foot/shm.h
Daniel Eklöf c50b1f9900
render: more fine-grained wayland surface damage tracking
Before this patch. Wayland surface damage tracking was done on a
per-row basis. That is, even if just one cell was updated, the entire
row was "damaged".

Now, damage is per cell. This hopefully results in lower latencies in
many use cases, and especially on high DPI monitors.
2023-10-10 07:56:27 +02:00

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#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <sys/types.h>
#include <pixman.h>
#include <wayland-client.h>
#include <tllist.h>
struct damage;
struct buffer {
int width;
int height;
int stride;
void *data;
struct wl_buffer *wl_buf;
pixman_image_t **pix;
size_t pix_instances;
unsigned age;
/*
* First item in the array is used to track frame-to-frame
* damage. This is used when re-applying damage from the last
* frame, when the compositor doesn't release buffers immediately
* (forcing us to double buffer)
*
* The remaining items are used to track surface damage. Each
* worker thread adds its own cell damage to "its" region. When
* the frame is done, all damage is converted to a single region,
* which is then used in calls to wl_surface_damage_buffer().
*/
pixman_region32_t *dirty;
};
void shm_fini(void);
void shm_set_max_pool_size(off_t max_pool_size);
struct buffer_chain;
struct buffer_chain *shm_chain_new(
struct wl_shm *shm, bool scrollable, size_t pix_instances);
void shm_chain_free(struct buffer_chain *chain);
/*
* Returns a single buffer.
*
* May returned a cached buffer. If so, the buffers age indicates how
* many shm_get_buffer() calls have been made for the same
* width/height while the buffer was still busy.
*
* A newly allocated buffer has an age of 1234.
*/
struct buffer *shm_get_buffer(struct buffer_chain *chain, int width, int height);
/*
* Returns many buffers, described by info, all sharing the same SHM
* buffer pool.
*
* Never returns cached buffers. However, the newly created buffers
* are all inserted into the regular buffer cache, and are treated
* just like buffers created by shm_get_buffer().
*
* This function is useful when allocating many small buffers, with
* (roughly) the same life time.
*
* Buffers are tagged for immediate purging, and will be destroyed as
* soon as the compositor releases them.
*/
void shm_get_many(
struct buffer_chain *chain, size_t count,
int widths[static count], int heights[static count],
struct buffer *bufs[static count]);
void shm_did_not_use_buf(struct buffer *buf);
bool shm_can_scroll(const struct buffer *buf);
bool shm_scroll(struct buffer *buf, int rows,
int top_margin, int top_keep_rows,
int bottom_margin, int bottom_keep_rows);
void shm_addref(struct buffer *buf);
void shm_unref(struct buffer *buf);
void shm_purge(struct buffer_chain *chain);