#pragma once #include "terminal.h" void grid_erase(struct grid *grid, int start, int end); void grid_cursor_to(struct grid *grid, int row, int col); void grid_cursor_left(struct grid *grid, int count); void grid_cursor_right(struct grid *grid, int count); int grid_cursor_linear(const struct grid *grid, int row, int col); //void grid_cursor_to(struct grid *grid, int pos); //void grid_cursor_move(struct grid *grid, int cols);