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scroll-region: don't clear damage queue when changing scroll region
Vim, for example, changes the scroll region every time you scroll a single line. Thus, resetting the damage queue is slow. This reworks the damage handling of scroll updates: * Split damage queue into two: one for scroll operations and one for update/erase operations. * Don't separate update/erase operations inside/outside the scroll region * Store the current scroll region in the scroll damage operation. This allows us to stack multiple scroll operations with different scroll regions. * When updating update/erase operations after a scroll operation, split the update/erase operations if necessary (the current scroll operation may have a scroll region different from before, thus forcing us to split existing update/erase operations. * The renderer no longer erases after a scroll. The scroll operation also adds an erase operation. This also means that erase operation are subject to adjustments by later scroll operations.
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parent
0f76f4190a
commit
a35738d96f
6 changed files with 170 additions and 210 deletions
4
vt.c
4
vt.c
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@ -604,7 +604,7 @@ action(struct terminal *term, enum action action, uint8_t c)
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LOG_DBG("execute: 0x%02x", c);
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switch (c) {
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case '\n':
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if (term->grid.cursor.row == term->grid.scrolling_region.end - 1) {
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if (term->grid.cursor.row == term->grid.scroll_region.end - 1) {
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grid_scroll(&term->grid, 1);
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} else
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grid_cursor_down(&term->grid, 1);
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@ -638,7 +638,7 @@ action(struct terminal *term, enum action action, uint8_t c)
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case ACTION_PRINT: {
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if (term->grid.print_needs_wrap) {
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if (term->grid.cursor.row == term->grid.scrolling_region.end - 1) {
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if (term->grid.cursor.row == term->grid.scroll_region.end - 1) {
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grid_scroll(&term->grid, 1);
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grid_cursor_to(&term->grid, term->grid.cursor.row, 0);
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} else
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