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term: use logical DPI+scale factor when scaling fonts
This fixes an issue where the fonts were rendered too small when the output had fractional scaling. For integral scaling, using the logical (scaled) DPI multiplied with the scaling factor results in the same final DPI value as if we had used the physical DPI. But for fractional scaling, this works around the fact that the compositor downscales the surface after we've rendered it. Closes #5
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3 changed files with 80 additions and 23 deletions
37
wayland.h
37
wayland.h
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@ -24,14 +24,39 @@ struct monitor {
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int x;
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int y;
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int width_mm;
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int height_mm;
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struct {
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/* Physical size, in mm */
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struct {
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int width;
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int height;
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} mm;
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int width_px;
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int height_px;
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/* Physical size, in pixels */
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struct {
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int width;
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int height;
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} px_real;
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int x_ppi;
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int y_ppi;
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/* Scaled size, in pixels */
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struct {
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int width;
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int height;
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} px_scaled;
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} dim;
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struct {
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/* PPI, based on physical size */
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struct {
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int x;
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int y;
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} real;
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/* PPI, logical, based on scaled size */
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struct {
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int x;
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int y;
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} scaled;
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} ppi;
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int scale;
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float refresh;
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