Before this, we only applied custom selection colors, if *both* the
selection bg and fg had been set.
Since the options are already split up into two separate options, and
since it makes sense to at least be able to keep the foreground colors
unchanged (i.e. only setting the selection background), let's allow
only having one of the selection colors set.
Closes#1846
This option selects which color theme to use by default. I.e. at
startup, and after a reset.
This is useful with combined theme files, where a single file defines
e.g. both a dark and light version of the theme.
* Recognize 'CSI ? 996 n', and respond with
- 'CSI ? 997 ; 1 n' if the primary theme is active
- 'CSI ? 997 ; 2 n' if the alternative theme is actice
* Implement private mode 2031, where changing the color
theme (currently only possible via key bindings) causes the terminal
to send the same CSI sequences as above.
In this context, foot's primary theme is considered dark, and the
alternative theme light (since the default theme is dark).
Closes#2025
* color-theme-switch-1: select the primary color theme
* color-theme-switch-2: select the alternative color theme
* color-theme-toggle: toggle between the primary and alternative color themes
This implements gamma-correct blending, which mainly affects font
rendering.
The implementation requires compile-time availability of the new
color-management protocol (available in wayland-protocols >= 1.41),
and run-time support for the same in the compositor (specifically, the
EXT_LINEAR TF function and sRGB primaries).
How it works: all colors are decoded from sRGB to linear (using a
lookup table, generated in the exact same way pixman generates it's
internal conversion tables) before being used by pixman. The resulting
image buffer is thus in decoded/linear format. We use the
color-management protocol to inform the compositor of this, by tagging
the wayland surfaces with the 'ext_linear' image attribute.
Sixes: all colors are sRGB internally, and decoded to linear before
being used in any sixels. Thus, the image buffers will contain linear
colors. This is important, since otherwise there would be a
decode/encode penalty every time a sixel is blended to the grid.
Emojis: we require fcft >= 3.2, which adds support for sRGB decoding
color glyphs. Meaning, the emoji pixman surfaces can be blended
directly to the grid, just like sixels.
Gamma-correct blending is enabled by default *when the compositor
supports it*. There's a new option to explicitly enable/disable it:
gamma-correct-blending=no|yes. If set to 'yes', and the compositor
does not implement the required color-management features, warning
logs are emitted.
There's a loss of precision when storing linear pixels in 8-bit
channels. For this reason, this patch also adds supports for 10-bit
surfaces. For now, this is disabled by default since such surfaces
only have 2 bits for alpha. It can be enabled with
tweak.surface-bit-depth=10-bit.
Perhaps, in the future, we can enable it by default if:
* gamma-correct blending is enabled
* the user has not enabled a transparent background
This function "prints" any non-ascii character (i.e. any character
that ends up in the action_utf8_print() function in vt.c) to the
grid. This includes grapheme cluster processing etc.
action_utf8_print() now simply calls this function.
This allows us to re-use the same functionality from other
places (like the text-sizing protocol).
When the client application emits combining characters, for example
multi-codepoint emojis, in insert-mode, we ended up pushing partial
graphemes to the right, for each codepoint, resulting in too many
cells (and with the wrong content) being inserted.
The fix is fairly simple; don't "insert" when appending characters to
an existing grapheme cluster.
This isn't something we can detect easily in print_insert() (it would
require us to do grapheme clustering again). Fortunately, we do have
the required information in action_utf8_print(). So, pass this
information as a boolean to term_print().
Closes#1947
Users can now define their own regex patterns, and use them via key
bindings:
[regex:foo]
regex=foo(bar)?
launch=path-to-script-or-application {match}
[key-bindings]
regex-launch=[foo] Control+Shift+q
regex-copy=[foo] Control+Mod1+Shift+q
That is, add a section called 'regex:', followed by an
identifier. Define a regex and a launcher command line.
Add a key-binding, regex-launch and/or regex-copy (similar to
show-urls-launch and show-urls-copy), and connect them to the regex
with the "[regex-name]" syntax (similar to how the pipe-* bindings
work).
In fact, there appears there *is* no escape sequence to set the icon.
Keep most of the logic in place, but in practice, we'll always set the
icon to the app-id. That is, at startup, we set it to the configured
app-id (either from config, or the command line).
OSC-176, which sets the app-id, also updates the icon (to the app-id).
* The toplevel icon is now set to the app-id, unless "overridden" by
OSC-1 or OSC-0.
* Implemented OSC-1
* OSC-0 extended to also set the icon
* Implemented CSI 20 t - report window icon
* Implemented CSI 21 t - report window title
* Implemented CSI 22 ; 1 t - push window icon
* Implemented CS 23 ; 1 t - pop window icon
* Extended CSI 22/23 ; 0 t to also push/pop the icon
* Verify app-id set by OSC-176 is valid UTF-8
* Verify icon set by OSC-0/1 is valid UTF-8
* Don't store a list of unfinished notifications. Use a single one. If
the notification ID of the 'current' notification doesn't match the
previous, unfinished one, the 'current' notification replaces the
previous one, instead of updating it.
* Update xstrjoin() to take an optional delimiter (for example ','),
and use that when joining categories and 'alive IDs'.
* Rename ${action-arg} to ${action-argument}
* Update handling of the 'n' parameter (symbolic icon name); the spec
allows it to be used multiple times, and the terminal is supposed to
pick the first one it can resolve. Foot can't resolve icons at all,
neither can 'notify-send' or 'fyi' (which is what foot typically
executes to display a notification); it's the notification daemon that
resolves icons.
The spec _could_ be interpreted to mean the terminal should lookup
.desktop files, and use the value of the 'Icon' key from the first
matching .desktop files. But foot doesn't read .desktop files, and I
don't intend to implement XDG directory scanning and parsing of
.desktop files just to figure out which icon to use.
Instead, use a simple heuristics; use the *shortest* symbolic
names. The idea is pretty simple: plain icon names are typically
shorter than .desktop file IDs.
This fixes an issue where it wasn't possible to trigger multiple
notifications with the same kitty notification ID. This is something
that works in kitty, and there's no reason why it shouldn't work.
The issue was that we track stdout, and the notification helper's PID
in the notification struct. Thus, when a notification is being
displayed, we can't re-use the same notification struct instance for
another notification.
This patch fixes this by adding a new notification list,
'active_notifications'. Whenever we detect that we need to track the
helper (notification want's to either focus the window on activation,
or send an event to the application), we add a copy of the
notification to the 'active' list.
The notification can then be removed from the 'kitty' list, allowing
kitty notifications to re-use the same ID over and over again, even if
old notifications are still being displayed.
This implements the suggested protocol discussed in
https://github.com/kovidgoyal/kitty/issues/7657.
Icons are handled by loading a cache. Both in-band PNG data, and
symbolic names are allowed.
Applications use a graphical ID to reference the icon both when
loading the cache, and when showing a notification.
* 'g' is the graphical ID
* 'n' is optional, and assigns a symbolic name to the icon
* 'p=icon' - the payload is icon PNG data. It needs to be base64
encoded, but this is *not* implied. I.e. the application *must* use
e=1 explicitly.
To load an icon (in-band PNG data):
printf '\e]99;g=123:p=icon;<base64-encoded-png-data>\e\\'
or (symbolic name)
printf '\e]99;g=123:n=firefox:p=icon;\e\\'
Of course, we can combine the two, assigning *both* a symbolic
name, *and* PNG data:
printf '\e]99;g=123:n=firefox:p=icon;<base64-encoded-png>\e\\'
Then, to use the icon in a notification:
printf '\e]99;g=123;this is a notification\e\\'
Foot also allows a *symbolic* icon to be defined and used at the same
time:
printf '\e]99;g=123:n=firefox;this is a notification\e\\'
This obviously won't work with PNG data, since it uses the payload
portion of the escape sequence.
This patch adds support for window focusing, and sending events back
to the client application when a notification is closed.
* Refactor notification related configuration options:
- add desktop-notifications sub-section
- deprecate 'notify' in favor of 'desktop-notifications.command'
- deprecate 'notify-focus-inhibit' in favor of
'desktop-notifications.inhibit-when-focused'
* Refactor: rename 'struct kitty_notification' to 'struct
notification'
* Pass a 'struct notification' to notify_notify(), instead of many
arguments.
* notify_notify() now registers a reaper callback. When the notifier
process has terminated, the notification is considered closed, and we
either try to focus (activate) the window, or send an event to the
client application, depending on the notification setting.
* For the window activation, we need an XDG activation token. For now,
assume *everything* written on stdout is part of the token.
* Refactor: remove much of the warnings from OSC-99; we don't
typically log anything when an OSC/CSI has invalid values.
* Add icon support to OSC-99. This isn't part of the upstream
spec. Foot's implementation:
- uses the 'I' parameter
- the value is expected to be a symbolic icon name
- a quick check for absolute paths is done, and such icon requests
are ignored.
* Added ${icon} to the 'desktop-notifications.command' template. Uses
the icon specified in the notification, or ${app-id} if not set.
This adds limited support for OSC-99, kitty desktop notifications[^1]. We
support everything defined by the "protocol", except:
* 'a': action to perform on notification activation. Since we don't
trigger the notification ourselves (over D-Bus), we don't know a)
which ID the notification got, or b) when it is clicked.
* ... and that's it. Everything else is supported
To be explicit, we *do* support:
* Chunked notifications (d=0|1), allowing the application to append
data to a notification in chunks, before it's finally displayed.
* Plain UTF-8, or base64-encoded UTF-8 payload (e=0|1).
* Notification identifier (i=xyz).
* Payload type (p=title|body).
* When to honor the notification (o=always|unfocused|invisible), with
the following quirks:
- we don't know when the window is invisible, thus it's treated as
'unfocused'.
- the foot option 'notify-focus-inhibit' overrides 'always'
* Urgency (u=0|1|2)
[^1]: https://sw.kovidgoyal.net/kitty/desktop-notifications/
This implements
https://gist.github.com/rockorager/e695fb2924d36b2bcf1fff4a3704bd83,
in-band window resize notifications.
When user enables private mode 2048 (in-band resize
notifications), *always* send current size, even if the mode is
already active.
This ensures applications can rely on getting a reply from the
terminal.
When changing part of the color palette, through either OSC-4, or
OSC-10 and OSC-11 (and the corresponding reset OSCs: 104, 110 and
111), only dirty affected cells.
We've always done this, but only for OSC-4.
This patch breaks out that logic, and extends it to handle default
fg/bg too.
It also fixes a bug where cells with colored underlines were not
dirtied if the underline was the only part of the cell that was
affected by a OSC-4 change.
The documentation of these sequences are vague and lacking, as is
often the case with XTerm invented control sequences.
I've tried to replicate what XTerm does (as of xterm-392).
The stack represents *stashed/stored* palettes. The currently active
palette is *not* stored on the stack.
The stack is dynamically allocated, and starts out with zero elements.
Now, XTerm has a somewhat weird definition of "pushing" and "popping"
in this context, and the documentation is somewhat misleading.
What a push does is this: it stores the current palette to the stack
at the specified slot. If the specified slot number (Pm) is 0, the
slot used is the current slot index incremented by 1.
The "current" slot index is then set to the specified slot (which is
current slot + 1 if Pm == 0).
Thus, "push" (i.e. when Pm == 0 is used) means store to the "next"
slot. This is true even if the current slot index points into the
middle of stack.
Pop works in a similar way. The palette is restored from the specified
slot index. If the specified slot number is 0, we use the current slot
index.
The "current" slot index is then set to the specified slot -
1 (current slot - 1 if Pm == 0).
XTREPORTCOLORS return the current slot index, and the number of
palettes stored on the stack, on the format
CSI ? <slot index> ; <palette count> # Q
When XTPUSHCOLORS grows the stack with more than one element (i.e. via
a 'CSI N # P' sequence), make sure *all* new slots are initialized (to
the current color palette). This avoids uninitialized slots, that
could then be popped with XTPOPCOLORS.
Closes#856
10/11/17/19 were already merged, so this patch just stops special
casing 12 (cursor color).
In preparation for XTPUSHCOLORS/XTPOPCOLORS, the cursor colors are
moved from their own struct, into the 'colors' struct.
Also fix a bug where OSC 17/19 queries returned OSC-11 data.
This union is identical to row_range_data, except the URI char pointer
is const. Let's ignore that, and re-use row_range_data, casting the
URI pointer when necessary.
Also remove uri_range_insert() and curly_range_insert(), and use the
generic version of range_insert() everywhere.
The things affecting which ASCII printer we use have grown...
Instead of checking everything inside term_update_ascii_printer(), use
a bitfield.
Anything affecting the printer used, must now set a bit in this
bitfield. This makes term_update_ascii_printer() much faster, since
all it needs to do is check if the bitfield is zero or not.
This is work in progress, and fairly untested.
This adds initial tracking of styled underlines. Setting attributes
seems to work (both color and underline style). Grid reflow has *not*
been tested.
When rendering, style is currently ignored (all styles are rendered as
a plain, legacy underline).
Color however, *is* applied.
This fixes an issue where entering unicode-mode in one foot client,
also enabled unicode-mode on other foot clients. Both
visually (although glitchy), and in effect.
The reason the state was originally in the seat objects, was to fully
support multi-seat. That is, one seat/keyboard entering unicode-mode
should not affect other seats/keyboards.
The issue with this is that seat objects are Wayland global. Thus, in
server mode, all seat objects are shared between the foot clients.
There is a similarity with IME, which also keeps state in the
seat. There's one big difference, however, and that is IME has Wayland
native enter/leave events, that the compositor emits when windows are
focused/unfocused. These events allow us to reset IME state. For our
own Unicode mode, there is nothing similar.
This patch moves the Unicode state from seats, to the terminal
struct. This does mean that if one seat/keyboard enters Unicode mode,
then *all* seats/keyboards will affect the unicode state. This
potential downside is outweighed by the fact that different foot
clients no longer affect each other.
Closes#1717
A compositor may unmap, and then remap the window, for example when
the window is minimized, or if the user switches workspace.
With DPI aware rendering, we *need* to know on which output we're
mapped, in order to use the correct DPI. This means the first frame we
render, before being mapped, always guesses the DPI.
In an unmap/map sequence, guessing the wrong DPI means the window will
flicker.
Fix by stashing the last used DPI value, and use that instead of
guessing.
This means the *only* time we _actually_ guess the DPI, is the very
first frame, when starting up foot.
If we're the ones initiating shutdown, start by sending SIGHUP. Only
if the client application does not terminate, send SIGTERM (and if it
still refuses to terminate, send SIGKILL).
Also reduce the timeout between the signals from 60s to 30s.
The raster attributes is, really, just a way to erase an area. And, if
the sixel is transparent, it's a nop.
The final text cursor position depends, not on our image size (which
is based on RA), but on the final graphical cursor position.
However, we do want to continue using it as a hint of the final image
size, to be able to pre-allocate the backing buffer.
So, here's what we do:
* When trimming trailing transparent rows, only trim the *image*, if
the graphical cursor is positioned on the last sixel row, *and* the
sixel is transparent.
* Opaque sixels aren't trimmed at all, since RA in this acts as an
erase that fills the RA region with the background color.
* The graphical cursor position is always adjusted (i.e. trimmed),
since it affects the text cursor position.
* The text cursor position is now calculated from the graphical cursor
position, instead of the image height.
Virtual machine monitor programs (e.g. QEMU, Cloud Hypervisor) expose
guest consoles as PTYs. With this patch, foot can access these guest
consoles.
Usually, the program used for accessing these PTYs is screen, but
screen is barely developed, doesn't support resizing, and has a bunch
of other unrelated stuff going on. It would be nice to have a
terminal emulator that properly supported opening an existing PTY.
The VMM controls the master end of the PTY, so to the other end (in
this case foot), it just behaves like any application running in a
directly-opened PTY, and all that's needed is to change foot's code to
support opening an existing PTY rather than creating one.
Co-authored-by: tanto <tanto@ccc.ac>
This function prints a single, non-double width, character to the
grid. It handles OSC-8 hyperlinks, but does not:
* update the cursor location
* erase sixels
* Store pointer to current pixel (i.e. pixel we're about to write to),
instead of a row-byte-offset. This way, we don't have to calculate the
offset into the backing image every time we emit a sixel band.
* Pass data pointer directly to sixel_add_*(), to avoid having to
calculate an offset into the backing image.
* Special case adding a single 1:1 sixel. This removes a for loop, and
simplifies state (position) updates. It is likely LTO does this for
us, but this way, we get it optimized in non-LTO builds as well.
This adds support for a new OSC escape sequence: OSC 176, that lets
terminal programs tell the terminal the name of the app that is
running. foot then sets the app ID of the toplevel to that ID,
which lets the compositor know which app is running, and typically
sets the appropriate icon, window grouping, ...
See: https://gist.github.com/delthas/d451e2cc1573bb2364839849c7117239
This boolean isn't needed. The idea was probably to not re-program the
timer unnecessarily, or even to prevent it from being moved forward in
time indefinitely.
However, the logic has (probably) gone through some changes, that now
makes it irrelevant.
The timer isn't moved forward indefinitely; it is always set to 8ms
from the last title update. The closer we get to that point in time,
the smaller the timeout we set.
Now, is_armed _did_ prevent the timer from being re-programmed. But
that tiny performance tweak isn't really necessary, as the title
should, in normal cases, not be set that often anyway.
When launching footclient with -E,--client-environment the environment
variables that should be set by foot, wasn't.
Those variables are:
* TERM
* COLORTERM
* PWD
* SHELL
and all variables defined by the user in the [environment] section in
foot.ini.
In the same way, we did not *unset* TERM_PROGRAM and
TERM_PROGRAM_VERSION.
This patch fixes it by "cloning" the custom environment, making it
mutable, and then adding/removing the variables above from it.
Instead of calling setenv()/unsetenv() directly, we add the wrapper
functions add_to_env() and del_from_env().
When *not* using a custom environment, they simply call
setenv()/unsetenv().
When we *are* using a custom environment, add_to_env() first loops all
existing variables, looking for a match. If a match is found, it's
updated with the new value. If it's not found, a new entry is added.
del_from_env() loops all entries, and removes it when a match is
found. If no match is found, nothing is done.
The mutable environment is allocated on the heap, but never free:d. We
don't need to free it, since it's only allocated after forking, in the
child process.
Closes#1568