vt: implement reverse scrolling (terminfo 'ri')

This currently duplicates the code paths for DAMAGE_SCROLL; there are
many similarities between the two, but also major differences...
This commit is contained in:
Daniel Eklöf 2019-06-23 17:16:52 +02:00
parent c0a9f9e6b2
commit fbf0db621c
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GPG key ID: 5BBD4992C116573F
5 changed files with 132 additions and 28 deletions

95
grid.c
View file

@ -86,20 +86,27 @@ grid_damage_erase(struct grid *grid, int start, int length)
}
static void
damage_adjust_after_scroll(struct grid *grid, int top_margin,
int bottom_margin, int lines)
damage_adjust_after_scroll(struct grid *grid, enum damage_type damage_type,
int top_margin, int bottom_margin, int lines)
{
const int adjustment = lines * grid->cols;
const int adjustment
= lines * grid->cols * (damage_type == DAMAGE_SCROLL_REVERSE ? -1 : 1);
top_margin *= grid->cols;
bottom_margin *= grid->cols;
tll_foreach(grid->damage, it) {
if (it->item.type == DAMAGE_SCROLL)
if (it->item.type == DAMAGE_SCROLL ||
it->item.type == DAMAGE_SCROLL_REVERSE)
continue;
assert(top_margin == 0 && "must check if item is in the non-scrolling region");
it->item.range.start -= adjustment;
int end = it->item.range.start + it->item.range.length;
if (it->item.range.start < 0) {
int new_length = it->item.range.length + it->item.range.start;
if (damage_type == DAMAGE_SCROLL && it->item.range.start < top_margin) {
/* Scrolled of screen (partially, or completely) */
int new_length = it->item.range.length - (top_margin - it->item.range.start);
assert(new_length < it->item.range.length);
if (new_length <= 0)
@ -109,15 +116,26 @@ damage_adjust_after_scroll(struct grid *grid, int top_margin,
it->item.range.start = 0;
}
}
else if (damage_type == DAMAGE_SCROLL_REVERSE &&
end >= (grid->rows * grid->cols - bottom_margin))
{
/* Scrolled of screen (partially, or completely) */
if (it->item.range.start >= (grid->rows * grid->cols - bottom_margin))
tll_remove(grid->damage, it);
else
it->item.range.length =
(grid->rows * grid->cols - bottom_margin) - it->item.range.start;
}
}
}
void
grid_damage_scroll(struct grid *grid, int top_margin, int bottom_margin,
int lines)
grid_damage_scroll(struct grid *grid, enum damage_type damage_type,
int top_margin, int bottom_margin, int lines)
{
if (tll_length(grid->damage) > 0 &&
tll_front(grid->damage).type == DAMAGE_SCROLL)
tll_front(grid->damage).type == damage_type)
{
/* Merge with existing scroll damage */
@ -133,12 +151,11 @@ grid_damage_scroll(struct grid *grid, int top_margin, int bottom_margin,
dmg->scroll.bottom_margin))) {
dmg->type = DAMAGE_ERASE;
dmg->range.start = dmg->scroll.top_margin * grid->cols;
dmg->range.length = dmg->scroll.lines * grid->cols;
dmg->range.length = (grid->rows - top_margin - bottom_margin) * grid->cols;
}
} else {
/* TODO: yield a DAMAGE_ERASE if lines > screen */
struct damage dmg = {
.type = DAMAGE_SCROLL,
.type = damage_type,
.scroll = {
.top_margin = top_margin,
.bottom_margin = bottom_margin,
@ -148,7 +165,8 @@ grid_damage_scroll(struct grid *grid, int top_margin, int bottom_margin,
tll_push_front(grid->damage, dmg);
}
damage_adjust_after_scroll(grid, top_margin, bottom_margin, lines);
damage_adjust_after_scroll(
grid, damage_type, top_margin, bottom_margin, lines);
}
void
@ -230,22 +248,57 @@ grid_scroll(struct grid *grid, int rows)
const int grid_rows = grid->rows - top_margin - bottom_margin;
if (rows >= grid_rows) {
assert(false && "need to take margins into account");
grid_erase(grid, 0, grid->rows * grid->cols);
assert(false && "untested");
grid_erase(grid,
top_margin * grid->cols,
(grid->rows - bottom_margin) * grid->cols);
return;
}
int cell_dst = top_margin * grid->cols;
int cell_src = (top_margin + rows) * grid->cols;
int cell_end = (grid->rows - bottom_margin) * grid->cols;
int count = cell_end - cell_src;
LOG_DBG("moving %d cells from %d", count, cell_src);
int cell_count = (grid_rows - bottom_margin - top_margin - rows) * grid->cols;
const size_t bytes = count * sizeof(grid->cells[0]);
LOG_DBG("moving %d cells from %d", cell_count, cell_src);
const size_t bytes = cell_count * sizeof(grid->cells[0]);
memmove(
&grid->cells[cell_dst], &grid->cells[cell_src],
bytes);
grid_damage_scroll(grid, top_margin, bottom_margin, rows);
grid_erase(grid, cell_end - rows * grid->cols, grid->rows * grid->cols);
grid_damage_scroll(grid, DAMAGE_SCROLL, top_margin, bottom_margin, rows);
grid_erase(
grid,
(grid_rows - bottom_margin - rows) * grid->cols,
grid->rows * grid->cols);
}
void
grid_scroll_reverse(struct grid *grid, int rows)
{
const int top_margin = 0;
const int bottom_margin = 0;
const int grid_rows = grid->rows - top_margin - bottom_margin;
if (rows >= grid_rows) {
assert(false && "todo");
return;
}
int cell_dst = (top_margin + rows) * grid->cols;
int cell_src = top_margin * grid->cols;
int cell_count = (grid_rows - bottom_margin - top_margin - rows) * grid->cols;
LOG_DBG("moving %d cells from %d", cell_count, cell_src);
const size_t bytes = cell_count * sizeof(grid->cells[0]);
memmove(
&grid->cells[cell_dst], &grid->cells[cell_src],
bytes);
grid_damage_scroll(grid, DAMAGE_SCROLL_REVERSE, top_margin, bottom_margin, rows);
grid_erase(
grid,
top_margin * grid->cols,
(top_margin + rows) * grid->cols);
}