render: remove unnecessary call to wl_surface_damage_buffer()

The damage region(s) are translated to wl_surface_damage_buffer()
calls after the entire frame has been rendered.
This commit is contained in:
Daniel Eklöf 2024-10-06 11:26:35 +02:00
parent ce38f5b413
commit e891abdd6a
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@ -1430,8 +1430,6 @@ render_sixel_chunk(struct terminal *term, pixman_image_t *pix,
if (damage != NULL)
pixman_region32_union_rect(damage, damage, x, y, width, height);
wl_surface_damage_buffer(term->window->surface.surf, x, y, width, height);
}
static void