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shm: don't bother with xrgb surfaces, always use argb
Before this patch, foot used xrgb surfaces for all fully opaque surfaces, and only used argb surfaces for the main window when the user enabled translucency. However, several compositors have damage-like issues when we switch between opaque and non-opaque surfaces (for example, when switching color theme, or when toggling fullscreen). Since the performance benefit of using non-alpha aware surfaces are likely minor (if there's any measurable performance difference at all!), lets workaround these compositor issues by always using argb surfaces.
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7 changed files with 42 additions and 79 deletions
4
sixel.c
4
sixel.c
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@ -125,12 +125,12 @@ sixel_init(struct terminal *term, int p1, int p2, int p3)
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* that assumes 32-bit pixels).
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*/
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if (shm_chain_bit_depth(term->render.chains.grid) >= SHM_BITS_10) {
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if (term->wl->shm_have_argb2101010 && term->wl->shm_have_xrgb2101010) {
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if (term->wl->shm_have_argb2101010) {
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term->sixel.use_10bit = true;
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term->sixel.pixman_fmt = PIXMAN_a2r10g10b10;
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}
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else if (term->wl->shm_have_abgr2101010 && term->wl->shm_have_xbgr2101010) {
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else if (term->wl->shm_have_abgr2101010) {
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term->sixel.use_10bit = true;
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term->sixel.pixman_fmt = PIXMAN_a2b10g10r10;
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}
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