foot/grid.c
Daniel Eklöf 45ba9f9c8f
grid: grid_reflow(): may be called with old_rows/cols == new_rows/cols
TODO: avoid calling grid_reflow() in this case.
2020-02-25 20:33:27 +01:00

195 lines
5.9 KiB
C

#include "grid.h"
#include <string.h>
#include <assert.h>
#define LOG_MODULE "grid"
#define LOG_ENABLE_DBG 0
#include "log.h"
#define max(x, y) ((x) > (y) ? (x) : (y))
void
grid_swap_row(struct grid *grid, int row_a, int row_b, bool initialize)
{
assert(grid->offset >= 0);
assert(row_a != row_b);
int real_a = (grid->offset + row_a) & (grid->num_rows - 1);
int real_b = (grid->offset + row_b) & (grid->num_rows - 1);
struct row *a = grid->rows[real_a];
struct row *b = grid->rows[real_b];
grid->rows[real_a] = b;
grid->rows[real_b] = a;
}
struct row *
grid_row_alloc(int cols, bool initialize)
{
struct row *row = malloc(sizeof(*row));
row->dirty = false;
row->linebreak = false;
if (initialize) {
row->cells = calloc(cols, sizeof(row->cells[0]));
for (size_t c = 0; c < cols; c++)
row->cells[c].attrs.clean = 1;
} else
row->cells = malloc(cols * sizeof(row->cells[0]));
return row;
}
void
grid_row_free(struct row *row)
{
if (row == NULL)
return;
free(row->cells);
free(row);
}
int
grid_reflow(struct grid *grid, int new_rows, int new_cols,
int old_screen_rows, int new_screen_rows)
{
struct row *const *old_grid = grid->rows;
const int old_rows = grid->num_rows;
const int old_cols = grid->num_cols;
//assert(old_rows != new_rows || old_cols != new_cols);
int new_col_idx = 0;
int new_row_idx = 0;
struct row **new_grid = calloc(new_rows, sizeof(new_grid[0]));
struct row *new_row = new_grid[new_row_idx];
assert(new_row == NULL);
new_row = grid_row_alloc(new_cols, true);
new_grid[new_row_idx] = new_row;
/* Start at the beginning of the old grid's scrollback. That is,
* at the output that is *oldest* */
int offset = grid->offset + old_screen_rows;
/*
* Walk the old grid
*/
for (int r = 0; r < old_rows; r++) {
/* Unallocated (empty) rows we can simply skip */
const struct row *old_row = old_grid[(offset + r) & (old_rows - 1)];
if (old_row == NULL)
continue;
/*
* Keep track of empty cells. If the old line ends with a
* string of empty cells, we don't need to, nor do we want to,
* add those to the new line. However, if there are non-empty
* cells *after* the string of empty cells, we need to emit
* the empty cells too. And that may trigger linebreaks
*/
int empty_count = 0;
/* Walk current line of the old grid */
for (int c = 0; c < old_cols; c++) {
if (old_row->cells[c].wc == 0) {
empty_count++;
continue;
}
int old_cols_left = old_cols - c;
int cols_needed = empty_count + old_cols_left;
int new_cols_left = new_cols - new_col_idx;
if (new_cols_left < cols_needed && new_cols_left >= old_cols_left)
empty_count = max(0, empty_count - (cols_needed - new_cols_left));
for (int i = 0; i < empty_count + 1; i++) {
const struct cell *old_cell = &old_row->cells[c - empty_count + i];
/* Out of columns on current row in new grid? */
if (new_col_idx >= new_cols) {
/*
* If last cell on last row and first cell on new
* row are non-empty, wrap the line, otherwise
* insert a hard line break.
*/
if (new_row->cells[new_cols - 1].wc == 0 ||
old_cell->wc == 0)
{
new_row->linebreak = true;
}
new_col_idx = 0;
new_row_idx = (new_row_idx + 1) & (new_rows - 1);
new_row = new_grid[new_row_idx];
if (new_row == NULL) {
new_row = grid_row_alloc(new_cols, true);
new_grid[new_row_idx] = new_row;
} else {
memset(new_row->cells, 0, new_cols * sizeof(new_row->cells[0]));
new_row->linebreak = false;
}
}
assert(new_row != NULL);
assert(new_col_idx >= 0);
assert(new_col_idx < new_cols);
new_row->cells[new_col_idx] = *old_cell;
new_row->cells[new_col_idx].attrs.clean = 1;
new_col_idx++;
}
empty_count = 0;
}
if (old_row->linebreak) {
new_row->linebreak = true;
new_col_idx = 0;
new_row_idx = (new_row_idx + 1) & (new_rows - 1);
new_row = new_grid[new_row_idx];
if (new_row == NULL) {
new_row = grid_row_alloc(new_cols, true);
new_grid[new_row_idx] = new_row;
} else {
memset(new_row->cells, 0, new_cols * sizeof(new_row->cells[0]));
new_row->linebreak = false;
}
}
}
/* Set offset such that the last reflowed row is at the bottom */
grid->offset = new_row_idx - new_screen_rows + 1;
while (grid->offset < 0)
grid->offset += new_rows;
while (new_grid[grid->offset] == NULL)
grid->offset = (grid->offset + 1) & (new_rows - 1);
grid->view = grid->offset;
/* Ensure all visible rows have been allocated */
for (int r = 0; r < new_screen_rows; r++) {
int idx = (grid->offset + r) & (new_rows - 1);
if (new_grid[idx] == NULL)
new_grid[idx] = grid_row_alloc(new_cols, true);
}
/* Free old grid */
for (int r = 0; r < grid->num_rows; r++)
grid_row_free(old_grid[r]);
free(grid->rows);
grid->cur_row = new_grid[new_row_idx];
grid->rows = new_grid;
grid->num_rows = new_rows;
grid->num_cols = new_cols;
return new_row_idx;
}