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render: ensure scroll region’s endpoint is valid after a window resize
If we had a non-empty bottom scroll region, and the window was resized to a smaller size, the scroll region was not reset correctly. This led to a crash when scrolling the screen content. Fix by making sure the scroll region’s endpoint is within range.
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3 changed files with 6 additions and 5 deletions
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@ -2716,13 +2716,13 @@ term_scroll_partial(struct terminal *term, struct scroll_region region, int rows
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erase_line(term, row);
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}
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term_damage_scroll(term, DAMAGE_SCROLL, region, rows);
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term->grid->cur_row = grid_row(term->grid, term->grid->cursor.point.row);
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#if defined(_DEBUG)
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for (int r = 0; r < term->rows; r++)
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xassert(grid_row(term->grid, r) != NULL);
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#endif
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term_damage_scroll(term, DAMAGE_SCROLL, region, rows);
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term->grid->cur_row = grid_row(term->grid, term->grid->cursor.point.row);
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}
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void
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