_snap_next_edge(view, edge.left, near_left, dmax.left, rc.gap),
_snap_next_edge(view, edge.left, far_left, dmax.left, 0)
);
delta->x += dx;
delta->width += -dx;
} else if (mode == SNAP_MODE_SHRINK) {
delta->width += max(
/* right edge to left/right edges */
_snap_next_edge(view, edge.right, near_left, dmax.left, 0),
_snap_next_edge(view, edge.right, far_left, dmax.left, -rc.gap)
);
}
break;
case VIEW_EDGE_UP:
if (mode == SNAP_MODE_MOVE) {
delta->y += max(
/* top edge to top/bottom edges */
_snap_next_edge(view, edge.top, near_up, dmax.top, rc.gap),
_snap_next_edge(view, edge.top, far_up, dmax.top, 0)
);
} else if (mode == SNAP_MODE_GROW) {
int dy = max(
/* top edge to top/bottom edges */
_snap_next_edge(view, edge.top, near_up, dmax.top, rc.gap),
_snap_next_edge(view, edge.top, far_up, dmax.top, 0)
);
delta->y += dy;
delta->height += -dy;
} else if (mode == SNAP_MODE_SHRINK) {
delta->height += max(
/* bottom edge to top/bottom edges */
_snap_next_edge(view, edge.bottom, near_up, dmax.top, 0),
_snap_next_edge(view, edge.bottom, far_up, dmax.top, -rc.gap)
);
}
break;
case VIEW_EDGE_RIGHT:
if (mode == SNAP_MODE_MOVE) {
delta->x += min3(
/* left edge to left/right edges */
_snap_next_edge(view, edge.left, near_right, dmax.right, 0),
_snap_next_edge(view, edge.left, far_right, dmax.right, rc.gap),
/* right edge to left edge */
_snap_next_edge(view, edge.right, near_right, dmax.right, -rc.gap)
);
} else if (mode == SNAP_MODE_GROW) {
delta->width += min(
/* right edge to left/right edges */
_snap_next_edge(view, edge.right, near_right, dmax.right, -rc.gap),
_snap_next_edge(view, edge.right, far_right, dmax.right, 0)
);
} else if (mode == SNAP_MODE_SHRINK) {
delta->x += min(
/* left edge to left/right edges */
_snap_next_edge(view, edge.left, near_right, dmax.right, 0),
_snap_next_edge(view, edge.left, far_right, dmax.right, rc.gap)
);
delta->width += -(delta->x);
}
break;
case VIEW_EDGE_DOWN:
if (mode == SNAP_MODE_MOVE) {
delta->y += min3(
/* top edge to top/bottom edges */
_snap_next_edge(view, edge.top, near_down, dmax.bottom, 0),
_snap_next_edge(view, edge.top, far_down, dmax.bottom, rc.gap),
/* bottom edge to top edge */
_snap_next_edge(view, edge.bottom, near_down, dmax.bottom, -rc.gap)
);
} else if (mode == SNAP_MODE_GROW) {
delta->height += min(
/* bottom edge to top/bottom edges */
_snap_next_edge(view, edge.bottom, near_down, dmax.bottom, -rc.gap),
_snap_next_edge(view, edge.bottom, far_down, dmax.bottom, 0)
);
} else if (mode == SNAP_MODE_SHRINK) {
delta->y += min(
/* top edge to top/bottom edges */
_snap_next_edge(view, edge.top, near_down, dmax.bottom, 0),
_snap_next_edge(view, edge.top, far_down, dmax.bottom, rc.gap)
);
delta->height += -(delta->y);
}
break;
default:
return;
}
}
void
snap_vector_to_next_edge(struct view *view, enum view_edge direction, int *dx, int *dy)
{
struct wlr_box delta = {0};
_snap_move_resize_to_edge(view, direction, SNAP_MODE_MOVE, &delta);
*dx = delta.x;
*dy = delta.y;
}
int
snap_distance_to_next_edge(struct view *view, enum view_edge direction)
{
struct wlr_box delta = {0};
_snap_move_resize_to_edge(view, direction, SNAP_MODE_MOVE, &delta);
switch (direction) {
case VIEW_EDGE_LEFT: return -delta.x;
case VIEW_EDGE_UP: return -delta.y;
case VIEW_EDGE_RIGHT: return delta.x;
case VIEW_EDGE_DOWN: return delta.y;
default: return 0;
}
}
void
snap_grow_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo)
{
_snap_move_resize_to_edge(view, direction, SNAP_MODE_GROW, geo);
}
void
snap_shrink_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo)
{
_snap_move_resize_to_edge(view, direction, SNAP_MODE_SHRINK, geo);
}