The default is absolute mode, where 0,0 is the upper left corner of
the screen.
In relative mode, the origin is relative the top scroll margin.
Internally, we always track the current cursor position in absolute
mode. Every time we the client *sets* or *queries* the cursor position
in relative mode, we translate it to absolute.
Make ptmx non-blocking. Then, when writing data to the slave would
have blocked, use the FDM to asynchronously write the remaining data.
This is done by enabling EPOLLOUT on ptmx, and enqueueing all outgoing
data. The FDM handler will go through the enqueued data, and once all
of it has been written, we turn off EPOLLOUT again (thus switching
back to synchronous writes)
This function unmaps the terminal window, removes itself from the
wayland list of terminals and then finally destroys itself.
We ensure we don't get any callbacks/events referring to a free:d
terminal struct, we close all terminal related FDs and unmap the
wayland window.
Then, to be really really sure there aren't any (by the FDM) queued up
events, we delay the self-destruction to the next FDM poll iteration,
by opening an event FD and adding it to the FDM.
The callback for the event FD removes the FD from the FDM again, and
closes it. And then proceeds to destroy the terminal.
When doing "small" scrolls (typically done via mouse wheel or
similar), we render the scrolling by emitting a "scroll damage".
A recent commit changed how scroll damage is rendered; only when the
view is at the bottom ("following" the screen output) do we render the
damage.
To fix this, add a new type of scroll damage,
SCROLL_DAMAGE_IN_VIEW and SCROLL_DAMAGE_REVERSE_IN_VIEW.
These signal to the renderer that it should always render the damage.
We do however need access to it, so provide a pointer. The difference
is that now we can have a *single* wayland instance, but multiple
terminal instances.
Short term, we want to break out the wayland backend from the terminal
struct. Long term, we might want to support multiple windows.
One step towards both the above is separating global wayland objects
from per-window objects.
* match search buffer against scrollback content
* adjust view to ensure matched content is visible
* create selection on a successful match
* finalize selection when user presses enter (to "commit" the search)
* ctrl+r searches for the next match. Needs more work though.
This adds a new state, 'is_searching'. While active, input is
re-directed, and stored in a search buffer. In the future, we'll use
this buffer and search for its content in the scrollback buffer, and
move the view and create a selection on matches.
When rendering in 'is_searching', everything is dimmed. In the future,
we'll render the current search buffer on-top of the dimmed "regular"
terminal output.
That is, remove the 'regular' and 'bright' color arrays. This is
possible since the 256-color array is defined such that the first 16
colors map to the regular and bright colors.
Our surface may be on multiple outputs at the same time. In this case,
we use the largest scale factor, and let the compositor down scale on
the "other" output(s).