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term: if the damage list gets too long, replace with a full redraw
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@ -48,10 +48,18 @@ static void
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term_damage_update_or_erase(struct terminal *term, enum damage_type damage_type,
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term_damage_update_or_erase(struct terminal *term, enum damage_type damage_type,
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int start, int length)
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int start, int length)
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{
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{
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#if 1
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if (tll_length(term->grid->damage) > 1024) {
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term_damage_all(term);
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return;
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}
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#endif
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struct damage dmg = {
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struct damage dmg = {
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.type = damage_type,
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.type = damage_type,
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.range = {.start = term->grid->offset + start, .length = length},
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.range = {.start = term->grid->offset + start, .length = length},
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};
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};
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if (damage_merge_range(term, &dmg))
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if (damage_merge_range(term, &dmg))
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return;
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return;
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