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render: remove unnecessary call to wl_surface_damage_buffer()
The damage region(s) are translated to wl_surface_damage_buffer() calls after the entire frame has been rendered.
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1 changed files with 0 additions and 2 deletions
2
render.c
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render.c
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@ -1430,8 +1430,6 @@ render_sixel_chunk(struct terminal *term, pixman_image_t *pix,
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if (damage != NULL)
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pixman_region32_union_rect(damage, damage, x, y, width, height);
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wl_surface_damage_buffer(term->window->surface.surf, x, y, width, height);
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}
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static void
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