render: re-enable drawing cursor on erase

This commit is contained in:
Daniel Eklöf 2019-07-01 19:19:32 +02:00
parent 482f56b4a2
commit c853f01027
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GPG key ID: 5BBD4992C116573F

9
main.c
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@ -260,21 +260,20 @@ grid_render_erase(struct context *c, struct buffer *buf, const struct damage *dm
cairo_fill(buf->cairo);
wl_surface_damage_buffer(c->wl.surface, x, y, width, height);
}
#if 0
/* Redraw cursor, if it's inside the erased range */
if (c->term.grid->offset + c->term.cursor.linear >= dmg->range.start &&
c->term.grid->offset + c->term.cursor.linear < dmg->range.start + dmg->range.length)
if (c->term.cursor.linear >= dmg->range.start - c->term.grid->offset &&
c->term.cursor.linear < dmg->range.start - c->term.grid->offset + dmg->range.length)
{
grid_render_update(
c, buf,
&(struct damage){
.type = DAMAGE_UPDATE,
.range = {
.start = (c->term.grid->offset + c->term.cursor.linear) % c->term.grid->size,
.start = c->term.grid->offset + c->term.cursor.linear,
.length = 1}
});
}
#endif
}
static void