* Start selection on mouse button down
* Update selection on motion
* Button release cancels selection if there were no motion after start
* Renderer detects cells inside the selection and inverts their colors
The row array may now contain NULL pointers. This means the
corresponding row hasn't yet been allocated and initialized.
On a resize, we explicitly allocate the visible rows.
Uninitialized rows are then allocated the first time they are
referenced.
linefeed moves cursor down one row (columns stays the same), or, if
the cursor is at the last row, scrolls up one row.
reverse_index does the opposite; it moves the cursor *up* one row, or,
if the cursor is at the top row, scrolls *down* one row.
Can scroll up and down, and stops when the beginning/end of history is
reached.
However, it probably breaks when the entire scrollback buffer has been
filled - we need to detect when the view has wrapped around to the
current terminal offset.
The detection of when we've reached the bottom of the history is also
flawed, and only works when we overshoot the bottom with at least a
page.
Resizing the windows while in a view most likely doesn't work.
The view will not detect a wrapped around scrollback buffer. I.e. if
the user has scrolled back, and is stationary at a view, but there is
still output being produced. Then eventually the scrollback buffer
will wrap around. In this case, the correct thing to do is make the
view start following the beginning of the history. Right now it
doesn't, meaning once the scrollback buffer wraps around, you'll start
seeing command output...
The grid is now represented with an array of row *pointers*. Each row
contains an array of cells (the row's columns).
The main point of having row pointers is we can now move rows around
almost for free.
This is useful when scrolling with scroll margins for example, where
we previously had to copy the lines in the margins. Now it's just a
matter of swapping two pointers.
This adds a pointer to the first cell on the current line. This
pointer must be updated every time the row changes.
The advantage is mainly that PRINT doesn't have to call
grid_get_range(), which is fairly expensive.
This means we don't have to explicitly set the foreground/background
to the grid's default colors whenever we reset/clear a cell, and we
can instead simply memset() the entire cell to 0.
This also means the renderer has to get the default color when
rendering a cell without a foreground/background color set.
Vim, for example, changes the scroll region every time you scroll a
single line. Thus, resetting the damage queue is slow.
This reworks the damage handling of scroll updates:
* Split damage queue into two: one for scroll operations and one for
update/erase operations.
* Don't separate update/erase operations inside/outside the scroll
region
* Store the current scroll region in the scroll damage operation. This
allows us to stack multiple scroll operations with different scroll
regions.
* When updating update/erase operations after a scroll operation,
split the update/erase operations if necessary (the current scroll
operation may have a scroll region different from before, thus
forcing us to split existing update/erase operations.
* The renderer no longer erases after a scroll. The scroll operation
also adds an erase operation. This also means that erase operation
are subject to adjustments by later scroll operations.