When printing a multi-column character, write CELL_MULT_COL_SPACER
instead of '0' to both padding cells (when character doesn't fit at
the end of the line), and to the cells following the actual character.
Instead of locking the queue for each dirty row we append, and
signaling a condition variable, just keep the lock while going through
the visible rows.
Release the lock once done.
Since we take the lock *before* posting the 'start' semaphore, all
workers will be waiting for the lock to be released.
Then, one at a time they'll get the lock and pick a row to
render. The queue will never get empty - when all rows have been
rendered, each worker will pick a 'frame done' "job" from the queue,
and break the rendering loop.
Previously, we had to explicitly render the old cursor cell *before*
applying scrolling damage.
We then rendered all the dirty rows, *without* rendering the cursor -
even if the cursor cell was among the dirty rows.
Finally, when everything else was done, we explicitly rendered the
cursor cell.
This meant a lot of code, and unnecessary render_cell() calls, along
with unnecessary wl_surface_damage_buffer() calls.
This was a necessary in the early design of foot, but not anymore.
We can simply mark both the old cursor cell, and the current one, as
dirty and let the normal rendering framework render it. All we need to
do is pass the cursor column to render_row(), so that it can pass
has_cursor=true in the appropriate call to render_cell(). We pass -1
here for all rows, except the cursor's row, where we pass the actual
cursor column.
With this, there's no need to calculate whether the cursor is visible
or not; just mark it's cell as dirty, and if that row is visible, the
normal rendering will take care of it.
This also simplifies the state needed to be saved between two frames;
we only need a row pointer, and the cursor column index.
Part of https://codeberg.org/dnkl/foot/issues/35
* xcursor always set for all pointers
* xcursor sometimes not updated when it should be
* mouse grabbed state wasn't per seat, but global (i.e. "does at least
one seat enable mouse grabbing")
* selection enabled state wasn't per seat
When resizing the font on-the-fly, we now do a complete
font-reload (this is basically what fcft_size_adjust() did anyway).
To get the correct size, we maintain the current size ourselves.
We get the initial size from the user-provided font pattern, by
converting the string to an FcPattern, and using FcPatternGet() to
retrieve both the FC_SIZE and FC_PIXEL_SIZE attributes. These
attributes are then removed from the pattern, and the pattern is
converted back to a string.
The terminal struct maintains a copy of the font sizes. These are
initially set to the sizes from the config.
When the user resizes the font, the terminal-local sizes are
adjusted. To ensure the primary and user-configured fallback fonts are
resizes equally much, convert any pixel sizes to point sizes at this
point.
When the font size is reset, we reload the font sizes from the
config (thus once again returning actual pixel-sizes, if that's what
the user has configured).
We used to auto-resize images to always be a multiple of 6.
This is incorrect. The client may, for example, have specified a size
to align the image to a cell boundary, which may not be a multiple of
6.
Furthermore, in e.g. Jexer, which splits up an image into stripes,
that the next image would "overwrite" the previous one. Since the next
image was started on a cell row that the previous image had overflowed
into.
Instead of storing combining data per cell, realize that most
combinations are re-occurring and that there's lots of available space
left in the unicode range, and store seen base+combining combinations
chains in a per-terminal array.
When we encounter a combining character, we first try to pre-compose,
like before. If that fails, we then search for the current
base+combining combo in the list of previously seen combinations. If
not found there either, we allocate a new combo and add it to the
list. Regardless, the result is an index into this array. We store
this index, offsetted by COMB_CHARS_LO=0x40000000ul in the cell.
When rendering, we need to check if the cell character is a plain
character, or if it's a composed character (identified by checking if
the cell character is >= COMB_CHARS_LO).
Then we render the grapheme pretty much like before.
We only used utf8proc to try to pre-compose a glyph from a base and
combining character.
We can do this ourselves by using a pre-compiled table of valid
pre-compositions. This table isn't _that_ big, and binary searching it
is fast.
That is, for a very small amount of code, and not too much extra RO
data, we can get rid of the utf8proc dependency.
This is basically just a loop that renders additional glyphs on top
off the base glyph.
Since we now need access to the row struct, for the combining
characters, the function prototype for 'render_cell()' has changed.
When rendering the combining characters we also need to deal with
broken fonts; some fonts use positive offsets (as if the combining
character was a regular character), while others use a negative
offset (to be used as if you had already advanced the pen position).
We handle both - a positive offset is rendered just like a regular
glyph. When we see a negative offset we simply add the width of a cell
first.
The data is *not* added to the cell struct, since that one is too
performance critical.
Instead, the data is added as a separate array in the row struct.
This allows our performance critical code paths that e.g. clear cells
to perform as before.
The way things works right now, we cannot enable the ptmx FDM callback
right away. We need to wait for the Wayland window to have been
configured.
Before the window is configured, we don't have a size, and no
grid. Thus, if we try to process ptmx data we'll crash since we have
no where to write it to.
So, registering the ptmx fd with the FDM is now delayed until we've
received the first 'configure' event from Wayland.
We now create a copy of the config for each client, and updates it
with the values passed from the client.
Since we're not actually cloning it (and e.g. strdup() all strings
etc) we can't call conf_destroy() to free it, but need to free just
the strings we've replaced.
Track whether app-sync updates were enabled or disabled while handling
the current chunk of PTMX data.
This fixes and issue where we called render_refresh() unnecessarily
under (at least) the following conditions:
* Application sent "BSU <data> ESU" in the *same* chunk. In this case
we never saw that app sync was enabled and triggered delayed
rendering as usual.
* Application sent ESU. While we had noticed app sync updates being
enabled in earlier PTMX reads, when it was disabled *in the current*
PTMX read, we treated it as if it had not been enabled at all.
This caused us to trigger delayed rendering.
Now we call render_refresh() directly from ESU, and detect the "flip
off" case in PTMX read and avoid triggering a delayed rendering.
The end result of all this is that each key press (for e.g. scrolling
in a pager application) went from two frames being rendered, to a
single frame.
This fixes an issue where we failed to restore the cursor correctly
when exiting from the alternate screen, if the client had sent escapes
to save the cursor position while inside the alternate screen.
This was because we used the *same* storage for saving the cursor
position through escapes, as for saving it when entering the alternate
screen.
Fix by using a custom variable dedicated to normal <--> alt screen
switching.
Update the sixels' 'row' attribute when re-flowing a grid, to ensure
it is rendered at the correct place.
This should work in most cases, but will break when the cell size has
changed (e.g. font size increase/decrease, or a DPI change).
This patch also moves the sixel image list from the terminal struct
into the grid struct. The sixels are per-grid after all.
Handle the CSDs and the search box the same way we handle the main
grid; when we need to redraw them, call
render_refresh_{csd,search}(). This sets a flag that is checked after
each FDM iteration. All actual rendering is done here.
This also ties the commits of the Wayland sub-surfaces to the commit
of the main surface.
When the compositor wants us to decide the size (it sends a configure
event with width/height == 0), then use the last unmaximized size, if
there is one.
If there isn't one, use the size from the user configuration.
This is needed to handle pointer motion and button events correctly,
since mouse actions in e.g. CSD surfaces are very different from mouse
actions in the main window.