Short term, we want to break out the wayland backend from the terminal
struct. Long term, we might want to support multiple windows.
One step towards both the above is separating global wayland objects
from per-window objects.
* match search buffer against scrollback content
* adjust view to ensure matched content is visible
* create selection on a successful match
* finalize selection when user presses enter (to "commit" the search)
* ctrl+r searches for the next match. Needs more work though.
This adds a new state, 'is_searching'. While active, input is
re-directed, and stored in a search buffer. In the future, we'll use
this buffer and search for its content in the scrollback buffer, and
move the view and create a selection on matches.
When rendering in 'is_searching', everything is dimmed. In the future,
we'll render the current search buffer on-top of the dimmed "regular"
terminal output.
That is, remove the 'regular' and 'bright' color arrays. This is
possible since the 256-color array is defined such that the first 16
colors map to the regular and bright colors.
Our surface may be on multiple outputs at the same time. In this case,
we use the largest scale factor, and let the compositor down scale on
the "other" output(s).
Instead of running a repeater thread that writes the key to repeat
over a pipe, use a simple timer fd.
No more locking or condition signalling. No need to track
start/stop/exist states.
We simply set up the initial timeout value to be the 'delay', and the
interval to be the repeat 'rate'.
The 'attributes' struct is now 8 bytes and naturally packed (used to
be 9 bytes, artificially packed).
'cell' struct is now 12 bytes, naturally packed (used to be 13 bytes,
artificially packed).
Furthermore, the glyph is stored as a wchar instead of a char*. This
makes it easier (faster) to do glyph lookup when rendering.
A top-level font now has a list of fallback fonts. When a glyph cannot
be found, we try each fallback font in turn, until we either find one
that has the glyph, or until we've exhausted the list.
To make this actually work in practise (read: to make performance
acceptable), the cache is re-worked and is now populated on demand.
It also supports non-ASCII characters, by using the 4-byte unicode
character as index instead.
Since having an array that can be indexed by a 4-byte value isn't
really viable, we now have a simple hash table instead of an array.
This patch takes a bit from the foreground color value in a
cell (todo: split up foreground/background into bitfields with a
separate field for 'foreground/background' has been set), and only
re-renders cells that aren't marked as clean.
Note: we use a 'clean' bit rather than a 'dirty' bit to make it easy
to erase cells - we can (keep doing) do that by simply memsetting a
cell range to 0.