foot/render.h
Daniel Eklöf c5a1af4e53
render: never render CSD and/or search box "immediately"
Handle the CSDs and the search box the same way we handle the main
grid; when we need to redraw them, call
render_refresh_{csd,search}(). This sets a flag that is checked after
each FDM iteration. All actual rendering is done here.

This also ties the commits of the Wayland sub-surfaces to the commit
of the main surface.
2020-03-06 19:16:54 +01:00

25 lines
741 B
C

#pragma once
#include <stdbool.h>
#include "terminal.h"
#include "fdm.h"
#include "wayland.h"
struct renderer;
struct renderer *render_init(struct fdm *fdm, struct wayland *wayl);
void render_destroy(struct renderer *renderer);
bool render_resize(struct terminal *term, int width, int height);
bool render_resize_force(struct terminal *term, int width, int height);
void render_set_title(struct terminal *term, const char *title);
void render_refresh(struct terminal *term);
void render_refresh_csd(struct terminal *term);
void render_refresh_search(struct terminal *term);
bool render_xcursor_set(struct terminal *term);
struct render_worker_context {
int my_id;
struct terminal *term;
};
int render_worker_thread(void *_ctx);