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This simplifies the handling of mouse and keyboard bindings. Before, the bindings where parsed *both* when loading the configuration, and then on every keyboard enter event. This was done since keys require a keymap to be decoded. Something we don't have at configuration time. The idea was that at config time, we used a default keymap just to verify the key combo strings were valid. The following has changed: * The bindings in the config struct is now *one* key combo per entry. Previously, it was one *action* per entry, and each entry had one or more key combos. Doing it this way makes it easier when converting the binding in the keyboard enter event (which previously had to expand the combos anyway). * The bindings in the config struct no longer contains any unparsed strings. A key binding contains a decoded 'modifier' struct (which specifies whether e.g. ctrl, or shift, or ctrl+shift must be pressed for the binding to be used). It also contains a decoded XKB keysym. * A mouse binding in the config struct is similar to a key binding, except it contains the button, and click count instead of the XKB key sym. * The modifiers in the user-specified key combo is decoded at config time, by using the pre-defined XKB constants XKB_MOD_NAME_<modifier>. The result is stored in a 'modifiers' struct, which is just a collection of booleans; one for each supported modifier. The supported modifiers are: shift, ctrl, alt and meta/super. * The key sym is decoded at config time using xkb_keysym_from_name(). This call does *not* depend on a keymap. * The mouse button is decoded at config time using a hardcoded mapping table (just like before). * The click count is currently hard-coded to 1. * In the keyboard enter event, all we need to do is pre-compute the xkb_mod_mask_t variable for each key/mouse binding, and find all the *key codes* that map to the (already decoded) symbol. For mouse bindings, the modifiers are the *only* reason we convert the mouse bindings at all. In fact, on button events, we check if the seat has a keyboard. If not, we use the mouse bindings from the configuration directly, and simply filter out those with a non-empty set of modifiers.
11 lines
256 B
C
11 lines
256 B
C
#pragma once
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#include <stdint.h>
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#include <wayland-client.h>
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#include "wayland.h"
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extern const struct wl_keyboard_listener keyboard_listener;
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extern const struct wl_pointer_listener pointer_listener;
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void input_repeat(struct seat *seat, uint32_t key);
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