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vt: implement reverse scrolling (terminfo 'ri')
This currently duplicates the code paths for DAMAGE_SCROLL; there are many similarities between the two, but also major differences...
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parent
c0a9f9e6b2
commit
fbf0db621c
5 changed files with 132 additions and 28 deletions
52
main.c
52
main.c
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@ -266,7 +266,8 @@ grid_render_scroll(struct context *c, struct buffer *buf,
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const uint32_t stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, width);
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LOG_DBG("damage: SCROLL: %d-%d by %d lines (dst-y: %d, src-y: %d, height: %d, stride: %d, mmap-size: %zu)",
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LOG_DBG("damage: SCROLL: %d-%d by %d lines (dst-y: %d, src-y: %d, "
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"height: %d, stride: %d, mmap-size: %zu)",
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dmg->scroll.top_margin,
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c->term.grid.rows - dmg->scroll.bottom_margin,
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dmg->scroll.lines,
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@ -281,7 +282,6 @@ grid_render_scroll(struct context *c, struct buffer *buf,
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wl_surface_damage_buffer(c->wl.surface, 0, dst_y, width, height);
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#if 1
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const int cols = c->term.grid.cols;
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struct damage erase = {
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.type = DAMAGE_ERASE,
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@ -293,7 +293,48 @@ grid_render_scroll(struct context *c, struct buffer *buf,
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},
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};
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grid_render_erase(c, buf, &erase);
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#endif
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}
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static void
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grid_render_scroll_reverse(struct context *c, struct buffer *buf,
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const struct damage *dmg)
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{
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//int x = 0;
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int src_y = (dmg->scroll.top_margin + 0) * c->term.grid.cell_height;
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int dst_y = (dmg->scroll.top_margin + dmg->scroll.lines) * c->term.grid.cell_height;
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int width = buf->width;
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int height = (c->term.grid.rows -
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dmg->scroll.top_margin -
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dmg->scroll.bottom_margin -
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dmg->scroll.lines) * c->term.grid.cell_height;
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const uint32_t stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, width);
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LOG_DBG("damage: SCROLL REVERSE: %d-%d by %d lines (dst-y: %d, src-y: %d, "
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"height: %d, stride: %d, mmap-size: %zu)",
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dmg->scroll.top_margin,
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c->term.grid.rows - dmg->scroll.bottom_margin,
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dmg->scroll.lines,
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dst_y, src_y, height, stride,
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buf->size);
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cairo_surface_flush(buf->cairo_surface);
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uint8_t *raw = cairo_image_surface_get_data(buf->cairo_surface);
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memmove(raw + dst_y * stride, raw + src_y * stride, height * stride);
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cairo_surface_mark_dirty(buf->cairo_surface);
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wl_surface_damage_buffer(c->wl.surface, 0, dst_y, width, height);
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const int cols = c->term.grid.cols;
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struct damage erase = {
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.type = DAMAGE_ERASE,
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.range = {
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.start = dmg->scroll.top_margin * cols,
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.length = dmg->scroll.lines * cols
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},
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};
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grid_render_erase(c, buf, &erase);
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}
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static void
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@ -321,9 +362,12 @@ grid_render(struct context *c)
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break;
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case DAMAGE_SCROLL:
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//scroll = true;
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grid_render_scroll(c, buf, &it->item);
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break;
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case DAMAGE_SCROLL_REVERSE:
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grid_render_scroll_reverse(c, buf, &it->item);
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break;
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}
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tll_remove(c->term.grid.damage, it);
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