When resizing the font on-the-fly, we now do a complete
font-reload (this is basically what fcft_size_adjust() did anyway).
To get the correct size, we maintain the current size ourselves.
We get the initial size from the user-provided font pattern, by
converting the string to an FcPattern, and using FcPatternGet() to
retrieve both the FC_SIZE and FC_PIXEL_SIZE attributes. These
attributes are then removed from the pattern, and the pattern is
converted back to a string.
The terminal struct maintains a copy of the font sizes. These are
initially set to the sizes from the config.
When the user resizes the font, the terminal-local sizes are
adjusted. To ensure the primary and user-configured fallback fonts are
resizes equally much, convert any pixel sizes to point sizes at this
point.
When the font size is reset, we reload the font sizes from the
config (thus once again returning actual pixel-sizes, if that's what
the user has configured).
Use a signalfd to listen for SIGCHLD signals.
When we receive a SIGCHLD over the signalfd, reap all dead children by
looping over all registered child PIDs and call waitpid(WNOHANG) on
them.
Since the pre-composing functionality is now part of fcft, it makes
little sense to have a compile time option - there's no size benefit
to be had.
Furthermore, virtually all terminal emulators do
pre-composing (alacritty being an exception), this really isn't that
controversial.
This allows us more options when determining whether to use a
pre-composed character or not:
We now only use the pre-composed character if it's from the primary
font, or if at least one of the base or combining characters are from
a fallback font.
I.e. use glyphs from the primary font if possible. But, if one or more
of the decomposed glyphs are from a fallback font, use the
pre-composed character anyway.
Instead of storing combining data per cell, realize that most
combinations are re-occurring and that there's lots of available space
left in the unicode range, and store seen base+combining combinations
chains in a per-terminal array.
When we encounter a combining character, we first try to pre-compose,
like before. If that fails, we then search for the current
base+combining combo in the list of previously seen combinations. If
not found there either, we allocate a new combo and add it to the
list. Regardless, the result is an index into this array. We store
this index, offsetted by COMB_CHARS_LO=0x40000000ul in the cell.
When rendering, we need to check if the cell character is a plain
character, or if it's a composed character (identified by checking if
the cell character is >= COMB_CHARS_LO).
Then we render the grapheme pretty much like before.
We only used utf8proc to try to pre-compose a glyph from a base and
combining character.
We can do this ourselves by using a pre-compiled table of valid
pre-compositions. This table isn't _that_ big, and binary searching it
is fast.
That is, for a very small amount of code, and not too much extra RO
data, we can get rid of the utf8proc dependency.
This feature lets foot combine e.g. "a\u0301" to "á".
We first check if the current character (that we're about to print) is
a combining character, by checking if it's in one of the following
ranges:
* Combining Diacritical Marks (0300–036F), since version 1.0, with
modifications in subsequent versions down to 4.1
* Combining Diacritical Marks Extended (1AB0–1AFF), version 7.0
* Combining Diacritical Marks Supplement (1DC0–1DFF), versions 4.1 to 5.2
* Combining Diacritical Marks for Symbols (20D0–20FF), since version
1.0, with modifications in subsequent versions down to 5.1
* Combining Half Marks (FE20–FE2F), versions 1.0, with modifications
in subsequent versions down to 8.0
If it is, we check if the last cell appears to contain a valid symbol,
and if so, we attempt to compose (combine) the last cell with the
current character, using utf8proc.
If the result is a combined character, we replace the content in the
previous cell with the new, combined character.
Thus, if you select and copy the printed character, you would get
e.g. "\u00e1" instead of "a\u0301".
This feature can be disabled. By default, it is enabled if the
utf8proc library is found, but can be explicitly disabled, or enabled,
with 'meson -Dunicode-combining=disabled|enabled'.
Now that both tllist and fcft use meson.override_dependency(), we can
use the simpler form of fallback in our dependency call().
This requires meson >= 0.53, tllist >= 1.0.1 and fcft >= 2.0.0
This implements basic parsing of sixel data. Lots of limitations and
temporary solutions as this is still work-in-progress:
* Maximum image size hardcoded to 800x800
* No HLS color format support
* Image is always rendered at 0x0 in the terminal
Add data structure to term->vt. This structure tracks the free-form
data that is passed-through, and the handler to call at the end.
Intermediates and parameters are collected by the normal VT
parser. Then, when we enter the passthrough state, we call dcs_hook().
This function checks the intermediate(s) and parameters, and selects
the appropriate unhook handler (and optionally does some execution
already).
In passthrough mode, we simply append strings to an internal
buffer. This might have to be changed in the future, if we need to
support a DCS that needs to execute as we go.
In unhook (i.e. when the DCS is terminated), we execute the unhook
handler.
As a proof-of-concept, handlers for BSU/ESU (Begin/End Synchronized
Update) has been added (but are left unimplemented).
This adds a flag, -p,--presentation-timings, that enables input lag
measuring using the presentation time Wayland protocol.
When enabled, we store a timestamp when we *send* a key to the
slave. Then, when we commit a frame for rendering to the compositor,
we request presentation feedback. We also store a timestamp for when
the frame was committed.
The 'presented' callback then looks at the input and commit
timestamps, and compares it with the presented timestamp.
The delay is logged at INFO when the delay was less than one frame
interval, at WARN when it was one frame interval, and at ERR when it
was two or more frame intervals.
We also update statistic counters that we log when foot is shut down.