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That is, allow custom modifiers (i.e. other than ctrl/shift/alt etc) in key bindings. This is done by no longer validating/translating modifier names to booleans for a pre-configured set of modifiers (ctrl, shift, alt, super). Instead, we keep the modifier *names* in a list, in the key binding struct. When a keymap is loaded, and we "convert" the key binding, _then_ we do modifier translation. For invalid modifier names, we print an error, and then ignore it. I.e. we no longer fail to load a config due to invalid modifier names. We also need to update how we determine the set of significant modifiers. Any modifier not in this list will be ignored when matching key bindings. Before this patch, we hardcoded this to shift/alt/ctrl/super. Now, to handle custom modifiers as well, we simply treat *all* modifiers defined by the current layout as significant. Typically, the only unwanted modifiers are "locked" modifiers. We are already filtering these out. |
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| test-config.c | ||