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On compositors that forces us to double buffer, we need to re-apply
the last frame’s damage to the current frame (which uses the buffer
from the next-to-last frame).
General cell updates are handled by simply copying from the last
frame’s pixman buffer to the current frame’s.
In an attempt to improve performance, scroll damage were up until now
handled by re-playing the last frame’s scroll damage (on the current
frame’s buffer). This does not work, and resulted in glitches when
scrolling in the scrollback.
This patch does the following:
* grid_render_scroll{,_reverse}() now update the buffer’s "dirty"
region. This means the generic copy-old-frames-buffer handles the
scroll damage (albeit in, potentially, a less efficient way).
* Tracking of, and re-applying old scroll damage is completely
removed.
Closes #1173
77 lines
2 KiB
C
77 lines
2 KiB
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include <sys/types.h>
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#include <pixman.h>
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#include <wayland-client.h>
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#include <tllist.h>
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struct damage;
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struct buffer {
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int width;
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int height;
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int stride;
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void *data;
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struct wl_buffer *wl_buf;
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pixman_image_t **pix;
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size_t pix_instances;
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unsigned age;
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pixman_region32_t dirty;
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};
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void shm_fini(void);
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void shm_set_max_pool_size(off_t max_pool_size);
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struct buffer_chain;
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struct buffer_chain *shm_chain_new(
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struct wl_shm *shm, bool scrollable, size_t pix_instances);
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void shm_chain_free(struct buffer_chain *chain);
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/*
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* Returns a single buffer.
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*
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* May returned a cached buffer. If so, the buffer’s age indicates how
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* many shm_get_buffer() calls have been made for the same
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* width/height while the buffer was still busy.
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*
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* A newly allocated buffer has an age of 1234.
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*/
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struct buffer *shm_get_buffer(struct buffer_chain *chain, int width, int height);
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/*
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* Returns many buffers, described by ‘info’, all sharing the same SHM
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* buffer pool.
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*
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* Never returns cached buffers. However, the newly created buffers
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* are all inserted into the regular buffer cache, and are treated
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* just like buffers created by shm_get_buffer().
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*
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* This function is useful when allocating many small buffers, with
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* (roughly) the same life time.
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*
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* Buffers are tagged for immediate purging, and will be destroyed as
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* soon as the compositor releases them.
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*/
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void shm_get_many(
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struct buffer_chain *chain, size_t count,
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int widths[static count], int heights[static count],
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struct buffer *bufs[static count]);
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void shm_did_not_use_buf(struct buffer *buf);
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bool shm_can_scroll(const struct buffer *buf);
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bool shm_scroll(struct buffer *buf, int rows,
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int top_margin, int top_keep_rows,
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int bottom_margin, int bottom_keep_rows);
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void shm_addref(struct buffer *buf);
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void shm_unref(struct buffer *buf);
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void shm_purge(struct buffer_chain *chain);
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