foot/grid.c
Daniel Eklöf 304f15d696
Use a 'damage' list to communicate what needs to be updated
Instead of having each cell in the grid track it's own dirtiness, grid
operations now append "damage" to a list.

This list is consumed every time we render the grid.

This allows us to special case some operations, like erase (and in the
future, scroll).
2019-06-19 14:17:43 +02:00

181 lines
4.6 KiB
C

#include "grid.h"
#include <string.h>
#include <assert.h>
#define LOG_MODULE "grid"
#define LOG_ENABLE_DBG 1
#include "log.h"
#define min(x, y) ((x) < (y) ? (x) : (y))
#define max(x, y) ((x) > (y) ? (x) : (y))
static bool
damage_merge_range(struct grid *grid, const struct damage *dmg)
{
if (tll_length(grid->damage) == 0)
return false;;
struct damage *old = &tll_back(grid->damage);
if (old->type != dmg->type)
return false;
const int start = dmg->range.start;
const int end = start + dmg->range.length;
const int prev_start = old->range.start;
const int prev_end = prev_start + old->range.length;
if ((start >= prev_start && start <= prev_end) ||
(end >= prev_start && end <= prev_end) ||
(start <= prev_start && end >= prev_end))
{
/* The two damage ranges intersect */
int new_start = min(start, prev_start);
int new_end = max(end, prev_end);
old->range.start = new_start;
old->range.length = new_end - new_start;
assert(old->range.start >= 0);
assert(old->range.start < grid->rows * grid->cols);
assert(old->range.length >= 0);
assert(old->range.start + old->range.length <= grid->rows * grid->cols);
return true;
}
return false;
}
void
grid_damage_update(struct grid *grid, int start, int length)
{
struct damage dmg = {
.type = DAMAGE_UPDATE,
.range = {.start = start, .length = length},
};
assert(dmg.range.start >= 0);
assert(dmg.range.start < grid->rows * grid->cols);
assert(dmg.range.length >= 0);
assert(dmg.range.start + dmg.range.length <= grid->rows * grid->cols);
if (damage_merge_range(grid, &dmg))
return;
tll_push_back(grid->damage, dmg);
}
void
grid_damage_erase(struct grid *grid, int start, int length)
{
struct damage dmg = {
.type = DAMAGE_ERASE,
.range = {.start = start, .length = length},
};
assert(dmg.range.start >= 0);
assert(dmg.range.start < grid->rows * grid->cols);
assert(dmg.range.length >= 0);
assert(dmg.range.start + dmg.range.length <= grid->rows * grid->cols);
if (damage_merge_range(grid, &dmg))
return;
tll_push_back(grid->damage, dmg);
}
void
grid_erase(struct grid *grid, int start, int end)
{
assert(end >= start);
memset(&grid->cells[start], 0, (end - start) * sizeof(grid->cells[0]));
for (int i = start; i < end; i++) {
struct cell *cell = &grid->cells[i];
cell->attrs.foreground = grid->foreground;
cell->attrs.background = grid->background;
}
grid_damage_erase(grid, start, end - start);
}
int
grid_cursor_linear(const struct grid *grid, int row, int col)
{
return row * grid->cols + col;
}
void
grid_cursor_to(struct grid *grid, int row, int col)
{
assert(row >= 0);
assert(row < grid->rows);
assert(col >= 0);
assert(col < grid->cols);
int new_linear = row * grid->cols + col;
assert(new_linear >= 0);
assert(new_linear < grid->rows * grid->cols);
grid_damage_update(grid, grid->linear_cursor, 1);
grid_damage_update(grid, new_linear, 1);
grid->print_needs_wrap = false;
grid->linear_cursor = new_linear;
grid->cursor.col = col;
grid->cursor.row = row;
}
void
grid_cursor_left(struct grid *grid, int count)
{
int move_amount = min(grid->cursor.col, count);
grid_cursor_to(grid, grid->cursor.row, grid->cursor.col - move_amount);
}
void
grid_cursor_right(struct grid *grid, int count)
{
int move_amount = min(grid->cols - grid->cursor.col - 1, count);
grid_cursor_to(grid, grid->cursor.row, grid->cursor.col + move_amount);
}
void
grid_cursor_up(struct grid *grid, int count)
{
int move_amount = min(grid->cursor.row, count);
grid_cursor_to(grid, grid->cursor.row - move_amount, grid->cursor.col);
}
void
grid_cursor_down(struct grid *grid, int count)
{
int move_amount = min(grid->rows - grid->cursor.row - 1, count);
grid_cursor_to(grid, grid->cursor.row + move_amount, grid->cursor.col);
}
void
grid_scroll(struct grid *grid, int rows)
{
if (rows >= grid->rows) {
grid_erase(grid, 0, grid->rows * grid->cols);
return;
}
int first_row = rows;
int cell_start = first_row * grid->cols;
int cell_end = grid->rows * grid->cols;
int count = cell_end - cell_start;
LOG_DBG("moving %d cells from %d", count, cell_start);
memmove(
&grid->cells[0], &grid->cells[cell_start],
count * sizeof(grid->cells[0]));
tll_free(grid->damage);
grid_damage_update(grid, 0, count);
grid_erase(grid, cell_end - rows * grid->cols, grid->rows * grid->cols);
}