foot/reaper.c
Daniel Eklöf 23bc3b2179
reaper: monitor SIGCHLD using the FDM instead of via a signalfd
In addition to letting the FDM do the low-level signal watching, this
patch also fixes a bug; multiple SIGCHLDs, be it delivered either through a
signal, or via a signalfd, can be coalesced, like all signals.

This means we need to loop on waitpid() with WNOHANG until there are
no more processes to reap.

This in turn requires a small change to the way reaper callbacks are
implemented.

Previously, the callback was allowed to do the wait(). This was
signalled back to the reaper through the callback’s return value.

Now, since we’ve already wait():ed, the process’ exit status is passed
as an argument to the reaper callback.

The callback for the client application has been updated accordingly;
it sets a flag in the terminal struct, telling term_destroy() that the
process has already been wait():ed on, and also stores the exit
status.
2021-02-11 18:55:30 +01:00

121 lines
2.5 KiB
C

#include "reaper.h"
#include <stdlib.h>
#include <unistd.h>
#include <sys/epoll.h>
#include <signal.h>
#include <sys/wait.h>
#include <tllist.h>
#define LOG_MODULE "reaper"
#define LOG_ENABLE_DBG 0
#include "log.h"
#include "debug.h"
struct child {
pid_t pid;
reaper_cb cb;
void *cb_data;
};
struct reaper {
struct fdm *fdm;
tll(struct child) children;
};
static bool fdm_reap(struct fdm *fdm, int signo, void *data);
struct reaper *
reaper_init(struct fdm *fdm)
{
struct reaper *reaper = malloc(sizeof(*reaper));
if (unlikely(reaper == NULL)) {
LOG_ERRNO("malloc() failed");
return NULL;
}
*reaper = (struct reaper){
.fdm = fdm,
.children = tll_init(),
};
if (!fdm_signal_add(fdm, SIGCHLD, &fdm_reap, reaper))
goto err;
return reaper;
err:
tll_free(reaper->children);
free(reaper);
return NULL;
}
void
reaper_destroy(struct reaper *reaper)
{
if (reaper == NULL)
return;
fdm_signal_del(reaper->fdm, SIGCHLD);
tll_free(reaper->children);
free(reaper);
}
void
reaper_add(struct reaper *reaper, pid_t pid, reaper_cb cb, void *cb_data)
{
LOG_DBG("adding pid=%d", pid);
tll_push_back(
reaper->children,
((struct child){.pid = pid, .cb = cb, .cb_data = cb_data}));
}
void
reaper_del(struct reaper *reaper, pid_t pid)
{
tll_foreach(reaper->children, it) {
if (it->item.pid == pid) {
tll_remove(reaper->children, it);
break;
}
}
}
static bool
fdm_reap(struct fdm *fdm, int signo, void *data)
{
struct reaper *reaper = data;
while (true) {
int status;
pid_t pid = waitpid(-1, &status, WNOHANG);
if (pid <= 0)
break;
if (WIFEXITED(status))
LOG_DBG("pid=%d: exited with status=%d", pid, WEXITSTATUS(status));
else if (WIFSIGNALED(status))
LOG_DBG("pid=%d: killed by signal=%d", pid, WTERMSIG(status));
else
LOG_DBG("pid=%d: died of unknown resason", pid);
tll_foreach(reaper->children, it) {
struct child *_child = &it->item;
if (_child->pid != pid)
continue;
/* Make sure we remove it *before* the callback, since it too
* may remove it */
struct child child = it->item;
tll_remove(reaper->children, it);
if (child.cb != NULL)
child.cb(reaper, child.pid, status, child.cb_data);
break;
}
}
return true;
}