foot/font.h
Daniel Eklöf 4d7993b36f
cell: pack more efficiently and store glyph as a wchar
The 'attributes' struct is now 8 bytes and naturally packed (used to
be 9 bytes, artificially packed).

'cell' struct is now 12 bytes, naturally packed (used to be 13 bytes,
artificially packed).

Furthermore, the glyph is stored as a wchar instead of a char*. This
makes it easier (faster) to do glyph lookup when rendering.
2019-08-02 18:19:07 +02:00

56 lines
1 KiB
C

#pragma once
#include <stdbool.h>
#include <threads.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_LCD_FILTER_H
#include <cairo.h>
#include "tllist.h"
//#include "terminal.h"
typedef tll(const char *) font_list_t;
struct glyph {
wchar_t wc;
int width;
cairo_surface_t *surf;
int left;
int top;
double pixel_size_fixup;
bool valid;
};
typedef tll(struct glyph) hash_entry_t;
struct font {
FT_Face face;
int load_flags;
int render_flags;
FT_LcdFilter lcd_filter;
double pixel_size_fixup; /* Scale factor - should only be used with ARGB32 glyphs */
struct {
double position;
double thickness;
} underline;
struct {
double position;
double thickness;
} strikeout;
bool is_fallback;
tll(char *) fallbacks;
hash_entry_t **cache;
mtx_t lock;
};
bool font_from_name(font_list_t names, const char *attributes, struct font *result);
const struct glyph *font_glyph_for_wc(struct font *font, wchar_t wc);
void font_destroy(struct font *font);