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Instead of having each cell in the grid track it's own dirtiness, grid operations now append "damage" to a list. This list is consumed every time we render the grid. This allows us to special case some operations, like erase (and in the future, scroll).
181 lines
4.6 KiB
C
181 lines
4.6 KiB
C
#include "grid.h"
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#include <string.h>
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#include <assert.h>
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#define LOG_MODULE "grid"
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#define LOG_ENABLE_DBG 1
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#include "log.h"
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#define min(x, y) ((x) < (y) ? (x) : (y))
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#define max(x, y) ((x) > (y) ? (x) : (y))
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static bool
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damage_merge_range(struct grid *grid, const struct damage *dmg)
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{
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if (tll_length(grid->damage) == 0)
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return false;;
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struct damage *old = &tll_back(grid->damage);
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if (old->type != dmg->type)
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return false;
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const int start = dmg->range.start;
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const int end = start + dmg->range.length;
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const int prev_start = old->range.start;
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const int prev_end = prev_start + old->range.length;
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if ((start >= prev_start && start <= prev_end) ||
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(end >= prev_start && end <= prev_end) ||
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(start <= prev_start && end >= prev_end))
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{
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/* The two damage ranges intersect */
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int new_start = min(start, prev_start);
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int new_end = max(end, prev_end);
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old->range.start = new_start;
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old->range.length = new_end - new_start;
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assert(old->range.start >= 0);
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assert(old->range.start < grid->rows * grid->cols);
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assert(old->range.length >= 0);
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assert(old->range.start + old->range.length <= grid->rows * grid->cols);
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return true;
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}
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return false;
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}
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void
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grid_damage_update(struct grid *grid, int start, int length)
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{
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struct damage dmg = {
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.type = DAMAGE_UPDATE,
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.range = {.start = start, .length = length},
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};
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assert(dmg.range.start >= 0);
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assert(dmg.range.start < grid->rows * grid->cols);
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assert(dmg.range.length >= 0);
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assert(dmg.range.start + dmg.range.length <= grid->rows * grid->cols);
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if (damage_merge_range(grid, &dmg))
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return;
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tll_push_back(grid->damage, dmg);
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}
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void
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grid_damage_erase(struct grid *grid, int start, int length)
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{
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struct damage dmg = {
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.type = DAMAGE_ERASE,
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.range = {.start = start, .length = length},
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};
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assert(dmg.range.start >= 0);
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assert(dmg.range.start < grid->rows * grid->cols);
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assert(dmg.range.length >= 0);
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assert(dmg.range.start + dmg.range.length <= grid->rows * grid->cols);
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if (damage_merge_range(grid, &dmg))
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return;
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tll_push_back(grid->damage, dmg);
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}
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void
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grid_erase(struct grid *grid, int start, int end)
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{
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assert(end >= start);
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memset(&grid->cells[start], 0, (end - start) * sizeof(grid->cells[0]));
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for (int i = start; i < end; i++) {
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struct cell *cell = &grid->cells[i];
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cell->attrs.foreground = grid->foreground;
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cell->attrs.background = grid->background;
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}
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grid_damage_erase(grid, start, end - start);
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}
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int
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grid_cursor_linear(const struct grid *grid, int row, int col)
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{
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return row * grid->cols + col;
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}
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void
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grid_cursor_to(struct grid *grid, int row, int col)
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{
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assert(row >= 0);
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assert(row < grid->rows);
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assert(col >= 0);
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assert(col < grid->cols);
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int new_linear = row * grid->cols + col;
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assert(new_linear >= 0);
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assert(new_linear < grid->rows * grid->cols);
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grid_damage_update(grid, grid->linear_cursor, 1);
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grid_damage_update(grid, new_linear, 1);
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grid->print_needs_wrap = false;
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grid->linear_cursor = new_linear;
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grid->cursor.col = col;
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grid->cursor.row = row;
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}
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void
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grid_cursor_left(struct grid *grid, int count)
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{
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int move_amount = min(grid->cursor.col, count);
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grid_cursor_to(grid, grid->cursor.row, grid->cursor.col - move_amount);
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}
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void
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grid_cursor_right(struct grid *grid, int count)
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{
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int move_amount = min(grid->cols - grid->cursor.col - 1, count);
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grid_cursor_to(grid, grid->cursor.row, grid->cursor.col + move_amount);
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}
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void
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grid_cursor_up(struct grid *grid, int count)
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{
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int move_amount = min(grid->cursor.row, count);
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grid_cursor_to(grid, grid->cursor.row - move_amount, grid->cursor.col);
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}
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void
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grid_cursor_down(struct grid *grid, int count)
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{
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int move_amount = min(grid->rows - grid->cursor.row - 1, count);
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grid_cursor_to(grid, grid->cursor.row + move_amount, grid->cursor.col);
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}
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void
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grid_scroll(struct grid *grid, int rows)
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{
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if (rows >= grid->rows) {
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grid_erase(grid, 0, grid->rows * grid->cols);
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return;
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}
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int first_row = rows;
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int cell_start = first_row * grid->cols;
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int cell_end = grid->rows * grid->cols;
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int count = cell_end - cell_start;
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LOG_DBG("moving %d cells from %d", count, cell_start);
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memmove(
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&grid->cells[0], &grid->cells[cell_start],
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count * sizeof(grid->cells[0]));
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tll_free(grid->damage);
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grid_damage_update(grid, 0, count);
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grid_erase(grid, cell_end - rows * grid->cols, grid->rows * grid->cols);
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}
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