foot/grid.c
2019-06-24 20:49:37 +02:00

348 lines
10 KiB
C

#include "grid.h"
#include <string.h>
#include <assert.h>
#define LOG_MODULE "grid"
#define LOG_ENABLE_DBG 1
#include "log.h"
#define min(x, y) ((x) < (y) ? (x) : (y))
#define max(x, y) ((x) > (y) ? (x) : (y))
static bool
damage_merge_range(struct grid *grid, const struct damage *dmg)
{
if (tll_length(grid->damage) == 0)
return false;
struct damage *old = &tll_back(grid->damage);
if (old->type != dmg->type)
return false;
const int start = dmg->range.start;
const int end = start + dmg->range.length;
const int prev_start = old->range.start;
const int prev_end = prev_start + old->range.length;
if ((start >= prev_start && start <= prev_end) ||
(end >= prev_start && end <= prev_end) ||
(start <= prev_start && end >= prev_end))
{
/* The two damage ranges intersect */
int new_start = min(start, prev_start);
int new_end = max(end, prev_end);
old->range.start = new_start;
old->range.length = new_end - new_start;
assert(old->range.start >= 0);
assert(old->range.start < grid->rows * grid->cols);
assert(old->range.length >= 0);
assert(old->range.start + old->range.length <= grid->rows * grid->cols);
return true;
}
return false;
}
static void
grid_damage_update_or_erase(struct grid *grid, enum damage_type damage_type,
int start, int length)
{
const int cols = grid->cols;
if (length == 0)
return;
if (start < grid->scrolling_region.start * cols) {
int len = min(length, grid->scrolling_region.start * cols);
struct damage dmg = {
.type = damage_type + 1,
.range = {.start = start, .length = len},
};
tll_push_back(grid->damage, dmg);
start += len;
length -= len;
}
assert(start >= grid->scrolling_region.start * cols);
if (length == 0)
return;
if (start + length > (grid->scrolling_region.end * cols)) {
int partial_start = max(start, grid->scrolling_region.end * cols);
int len = start + length - partial_start;
struct damage dmg = {
.type = damage_type + 1,
.range = {.start = partial_start, .length = len},
};
tll_push_back(grid->damage, dmg);
length -= len;
}
if (length == 0)
return;
assert(start < grid->scrolling_region.end * cols);
assert(start + length <= grid->scrolling_region.end * cols);
struct damage dmg = {
.type = damage_type,
.range = {.start = start, .length = length},
};
assert(dmg.range.start >= 0);
assert(dmg.range.start < grid->rows * grid->cols);
assert(dmg.range.length >= 0);
assert(dmg.range.start + dmg.range.length <= grid->rows * grid->cols);
if (damage_merge_range(grid, &dmg))
return;
tll_push_back(grid->damage, dmg);
}
void
grid_damage_update(struct grid *grid, int start, int length)
{
grid_damage_update_or_erase(grid, DAMAGE_UPDATE, start, length);
}
void
grid_damage_erase(struct grid *grid, int start, int length)
{
grid_damage_update_or_erase(grid, DAMAGE_ERASE, start, length);
}
static void
damage_adjust_after_scroll(struct grid *grid, enum damage_type damage_type,
int lines)
{
int top_margin = grid->scrolling_region.start;
int bottom_margin = grid->rows - grid->scrolling_region.end;
const int adjustment
= lines * grid->cols * (damage_type == DAMAGE_SCROLL_REVERSE ? -1 : 1);
top_margin *= grid->cols;
bottom_margin *= grid->cols;
tll_foreach(grid->damage, it) {
if (!(it->item.type == DAMAGE_UPDATE || it->item.type == DAMAGE_ERASE))
continue;
assert(it->item.range.start >= grid->scrolling_region.start * grid->cols);
assert(it->item.range.start + it->item.range.length <=
grid->scrolling_region.end * grid->cols);
it->item.range.start -= adjustment;
int end = it->item.range.start + it->item.range.length;
if (damage_type == DAMAGE_SCROLL && it->item.range.start < top_margin) {
/* Scrolled of screen (partially, or completely) */
int new_length = it->item.range.length - (top_margin - it->item.range.start);
assert(new_length < it->item.range.length);
if (new_length <= 0)
tll_remove(grid->damage, it);
else {
it->item.range.length = new_length;
it->item.range.start = 0;
}
}
else if (damage_type == DAMAGE_SCROLL_REVERSE &&
end >= (grid->rows * grid->cols - bottom_margin))
{
/* Scrolled of screen (partially, or completely) */
if (it->item.range.start >= (grid->rows * grid->cols - bottom_margin))
tll_remove(grid->damage, it);
else
it->item.range.length =
(grid->rows * grid->cols - bottom_margin) - it->item.range.start;
}
}
}
void
grid_damage_scroll(struct grid *grid, enum damage_type damage_type,
int offset, int lines)
{
if (tll_length(grid->damage) > 0 &&
tll_front(grid->damage).type == damage_type &&
tll_front(grid->damage).scroll.offset == offset)
{
/* Merge with existing scroll damage */
struct damage *dmg = &tll_front(grid->damage);
dmg->scroll.lines += lines;
const int scrolling_region =
grid->scrolling_region.end - grid->scrolling_region.start;
/* If we've scrolled away the entire screen, replace with an erase */
if (dmg->scroll.lines >= scrolling_region - offset) {
dmg->type = DAMAGE_ERASE;
dmg->range.start = (grid->scrolling_region.start + offset) * grid->cols;
dmg->range.length = (scrolling_region - offset) * grid->cols;
}
} else {
struct damage dmg = {
.type = damage_type,
.scroll = {.offset = offset, .lines = lines},
};
tll_push_front(grid->damage, dmg);
}
damage_adjust_after_scroll(grid, damage_type, lines);
}
void
grid_erase(struct grid *grid, int start, int end)
{
assert(end >= start);
memset(&grid->cells[start], 0, (end - start) * sizeof(grid->cells[0]));
for (int i = start; i < end; i++) {
struct cell *cell = &grid->cells[i];
cell->attrs.foreground = grid->foreground;
cell->attrs.background = grid->background;
}
grid_damage_erase(grid, start, end - start);
}
int
grid_cursor_linear(const struct grid *grid, int row, int col)
{
return row * grid->cols + col;
}
void
grid_cursor_to(struct grid *grid, int row, int col)
{
assert(row >= 0);
assert(row < grid->rows);
assert(col >= 0);
assert(col < grid->cols);
int new_linear = row * grid->cols + col;
assert(new_linear >= 0);
assert(new_linear < grid->rows * grid->cols);
grid_damage_update(grid, grid->linear_cursor, 1);
grid_damage_update(grid, new_linear, 1);
grid->print_needs_wrap = false;
grid->linear_cursor = new_linear;
grid->cursor.col = col;
grid->cursor.row = row;
}
void
grid_cursor_left(struct grid *grid, int count)
{
int move_amount = min(grid->cursor.col, count);
grid_cursor_to(grid, grid->cursor.row, grid->cursor.col - move_amount);
}
void
grid_cursor_right(struct grid *grid, int count)
{
int move_amount = min(grid->cols - grid->cursor.col - 1, count);
grid_cursor_to(grid, grid->cursor.row, grid->cursor.col + move_amount);
}
void
grid_cursor_up(struct grid *grid, int count)
{
int move_amount = min(grid->cursor.row, count);
grid_cursor_to(grid, grid->cursor.row - move_amount, grid->cursor.col);
}
void
grid_cursor_down(struct grid *grid, int count)
{
int move_amount = min(grid->rows - grid->cursor.row - 1, count);
grid_cursor_to(grid, grid->cursor.row + move_amount, grid->cursor.col);
}
void
grid_scroll_partial(struct grid *grid, int offset, int rows)
{
const int grid_rows = grid->scrolling_region.end - grid->scrolling_region.start;
const int top_margin = grid->scrolling_region.start;
//const int bottom_margin = grid->rows - grid->scrolling_region.end;
if (rows >= grid_rows - offset) {
assert(false && "untested");
return;
}
int cell_dst = (top_margin + offset) * grid->cols;
int cell_src = (top_margin + offset + rows) * grid->cols;
int cell_count = (grid_rows - offset - rows) * grid->cols;
LOG_DBG("moving %d lines from row %d to row %d", cell_count / grid->cols,
cell_src / grid->cols, (top_margin + offset) / grid->cols);
const size_t bytes = cell_count * sizeof(grid->cells[0]);
memmove(
&grid->cells[cell_dst], &grid->cells[cell_src],
bytes);
grid_damage_scroll(grid, DAMAGE_SCROLL, offset, rows);
grid_erase(
grid,
(grid->scrolling_region.end - rows) * grid->cols,
grid->scrolling_region.end * grid->cols);
}
void
grid_scroll(struct grid *grid, int rows)
{
grid_scroll_partial(grid, 0, rows);
}
void
grid_scroll_reverse_partial(struct grid *grid, int offset, int rows)
{
const int grid_rows = grid->scrolling_region.end - grid->scrolling_region.start;
const int top_margin = grid->scrolling_region.start;
if (rows >= grid_rows - offset) {
assert(false && "todo");
return;
}
int cell_dst = (top_margin + offset + rows) * grid->cols;
int cell_src = (top_margin + offset) * grid->cols;
int cell_count = (grid_rows - offset - rows) * grid->cols;
LOG_DBG("moving %d lines from row %d to row %d", cell_count / grid->cols,
cell_src / grid->cols, (top_margin + offset) / grid->cols);
const size_t bytes = cell_count * sizeof(grid->cells[0]);
memmove(
&grid->cells[cell_dst], &grid->cells[cell_src],
bytes);
grid_damage_scroll(grid, DAMAGE_SCROLL_REVERSE, offset, rows);
grid_erase(
grid,
(top_margin + offset) * grid->cols,
(top_margin + offset + rows) * grid->cols);
}
void
grid_scroll_reverse(struct grid *grid, int rows)
{
grid_scroll_reverse_partial(grid, 0, rows);
}