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								/* SPDX-License-Identifier: GPL-2.0-only */
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								#ifndef __LABWC_SSD_H
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								#define __LABWC_SSD_H
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								/*
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								 * Sequence these according to the order they should be processed for
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								 * press and hover events. Bear in mind that some of their respective
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								 * interactive areas overlap, so for example buttons need to come before title.
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								 */
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								enum ssd_part_type {
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									LAB_SSD_NONE = 0,
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									LAB_SSD_BUTTON_CLOSE,
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									LAB_SSD_BUTTON_MAXIMIZE,
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									LAB_SSD_BUTTON_ICONIFY,
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									LAB_SSD_BUTTON_WINDOW_MENU,
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									LAB_SSD_PART_TITLEBAR,
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									LAB_SSD_PART_TITLE,
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									LAB_SSD_PART_CORNER_TOP_LEFT,
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									LAB_SSD_PART_CORNER_TOP_RIGHT,
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									LAB_SSD_PART_CORNER_BOTTOM_RIGHT,
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									LAB_SSD_PART_CORNER_BOTTOM_LEFT,
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									LAB_SSD_PART_TOP,
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									LAB_SSD_PART_RIGHT,
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									LAB_SSD_PART_BOTTOM,
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									LAB_SSD_PART_LEFT,
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									LAB_SSD_CLIENT,
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									LAB_SSD_FRAME,
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									LAB_SSD_ROOT,
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									LAB_SSD_END_MARKER
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								};
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								/*
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								 * Defer including labwc.h because it is using enum ssd_part_type.
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								 * This is an issue for headers like mousebind.h which only includes
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								 * ssd.h but does not include labwc.h.
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								 */
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								#include "labwc.h"
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								struct ssd_part {
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									struct wlr_box box;
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									enum ssd_part_type type;
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									/*
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									 * The texture pointers are often held in other places such as the
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									 * theme struct, so here we use ** in order to keep the code
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									 * simple and avoid updating pointers as textures change.
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									 */
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									struct {
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										struct wlr_texture **active;
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										struct wlr_texture **inactive;
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									} texture;
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									/*
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									 * If a part does not contain textures, it'll just be rendered as a
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									 * rectangle with the following colors.
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									 */
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									struct {
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										float *active;
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										float *inactive;
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									} color;
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									struct wl_list link;
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								};
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								struct view;
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								struct border ssd_thickness(struct view *view);
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								struct wlr_box ssd_max_extents(struct view *view);
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								struct wlr_box ssd_visible_box(struct view *view, enum ssd_part_type type);
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								enum ssd_part_type ssd_at(struct view *view, double lx, double ly);
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								uint32_t ssd_resize_edges(enum ssd_part_type type);
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								void ssd_update_title(struct view *view);
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								void ssd_create(struct view *view);
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								void ssd_destroy(struct view *view);
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								void ssd_update_geometry(struct view *view, bool force);
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								bool ssd_part_contains(enum ssd_part_type whole, enum ssd_part_type candidate);
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								bool ssd_is_button(enum ssd_part_type type);
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								#endif /* __LABWC_SSD_H */
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