When the client is capturing the mouse, selection can only be done by
holding done shift.
This is why a lot of selection functions are no-ops if selection isn't
currently enabled.
However, there are many cases where we actually need to modify the
selection. In particular, selection_cancel().
Thus, only check for enabled selection when we're dealing with user
input.
Bonus: this also fixes a bug where an ongoing selection were finalized
as soon as the user released shift, even if he was still holding down
the mouse button.
This ensures we _always_ commit a **new** buffer in response to a
configured event.
This fixes an issue in Gnome where e.g. tiling the window (on the
left/right side) only worked if that caused the windows size to
change.
Since the pre-composing functionality is now part of fcft, it makes
little sense to have a compile time option - there's no size benefit
to be had.
Furthermore, virtually all terminal emulators do
pre-composing (alacritty being an exception), this really isn't that
controversial.
This allows us more options when determining whether to use a
pre-composed character or not:
We now only use the pre-composed character if it's from the primary
font, or if at least one of the base or combining characters are from
a fallback font.
I.e. use glyphs from the primary font if possible. But, if one or more
of the decomposed glyphs are from a fallback font, use the
pre-composed character anyway.
This means command line parsing stops when it encounters the first
nonoption argument.
The result is that one no longer need to use '--' to ensure arguments
are passed to the shell/command, instead of parsed by foot.
That is, instead of
foot -- sh -c true
one can now do
foot sh -c true
Arguments to foot *must* go before the command:
foot --fullscreen sh -c true
We currently store up to 5 combining characters in any given
base+combining chain.
This adds a check for when that limit is about to be exceeded. When
this happens, we log the chain + the new combining character.
Since things will break anyway, we simply overwrite the last combining
character.
Instead of storing combining data per cell, realize that most
combinations are re-occurring and that there's lots of available space
left in the unicode range, and store seen base+combining combinations
chains in a per-terminal array.
When we encounter a combining character, we first try to pre-compose,
like before. If that fails, we then search for the current
base+combining combo in the list of previously seen combinations. If
not found there either, we allocate a new combo and add it to the
list. Regardless, the result is an index into this array. We store
this index, offsetted by COMB_CHARS_LO=0x40000000ul in the cell.
When rendering, we need to check if the cell character is a plain
character, or if it's a composed character (identified by checking if
the cell character is >= COMB_CHARS_LO).
Then we render the grapheme pretty much like before.