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render: best-effort attempt to set initial window size in chars when scale != 1
The initial window size is set *before* we’re initially mapped. This means we don’t (yet) know on which output we’ll be mapped. _That_ means we don’t know which scaling factor to use. This implements a best effort attempt, where we use the “guessed” scaling factor. This will always be correct in single-monitor configurations, but may be wrong in multi-monitor setups with different scaling factors.
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2 changed files with 15 additions and 7 deletions
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@ -48,7 +48,14 @@ in this order:
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*initial-window-size-chars*
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Initial window width and height in _characters_, on the form
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_WIDTHxHEIGHT_. Mutually exclusive to
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*initial-window-size-pixels*. Default: _not set_.
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*initial-window-size-pixels*.'
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Note that if you have a multi-monitor setup, with different
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scaling factors, there is a possibility the window size will not
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be set correctly. If that is the case, use
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*initial-window-size-pixels* instead.
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Default: _not set_.
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*initial-window-mode*
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Initial window mode for each newly spawned window: *windowed*,
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