#include "grid.h" #include #include #define LOG_MODULE "grid" #define LOG_ENABLE_DBG 1 #include "log.h" #define min(x, y) ((x) < (y) ? (x) : (y)) #define max(x, y) ((x) > (y) ? (x) : (y)) static bool damage_merge_range(struct grid *grid, const struct damage *dmg) { if (tll_length(grid->damage) == 0) return false; struct damage *old = &tll_back(grid->damage); if (old->type != dmg->type) return false; const int start = dmg->range.start; const int end = start + dmg->range.length; const int prev_start = old->range.start; const int prev_end = prev_start + old->range.length; if ((start >= prev_start && start <= prev_end) || (end >= prev_start && end <= prev_end) || (start <= prev_start && end >= prev_end)) { /* The two damage ranges intersect */ int new_start = min(start, prev_start); int new_end = max(end, prev_end); old->range.start = new_start; old->range.length = new_end - new_start; assert(old->range.start >= 0); assert(old->range.start < grid->rows * grid->cols); assert(old->range.length >= 0); assert(old->range.start + old->range.length <= grid->rows * grid->cols); return true; } return false; } static void grid_damage_update_or_erase(struct grid *grid, enum damage_type damage_type, int start, int length) { struct damage dmg = { .type = damage_type, .range = {.start = start, .length = length}, }; assert(dmg.range.start >= 0); assert(dmg.range.start < grid->rows * grid->cols); assert(dmg.range.length >= 0); assert(dmg.range.start + dmg.range.length <= grid->rows * grid->cols); if (damage_merge_range(grid, &dmg)) return; tll_push_back(grid->damage, dmg); } void grid_damage_update(struct grid *grid, int start, int length) { grid_damage_update_or_erase(grid, DAMAGE_UPDATE, start, length); } void grid_damage_erase(struct grid *grid, int start, int length) { grid_damage_update_or_erase(grid, DAMAGE_ERASE, start, length); } void grid_damage_all(struct grid *grid) { tll_free(grid->damage); tll_free(grid->scroll_damage); grid_damage_update(grid, 0, grid->rows * grid->cols); } static void damage_adjust_after_scroll(struct grid *grid, enum damage_type damage_type, struct scroll_region region, int lines) { const int adjustment = lines * grid->cols * (damage_type == DAMAGE_SCROLL_REVERSE ? -1 : 1); const int scroll_start = region.start * grid->cols; const int scroll_end = region.end * grid->cols; tll_foreach(grid->damage, it) { int start = it->item.range.start; int length = it->item.range.length; int end = start + length; if (start < scroll_start && end > scroll_start) { /* Start outside, end either inside or on the other side */ struct damage outside = { .type = it->item.type, .range = {.start = start, .length = scroll_start - start}, }; tll_push_back(grid->damage, outside); start = scroll_start; length = end - start; } if (start < scroll_end && end > scroll_end) { /* End outside, start either inside or on the other side */ struct damage outside = { .type = it->item.type, .range = {.start = scroll_end, .length = length - scroll_end}, }; tll_push_back(grid->damage, outside); end = scroll_end; length = end - start; } if (start >= scroll_start && end <= scroll_end) { /* Completely inside scroll region */ start -= adjustment; it->item.range.start = start; if (start < scroll_start) { /* Scrolled up outside scroll region */ int new_length = length - (scroll_start - start); assert(new_length < length); if (new_length <= 0) tll_remove(grid->damage, it); else { it->item.range.start = scroll_start; it->item.range.length = new_length; } } if (start + length > scroll_end) { /* Scrolled down outside scroll region */ if (start >= scroll_end) tll_remove(grid->damage, it); else { it->item.range.start = start; it->item.range.length = scroll_end - start; } } } } } void grid_damage_scroll(struct grid *grid, enum damage_type damage_type, struct scroll_region region, int lines) { damage_adjust_after_scroll(grid, damage_type, region, lines); if (tll_length(grid->scroll_damage) > 0) { struct damage *dmg = &tll_back(grid->scroll_damage); if (dmg->type == damage_type && dmg->scroll.region.start == region.start && dmg->scroll.region.end == region.end) { dmg->scroll.lines += lines; return; } } struct damage dmg = { .type = damage_type, .scroll = {.region = region, .lines = lines}, }; tll_push_back(grid->scroll_damage, dmg); } void grid_erase(struct grid *grid, int start, int end) { assert(end >= start); memset(&grid->cells[start], 0, (end - start) * sizeof(grid->cells[0])); grid_damage_erase(grid, start, end - start); } int grid_cursor_linear(const struct grid *grid, int row, int col) { return row * grid->cols + col; } void grid_cursor_to(struct grid *grid, int row, int col) { assert(row >= 0); assert(row < grid->rows); assert(col >= 0); assert(col < grid->cols); int new_linear = row * grid->cols + col; assert(new_linear >= 0); assert(new_linear < grid->rows * grid->cols); grid_damage_update(grid, grid->linear_cursor, 1); grid_damage_update(grid, new_linear, 1); grid->print_needs_wrap = false; grid->linear_cursor = new_linear; grid->cursor.col = col; grid->cursor.row = row; } void grid_cursor_left(struct grid *grid, int count) { int move_amount = min(grid->cursor.col, count); grid_cursor_to(grid, grid->cursor.row, grid->cursor.col - move_amount); } void grid_cursor_right(struct grid *grid, int count) { int move_amount = min(grid->cols - grid->cursor.col - 1, count); grid_cursor_to(grid, grid->cursor.row, grid->cursor.col + move_amount); } void grid_cursor_up(struct grid *grid, int count) { int move_amount = min(grid->cursor.row, count); grid_cursor_to(grid, grid->cursor.row - move_amount, grid->cursor.col); } void grid_cursor_down(struct grid *grid, int count) { int move_amount = min(grid->rows - grid->cursor.row - 1, count); grid_cursor_to(grid, grid->cursor.row + move_amount, grid->cursor.col); } void grid_scroll_partial(struct grid *grid, struct scroll_region region, int rows) { if (rows >= region.end - region.start) { assert(false && "untested"); return; } int cell_dst = (region.start + 0) * grid->cols; int cell_src = (region.start + rows) * grid->cols; int cell_count = (region.end - region.start - rows) * grid->cols; LOG_DBG("moving %d lines from row %d to row %d", cell_count / grid->cols, cell_src / grid->cols, cell_dst / grid->cols); const size_t bytes = cell_count * sizeof(grid->cells[0]); memmove( &grid->cells[cell_dst], &grid->cells[cell_src], bytes); memset(&grid->cells[(region.end - rows) * grid->cols], 0, rows * grid->cols * sizeof(grid->cells[0])); grid_damage_scroll(grid, DAMAGE_SCROLL, region, rows); } void grid_scroll(struct grid *grid, int rows) { grid_scroll_partial(grid, grid->scroll_region, rows); } void grid_scroll_reverse_partial(struct grid *grid, struct scroll_region region, int rows) { if (rows >= region.end - region.start) { assert(false && "todo"); return; } int cell_dst = (region.start + rows) * grid->cols; int cell_src = (region.start + 0) * grid->cols; int cell_count = (region.end - region.start - rows) * grid->cols; LOG_DBG("moving %d lines from row %d to row %d", cell_count / grid->cols, cell_src / grid->cols, cell_dst / grid->cols); const size_t bytes = cell_count * sizeof(grid->cells[0]); memmove( &grid->cells[cell_dst], &grid->cells[cell_src], bytes); memset(&grid->cells[cell_src], 0, rows * grid->cols * sizeof(grid->cells[0])); grid_damage_scroll(grid, DAMAGE_SCROLL_REVERSE, region, rows); } void grid_scroll_reverse(struct grid *grid, int rows) { grid_scroll_reverse_partial(grid, grid->scroll_region, rows); }