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wayland: wait for pre-apply damage thread before destroying a terminal instance
It's possible, but unlikely, that we've pushed a "pre-apply damage" job to the renderer thread queue (or that we've pushed it, and the a thread is now working on it) when we shutdown a terminal instance. This is sometimes caught in an assertion in term_destroy(), where we check the queue length is 0. Other times, or in release builds, we might crash in the thread, or in the shutdown logic when freeing the buffer chains associated with the terminal instance. Fix by ensuring there's no pre-apply damage operation queued, or running, before shutting down a terminal instance. Closes #2263
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parent
0bf193ef81
commit
c291194a4e
4 changed files with 11 additions and 5 deletions
10
render.c
10
render.c
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@ -2288,8 +2288,8 @@ render_worker_thread(void *_ctx)
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return -1;
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}
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static void
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wait_for_preapply_damage(struct terminal *term)
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void
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render_wait_for_preapply_damage(struct terminal *term)
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{
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if (!term->render.preapply_last_frame_damage)
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return;
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@ -3325,7 +3325,7 @@ grid_render(struct terminal *term)
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term->render.workers.preapplied_damage.buf != NULL))
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{
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clock_gettime(CLOCK_MONOTONIC, &start_wait_preapply);
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wait_for_preapply_damage(term);
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render_wait_for_preapply_damage(term);
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clock_gettime(CLOCK_MONOTONIC, &stop_wait_preapply);
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}
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@ -4401,7 +4401,7 @@ delayed_reflow_of_normal_grid(struct terminal *term)
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term->interactive_resizing.old_hide_cursor = false;
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/* Invalidate render pointers */
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wait_for_preapply_damage(term);
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render_wait_for_preapply_damage(term);
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shm_unref(term->render.last_buf);
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term->render.last_buf = NULL;
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term->render.last_cursor.row = NULL;
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@ -4976,7 +4976,7 @@ damage_view:
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tll_free(term->normal.scroll_damage);
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tll_free(term->alt.scroll_damage);
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wait_for_preapply_damage(term);
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render_wait_for_preapply_damage(term);
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shm_unref(term->render.last_buf);
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term->render.last_buf = NULL;
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term_damage_view(term);
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