labwc/server.c

428 lines
15 KiB
C
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#include "labwc.h"
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static void keyboard_handle_modifiers(struct wl_listener *listener, void *data)
{
/* This event is raised when a modifier key, such as shift or alt, is
* pressed. We simply communicate this to the client. */
struct keyboard *keyboard =
wl_container_of(listener, keyboard, modifiers);
/*
* A seat can only have one keyboard, but this is a limitation of the
* Wayland protocol - not wlroots. We assign all connected keyboards to
* the same seat. You can swap out the underlying wlr_keyboard like this
* and wlr_seat handles this transparently.
*/
wlr_seat_set_keyboard(keyboard->server->seat, keyboard->device);
/* Send modifiers to the client. */
wlr_seat_keyboard_notify_modifiers(
keyboard->server->seat, &keyboard->device->keyboard->modifiers);
}
static bool handle_keybinding(struct server *server, xkb_keysym_t sym)
{
/*
* Here we handle compositor keybindings. This is when the compositor is
* processing keys, rather than passing them on to the client for its
* own processing.
*
* This function assumes Alt is held down.
*/
switch (sym) {
case XKB_KEY_Escape:
wl_display_terminate(server->wl_display);
break;
case XKB_KEY_F1:
case XKB_KEY_F2:
view_focus_last_toplevel(server);
break;
case XKB_KEY_F3:
if (fork() == 0) {
execl("/bin/dmenu_run", "/bin/dmenu_run", (void *)NULL);
}
break;
case XKB_KEY_F6:
begin_interactive(first_toplevel(server), TINYWL_CURSOR_MOVE,
0);
break;
case XKB_KEY_F12:
dbg_show_views(server);
break;
default:
return false;
}
return true;
}
static void keyboard_handle_key(struct wl_listener *listener, void *data)
{
/* This event is raised when a key is pressed or released. */
struct keyboard *keyboard = wl_container_of(listener, keyboard, key);
struct server *server = keyboard->server;
struct wlr_event_keyboard_key *event = data;
struct wlr_seat *seat = server->seat;
/* Translate libinput keycode -> xkbcommon */
uint32_t keycode = event->keycode + 8;
/* Get a list of keysyms based on the keymap for this keyboard */
const xkb_keysym_t *syms;
int nsyms = xkb_state_key_get_syms(
keyboard->device->keyboard->xkb_state, keycode, &syms);
bool handled = false;
uint32_t modifiers =
wlr_keyboard_get_modifiers(keyboard->device->keyboard);
if ((modifiers & WLR_MODIFIER_ALT) && event->state == WLR_KEY_PRESSED) {
/* If alt is held down and this button was _pressed_, we attempt
* to process it as a compositor keybinding. */
for (int i = 0; i < nsyms; i++) {
handled = handle_keybinding(server, syms[i]);
}
}
if (!handled) {
/* Otherwise, we pass it along to the client. */
wlr_seat_set_keyboard(seat, keyboard->device);
wlr_seat_keyboard_notify_key(seat, event->time_msec,
event->keycode, event->state);
}
}
static void server_new_keyboard(struct server *server,
struct wlr_input_device *device)
{
struct keyboard *keyboard = calloc(1, sizeof(struct keyboard));
keyboard->server = server;
keyboard->device = device;
/* We need to prepare an XKB keymap and assign it to the keyboard. This
* assumes the defaults (e.g. layout = "us"). */
struct xkb_rule_names rules = { 0 };
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
struct xkb_keymap *keymap = xkb_map_new_from_names(
context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
wlr_keyboard_set_keymap(device->keyboard, keymap);
xkb_keymap_unref(keymap);
xkb_context_unref(context);
wlr_keyboard_set_repeat_info(device->keyboard, 25, 600);
/* Here we set up listeners for keyboard events. */
keyboard->modifiers.notify = keyboard_handle_modifiers;
wl_signal_add(&device->keyboard->events.modifiers,
&keyboard->modifiers);
keyboard->key.notify = keyboard_handle_key;
wl_signal_add(&device->keyboard->events.key, &keyboard->key);
wlr_seat_set_keyboard(server->seat, device);
/* And add the keyboard to our list of keyboards */
wl_list_insert(&server->keyboards, &keyboard->link);
}
static void server_new_pointer(struct server *server,
struct wlr_input_device *device)
{
/* We don't do anything special with pointers. All of our pointer
* handling is proxied through wlr_cursor. On another compositor, you
* might take this opportunity to do libinput configuration on the
* device to set acceleration, etc. */
wlr_cursor_attach_input_device(server->cursor, device);
}
void server_new_input(struct wl_listener *listener, void *data)
{
/* This event is raised by the backend when a new input device becomes
* available. */
struct server *server = wl_container_of(listener, server, new_input);
struct wlr_input_device *device = data;
switch (device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:
server_new_keyboard(server, device);
break;
case WLR_INPUT_DEVICE_POINTER:
server_new_pointer(server, device);
break;
default:
break;
}
/* We need to let the wlr_seat know what our capabilities are, which is
* communiciated to the client. In TinyWL we always have a cursor, even
* if there are no pointer devices, so we always include that
* capability. */
uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
if (!wl_list_empty(&server->keyboards)) {
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
}
wlr_seat_set_capabilities(server->seat, caps);
}
void seat_request_cursor(struct wl_listener *listener, void *data)
{
struct server *server =
wl_container_of(listener, server, request_cursor);
/* This event is rasied by the seat when a client provides a cursor
* image */
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wlr_seat_client *focused_client =
server->seat->pointer_state.focused_client;
/* This can be sent by any client, so we check to make sure this one is
* actually has pointer focus first. */
if (focused_client == event->seat_client) {
/* Once we've vetted the client, we can tell the cursor to use
* the provided surface as the cursor image. It will set the
* hardware cursor on the output that it's currently on and
* continue to do so as the cursor moves between outputs. */
wlr_cursor_set_surface(server->cursor, event->surface,
event->hotspot_x, event->hotspot_y);
}
}
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static void process_cursor_move(struct server *server, uint32_t time)
{
/* Move the grabbed view to the new position. */
server->grabbed_view->x = server->cursor->x - server->grab_x;
server->grabbed_view->y = server->cursor->y - server->grab_y;
struct view *view = server->grabbed_view;
if (view->type == LAB_XWAYLAND_VIEW) {
wlr_xwayland_surface_configure(view->xwayland_surface,
server->grabbed_view->x,
server->grabbed_view->y,
view->xwayland_surface->width,
view->xwayland_surface->height);
}
}
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static void process_cursor_resize(struct server *server, uint32_t time)
{
/*
* Resizing the grabbed view can be a little bit complicated, because we
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* could be resizing from any corner or edge. This not only resizes the
* view on one or two axes, but can also move the view if you resize
* from the top or left edges (or top-left corner).
*
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* Note that I took some shortcuts here. In a more fleshed-out
* compositor, you'd wait for the client to prepare a buffer at the new
* size, then commit any movement that was prepared.
*/
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struct view *view = server->grabbed_view;
double dx = server->cursor->x - server->grab_x;
double dy = server->cursor->y - server->grab_y;
double x = view->x;
double y = view->y;
int width = server->grab_width;
int height = server->grab_height;
if (server->resize_edges & WLR_EDGE_TOP) {
y = server->grab_y + dy;
height -= dy;
if (height < 1) {
y += height;
}
} else if (server->resize_edges & WLR_EDGE_BOTTOM) {
height += dy;
}
if (server->resize_edges & WLR_EDGE_LEFT) {
x = server->grab_x + dx;
width -= dx;
if (width < 1) {
x += width;
}
} else if (server->resize_edges & WLR_EDGE_RIGHT) {
width += dx;
}
view->x = x;
view->y = y;
wlr_xdg_toplevel_set_size(view->xdg_surface, width, height);
}
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static void process_cursor_motion(struct server *server, uint32_t time)
{
/* If the mode is non-passthrough, delegate to those functions. */
if (server->cursor_mode == TINYWL_CURSOR_MOVE) {
process_cursor_move(server, time);
return;
} else if (server->cursor_mode == TINYWL_CURSOR_RESIZE) {
process_cursor_resize(server, time);
return;
}
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/* Otherwise, find the view under the pointer and send the event along.
*/
double sx, sy;
struct wlr_seat *seat = server->seat;
struct wlr_surface *surface = NULL;
int view_area;
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struct view *view = desktop_view_at(server, server->cursor->x,
server->cursor->y, &surface, &sx,
&sy, &view_area);
if (!view) {
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/* If there's no view under the cursor, set the cursor image to
* a default. This is what makes the cursor image appear when
* you move it around the screen, not over any views. */
wlr_xcursor_manager_set_cursor_image(
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server->cursor_mgr, "left_ptr", server->cursor);
}
switch (view_area) {
case LAB_DECO_PART_TOP:
wlr_xcursor_manager_set_cursor_image(
server->cursor_mgr, "left_ptr", server->cursor);
break;
}
if (surface) {
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bool focus_changed = seat->pointer_state.focused_surface !=
surface;
/*
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* "Enter" the surface if necessary. This lets the client know
* that the cursor has entered one of its surfaces.
*
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* Note that this gives the surface "pointer focus", which is
* distinct from keyboard focus. You get pointer focus by moving
* the pointer over a window.
*/
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
if (!focus_changed) {
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/* The enter event contains coordinates, so we only need
* to notify on motion if the focus did not change. */
wlr_seat_pointer_notify_motion(seat, time, sx, sy);
}
} else {
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/* Clear pointer focus so future button events and such are not
* sent to the last client to have the cursor over it. */
wlr_seat_pointer_clear_focus(seat);
}
}
void server_cursor_motion(struct wl_listener *listener, void *data)
{
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/* This event is forwarded by the cursor when a pointer emits a
* _relative_ pointer motion event (i.e. a delta) */
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struct server *server =
wl_container_of(listener, server, cursor_motion);
struct wlr_event_pointer_motion *event = data;
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/* The cursor doesn't move unless we tell it to. The cursor
* automatically handles constraining the motion to the output layout,
* as well as any special configuration applied for the specific input
* device which generated the event. You can pass NULL for the device if
* you want to move the cursor around without any input. */
wlr_cursor_move(server->cursor, event->device, event->delta_x,
event->delta_y);
process_cursor_motion(server, event->time_msec);
}
void server_cursor_motion_absolute(struct wl_listener *listener, void *data)
{
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/* This event is forwarded by the cursor when a pointer emits an
* _absolute_ motion event, from 0..1 on each axis. This happens, for
* example, when wlroots is running under a Wayland window rather than
* KMS+DRM, and you move the mouse over the window. You could enter the
* window from any edge, so we have to warp the mouse there. There is
* also some hardware which emits these events. */
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struct server *server =
wl_container_of(listener, server, cursor_motion_absolute);
struct wlr_event_pointer_motion_absolute *event = data;
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wlr_cursor_warp_absolute(server->cursor, event->device, event->x,
event->y);
process_cursor_motion(server, event->time_msec);
}
void server_cursor_button(struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits a button
* event. */
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struct server *server =
wl_container_of(listener, server, cursor_button);
struct wlr_event_pointer_button *event = data;
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/* Notify the client with pointer focus that a button press has occurred
*/
wlr_seat_pointer_notify_button(server->seat, event->time_msec,
event->button, event->state);
double sx, sy;
struct wlr_surface *surface;
int view_area;
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struct view *view = desktop_view_at(server, server->cursor->x,
server->cursor->y, &surface, &sx,
&sy, &view_area);
if (event->state == WLR_BUTTON_RELEASED) {
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/* If you released any buttons, we exit interactive move/resize
* mode. */
server->cursor_mode = TINYWL_CURSOR_PASSTHROUGH;
} else {
/* Focus that client if the button was _pressed_ */
focus_view(view, surface);
switch (view_area) {
case LAB_DECO_PART_TOP:
begin_interactive(view, TINYWL_CURSOR_MOVE, 0);
break;
}
}
}
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void server_cursor_axis(struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits an axis
* event, for example when you move the scroll wheel. */
struct server *server = wl_container_of(listener, server, cursor_axis);
struct wlr_event_pointer_axis *event = data;
/* Notify the client with pointer focus of the axis event. */
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wlr_seat_pointer_notify_axis(server->seat, event->time_msec,
event->orientation, event->delta,
event->delta_discrete, event->source);
}
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void server_cursor_frame(struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits an frame
* event. Frame events are sent after regular pointer events to group
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* multiple events together. For instance, two axis events may happen at
* the
* same time, in which case a frame event won't be sent in between. */
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struct server *server = wl_container_of(listener, server, cursor_frame);
/* Notify the client with pointer focus of the frame event. */
wlr_seat_pointer_notify_frame(server->seat);
}
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void server_new_output(struct wl_listener *listener, void *data)
{
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/* This event is rasied by the backend when a new output (aka a display
* or monitor) becomes available. */
struct server *server = wl_container_of(listener, server, new_output);
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struct wlr_output *wlr_output = data;
/*
* Some backends don't have modes. DRM+KMS does, and we need to set a
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* mode before we can use the output. The mode is a tuple of (width,
* height, refresh rate), and each monitor supports only a specific set
* of modes. We just pick the monitor's preferred mode.
* TODO: support user configuration
*/
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if (!wl_list_empty(&wlr_output->modes)) {
struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output);
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wlr_output_set_mode(wlr_output, mode);
wlr_output_enable(wlr_output, true);
if (!wlr_output_commit(wlr_output)) {
return;
}
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}
/* Allocates and configures our state for this output */
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struct output *output = calloc(1, sizeof(struct output));
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output->wlr_output = wlr_output;
output->server = server;
/* Sets up a listener for the frame notify event. */
output->frame.notify = output_frame;
wl_signal_add(&wlr_output->events.frame, &output->frame);
wl_list_insert(&server->outputs, &output->link);
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/* Adds this to the output layout. The add_auto function arranges
* outputs from left-to-right in the order they appear. A more
* sophisticated compositor would let the user configure the arrangement
* of outputs in the layout. */
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wlr_output_layout_add_auto(server->output_layout, wlr_output);
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/* Creating the global adds a wl_output global to the display, which
* Wayland clients can see to find out information about the output
* (such as DPI, scale factor, manufacturer, etc). */
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wlr_output_create_global(wlr_output);
}