foot/grid.c
Daniel Eklöf 3a97fce6d0
grid: attributes now track whether we've set a foreground/background color
This means we don't have to explicitly set the foreground/background
to the grid's default colors whenever we reset/clear a cell, and we
can instead simply memset() the entire cell to 0.

This also means the renderer has to get the default color when
rendering a cell without a foreground/background color set.
2019-06-26 19:44:31 +02:00

311 lines
8.7 KiB
C

#include "grid.h"
#include <string.h>
#include <assert.h>
#define LOG_MODULE "grid"
#define LOG_ENABLE_DBG 1
#include "log.h"
#define min(x, y) ((x) < (y) ? (x) : (y))
#define max(x, y) ((x) > (y) ? (x) : (y))
static bool
damage_merge_range(struct grid *grid, const struct damage *dmg)
{
if (tll_length(grid->damage) == 0)
return false;
struct damage *old = &tll_back(grid->damage);
if (old->type != dmg->type)
return false;
const int start = dmg->range.start;
const int end = start + dmg->range.length;
const int prev_start = old->range.start;
const int prev_end = prev_start + old->range.length;
if ((start >= prev_start && start <= prev_end) ||
(end >= prev_start && end <= prev_end) ||
(start <= prev_start && end >= prev_end))
{
/* The two damage ranges intersect */
int new_start = min(start, prev_start);
int new_end = max(end, prev_end);
old->range.start = new_start;
old->range.length = new_end - new_start;
assert(old->range.start >= 0);
assert(old->range.start < grid->rows * grid->cols);
assert(old->range.length >= 0);
assert(old->range.start + old->range.length <= grid->rows * grid->cols);
return true;
}
return false;
}
static void
grid_damage_update_or_erase(struct grid *grid, enum damage_type damage_type,
int start, int length)
{
struct damage dmg = {
.type = damage_type,
.range = {.start = start, .length = length},
};
assert(dmg.range.start >= 0);
assert(dmg.range.start < grid->rows * grid->cols);
assert(dmg.range.length >= 0);
assert(dmg.range.start + dmg.range.length <= grid->rows * grid->cols);
if (damage_merge_range(grid, &dmg))
return;
tll_push_back(grid->damage, dmg);
}
void
grid_damage_update(struct grid *grid, int start, int length)
{
grid_damage_update_or_erase(grid, DAMAGE_UPDATE, start, length);
}
void
grid_damage_erase(struct grid *grid, int start, int length)
{
grid_damage_update_or_erase(grid, DAMAGE_ERASE, start, length);
}
void
grid_damage_all(struct grid *grid)
{
tll_free(grid->damage);
tll_free(grid->scroll_damage);
grid_damage_update(grid, 0, grid->rows * grid->cols);
}
static void
damage_adjust_after_scroll(struct grid *grid, enum damage_type damage_type,
struct scroll_region region, int lines)
{
const int adjustment
= lines * grid->cols * (damage_type == DAMAGE_SCROLL_REVERSE ? -1 : 1);
const int scroll_start = region.start * grid->cols;
const int scroll_end = region.end * grid->cols;
tll_foreach(grid->damage, it) {
int start = it->item.range.start;
int length = it->item.range.length;
int end = start + length;
if (start < scroll_start && end > scroll_start) {
/* Start outside, end either inside or on the other side */
struct damage outside = {
.type = it->item.type,
.range = {.start = start, .length = scroll_start - start},
};
tll_push_back(grid->damage, outside);
start = scroll_start;
length = end - start;
}
if (start < scroll_end && end > scroll_end) {
/* End outside, start either inside or on the other side */
struct damage outside = {
.type = it->item.type,
.range = {.start = scroll_end, .length = length - scroll_end},
};
tll_push_back(grid->damage, outside);
end = scroll_end;
length = end - start;
}
if (start >= scroll_start && end <= scroll_end) {
/* Completely inside scroll region */
start -= adjustment;
it->item.range.start = start;
if (start < scroll_start) {
/* Scrolled up outside scroll region */
int new_length = length - (scroll_start - start);
assert(new_length < length);
if (new_length <= 0)
tll_remove(grid->damage, it);
else {
it->item.range.start = scroll_start;
it->item.range.length = new_length;
}
}
if (start + length > scroll_end) {
/* Scrolled down outside scroll region */
if (start >= scroll_end)
tll_remove(grid->damage, it);
else {
it->item.range.start = start;
it->item.range.length = scroll_end - start;
}
}
}
}
}
void
grid_damage_scroll(struct grid *grid, enum damage_type damage_type,
struct scroll_region region, int lines)
{
damage_adjust_after_scroll(grid, damage_type, region, lines);
if (tll_length(grid->scroll_damage) > 0) {
struct damage *dmg = &tll_back(grid->scroll_damage);
if (dmg->type == damage_type &&
dmg->scroll.region.start == region.start &&
dmg->scroll.region.end == region.end)
{
dmg->scroll.lines += lines;
return;
}
}
struct damage dmg = {
.type = damage_type,
.scroll = {.region = region, .lines = lines},
};
tll_push_back(grid->scroll_damage, dmg);
}
void
grid_erase(struct grid *grid, int start, int end)
{
assert(end >= start);
memset(&grid->cells[start], 0, (end - start) * sizeof(grid->cells[0]));
grid_damage_erase(grid, start, end - start);
}
int
grid_cursor_linear(const struct grid *grid, int row, int col)
{
return row * grid->cols + col;
}
void
grid_cursor_to(struct grid *grid, int row, int col)
{
assert(row >= 0);
assert(row < grid->rows);
assert(col >= 0);
assert(col < grid->cols);
int new_linear = row * grid->cols + col;
assert(new_linear >= 0);
assert(new_linear < grid->rows * grid->cols);
grid_damage_update(grid, grid->linear_cursor, 1);
grid_damage_update(grid, new_linear, 1);
grid->print_needs_wrap = false;
grid->linear_cursor = new_linear;
grid->cursor.col = col;
grid->cursor.row = row;
}
void
grid_cursor_left(struct grid *grid, int count)
{
int move_amount = min(grid->cursor.col, count);
grid_cursor_to(grid, grid->cursor.row, grid->cursor.col - move_amount);
}
void
grid_cursor_right(struct grid *grid, int count)
{
int move_amount = min(grid->cols - grid->cursor.col - 1, count);
grid_cursor_to(grid, grid->cursor.row, grid->cursor.col + move_amount);
}
void
grid_cursor_up(struct grid *grid, int count)
{
int move_amount = min(grid->cursor.row, count);
grid_cursor_to(grid, grid->cursor.row - move_amount, grid->cursor.col);
}
void
grid_cursor_down(struct grid *grid, int count)
{
int move_amount = min(grid->rows - grid->cursor.row - 1, count);
grid_cursor_to(grid, grid->cursor.row + move_amount, grid->cursor.col);
}
void
grid_scroll_partial(struct grid *grid, struct scroll_region region, int rows)
{
if (rows >= region.end - region.start) {
assert(false && "untested");
return;
}
int cell_dst = (region.start + 0) * grid->cols;
int cell_src = (region.start + rows) * grid->cols;
int cell_count = (region.end - region.start - rows) * grid->cols;
LOG_DBG("moving %d lines from row %d to row %d", cell_count / grid->cols,
cell_src / grid->cols, cell_dst / grid->cols);
const size_t bytes = cell_count * sizeof(grid->cells[0]);
memmove(
&grid->cells[cell_dst], &grid->cells[cell_src],
bytes);
memset(&grid->cells[(region.end - rows) * grid->cols], 0,
rows * grid->cols * sizeof(grid->cells[0]));
grid_damage_scroll(grid, DAMAGE_SCROLL, region, rows);
}
void
grid_scroll(struct grid *grid, int rows)
{
grid_scroll_partial(grid, grid->scroll_region, rows);
}
void
grid_scroll_reverse_partial(struct grid *grid,
struct scroll_region region, int rows)
{
if (rows >= region.end - region.start) {
assert(false && "todo");
return;
}
int cell_dst = (region.start + rows) * grid->cols;
int cell_src = (region.start + 0) * grid->cols;
int cell_count = (region.end - region.start - rows) * grid->cols;
LOG_DBG("moving %d lines from row %d to row %d", cell_count / grid->cols,
cell_src / grid->cols, cell_dst / grid->cols);
const size_t bytes = cell_count * sizeof(grid->cells[0]);
memmove(
&grid->cells[cell_dst], &grid->cells[cell_src],
bytes);
memset(&grid->cells[cell_src], 0,
rows * grid->cols * sizeof(grid->cells[0]));
grid_damage_scroll(grid, DAMAGE_SCROLL_REVERSE, region, rows);
}
void
grid_scroll_reverse(struct grid *grid, int rows)
{
grid_scroll_reverse_partial(grid, grid->scroll_region, rows);
}