The logic that breaks out of sixel loops does not work for rows that
has already wrapped around.
Thus, we need to destroy sixels that are about to be scrolled
out *before* we actually scroll.
Since this is the *only* time we destroy sixels (instead of
overwriting it), rename the sixel functions. And, since they now do a
very specific thing, they can be greatly simplified (and thus faster).
If changing the font size causes the cell size to decrease, either
horizontally or vertically (or both), then delete all sixels since the
grid space they allocated no longer is enough to hold the images.
We used to auto-resize images to always be a multiple of 6.
This is incorrect. The client may, for example, have specified a size
to align the image to a cell boundary, which may not be a multiple of
6.
Furthermore, in e.g. Jexer, which splits up an image into stripes,
that the next image would "overwrite" the previous one. Since the next
image was started on a cell row that the previous image had overflowed
into.
Since we don't have the original palette index in already rendered
cells, we compare the color *value*. If it matches, we assume this was
the color index used, and updates the cell's color.
Note that for performance reasons, we only update the current
grid. This is of course wrong, strictly speaking.
However, it is expected that _Set Color_ is used by full-screen
applications using the alternate grid.
A client can re-use the palette between images. Resetting the palette
breaks this.
Now we initialize the palette on demand, and resets it when the
palette size is changed (by the client).
Since foot is pretty aggressive about spawning the client early, it
was possible for a fast client to read a 0x0 terminal size. Not all
clients coped well.
Closes#20.
When making sure we don't scroll past the scrollback history, and the
current offset was exactly at the wrap around, the new view port was
set to offset+1, which in this particular case meant outside the valid
row numbers.
When scrolling, there are a couple of cases where an existing
selection must be canceled because we cannot meaningfully represent it
after scrolling.
These are when the selection is (partly) inside:
* The top scrolling region
* The bottom scrolling region
* The new lines scrolled in. I.e. re-used lines
For the scrolling regions, the real problem is when the selection
crosses the scrolling region boundary; a selection that is completely
inside a scrolling regions _might_ be possible to keep, but we would
need to translate the selection coordinates to the new scrolling
region lines.
For simplicity, we cancel the selection if it touches the scrolling
region. Period.
The last item, newly scrolled in lines is when the selection covers
very old lines and we're now wrapping around the scrollback history.
Then there's a fourth problem case: when the user has started a
selection, but hasn't yet moved the cursor. In this case, we have no
end point.
What's more problematic is that when the user (after scrolling) moves
the cursor, we try to create a huge selection that covers mostly
empty (NULL) rows, causing us to crash.
This can happen e.g. when reverse scrolling in such a way that we wrap
around the scrollback history.
The actual viewport in this case is something like `-n - m`. But the
selection we'll end up trying to create will be `m - (rows - n)`. This
range may very well contain NULL rows.
To deal with this, we simply cancel the selection.
For performance reasons, we track whether a cell is selected or not
using a bit in a cell's attributes.
This makes it easy for the renderer to determine if the cells should
be rendered as selected or not - it just have to look at the
'selected' bit instead of doing a complex range check against the
current selection.
This works nicely in most cases. But, if the cell is updated, the
'selected' bit is cleared. This results in the renderer rendering the
cell normally, i.e. _not_ selected.
Checking for this, and re-setting the 'selected' bit when the cell is
updated (printed to) is way too expensive as it is in the hot path.
Instead, sync the 'selected' bits just before rendering. This isn't so
bad as it may sound; if there is no selection this is a no-op. Even if
there is a selection, only those cells whose 'selected' bit have been
cleared are dirtied (and thus re-rendered) - these cells would have
been re-rendered anyway.
When the client is capturing the mouse, selection can only be done by
holding done shift.
This is why a lot of selection functions are no-ops if selection isn't
currently enabled.
However, there are many cases where we actually need to modify the
selection. In particular, selection_cancel().
Thus, only check for enabled selection when we're dealing with user
input.
Bonus: this also fixes a bug where an ongoing selection were finalized
as soon as the user released shift, even if he was still holding down
the mouse button.