foot/grid.c
Daniel Eklöf 7c7720a3ab
scrolling: optimize row access by assuming number of rows is a power of 2
With this assumption, we can replace 'a % b' with 'a & (b - 1)'. In
terms of instructions, this means a fast 'and' instead of a slow
'div'.

Further optimize scrolling by:

* not double-initializing empty rows. Previously, grid_row_alloc()
  called calloc(), which was then followed by a memset() when
  scrolling. This is of course unnecessary.

* Don't loop the entire set of visible rows (this was done to ensure
  all visible rows had been allocated, and to prefetch the cell
  contents).

  This isn't necessary; only newly pulled in rows can be NULL. For
  now, don't prefetch at all.
2019-08-22 17:33:23 +02:00

55 lines
1.2 KiB
C

#include "grid.h"
//#include <string.h>
#include <assert.h>
#define LOG_MODULE "grid"
#define LOG_ENABLE_DBG 0
#include "log.h"
void
grid_swap_row(struct grid *grid, int row_a, int row_b, bool initialize)
{
assert(grid->offset >= 0);
assert(row_a != row_b);
int real_a = (grid->offset + row_a) & (grid->num_rows - 1);
int real_b = (grid->offset + row_b) & (grid->num_rows - 1);
struct row *a = grid->rows[real_a];
struct row *b = grid->rows[real_b];
#if 0
if (a == NULL)
a = grid_row_alloc(grid->num_cols, initialize);
if (b == NULL)
b = grid_row_alloc(grid->num_cols, initialize);
#endif
grid->rows[real_a] = b;
grid->rows[real_b] = a;
}
struct row *
grid_row_alloc(int cols, bool initialize)
{
struct row *row = malloc(sizeof(*row));
row->dirty = false;
if (initialize) {
row->cells = calloc(cols, sizeof(row->cells[0]));
for (size_t c = 0; c < cols; c++)
row->cells[c].attrs.clean = 1;
} else
row->cells = malloc(cols * sizeof(row->cells[0]));
return row;
}
void
grid_row_free(struct row *row)
{
if (row == NULL)
return;
free(row->cells);
free(row);
}