scroll-region: don't clear damage queue when changing scroll region

Vim, for example, changes the scroll region every time you scroll a
single line. Thus, resetting the damage queue is slow.

This reworks the damage handling of scroll updates:

* Split damage queue into two: one for scroll operations and one for
  update/erase operations.
* Don't separate update/erase operations inside/outside the scroll
  region
* Store the current scroll region in the scroll damage operation. This
  allows us to stack multiple scroll operations with different scroll
  regions.
* When updating update/erase operations after a scroll operation,
  split the update/erase operations if necessary (the current scroll
  operation may have a scroll region different from before, thus
  forcing us to split existing update/erase operations.
* The renderer no longer erases after a scroll. The scroll operation
  also adds an erase operation. This also means that erase operation
  are subject to adjustments by later scroll operations.
This commit is contained in:
Daniel Eklöf 2019-06-25 20:11:08 +02:00
parent 0f76f4190a
commit a35738d96f
No known key found for this signature in database
GPG key ID: 5BBD4992C116573F
6 changed files with 170 additions and 210 deletions

81
main.c
View file

@ -255,20 +255,16 @@ static void
grid_render_scroll(struct context *c, struct buffer *buf,
const struct damage *dmg)
{
//int x = 0;
const int scrolling_region
= c->term.grid.scrolling_region.end - c->term.grid.scrolling_region.start;
int dst_y = (c->term.grid.scrolling_region.start + dmg->scroll.offset + 0) * c->term.grid.cell_height;
int src_y = (c->term.grid.scrolling_region.start + dmg->scroll.offset + dmg->scroll.lines) * c->term.grid.cell_height;
int dst_y = (dmg->scroll.region.start + 0) * c->term.grid.cell_height;
int src_y = (dmg->scroll.region.start + dmg->scroll.lines) * c->term.grid.cell_height;
int width = buf->width;
int height = (scrolling_region - dmg->scroll.offset - dmg->scroll.lines) * c->term.grid.cell_height;
int height = (dmg->scroll.region.end - dmg->scroll.region.start - dmg->scroll.lines) * c->term.grid.cell_height;
const uint32_t stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, width);
LOG_DBG("damage: SCROLL: %d-%d by %d lines (dst-y: %d, src-y: %d, "
"height: %d, stride: %d, mmap-size: %zu)",
c->term.grid.scrolling_region.start, c->term.grid.scrolling_region.end,
dmg->scroll.region.start, dmg->scroll.region.end,
dmg->scroll.lines,
dst_y, src_y, height, stride,
buf->size);
@ -281,38 +277,33 @@ grid_render_scroll(struct context *c, struct buffer *buf,
wl_surface_damage_buffer(c->wl.surface, 0, dst_y, width, height);
assert(dmg->scroll.offset == 0 && "todo");
#if 0
const int cols = c->term.grid.cols;
struct damage erase = {
.type = DAMAGE_ERASE,
.range = {
.start = (c->term.grid.scrolling_region.end -
dmg->scroll.lines) * cols,
.start = (dmg->scroll.region.end - dmg->scroll.lines) * cols,
.length = dmg->scroll.lines * cols
},
};
grid_render_erase(c, buf, &erase);
#endif
}
static void
grid_render_scroll_reverse(struct context *c, struct buffer *buf,
const struct damage *dmg)
{
//int x = 0;
const int scrolling_region =
c->term.grid.scrolling_region.end - c->term.grid.scrolling_region.start;
int src_y = (c->term.grid.scrolling_region.start + dmg->scroll.offset + 0) * c->term.grid.cell_height;
int dst_y = (c->term.grid.scrolling_region.start + dmg->scroll.offset + dmg->scroll.lines) * c->term.grid.cell_height;
int src_y = (dmg->scroll.region.start + 0) * c->term.grid.cell_height;
int dst_y = (dmg->scroll.region.start + dmg->scroll.lines) * c->term.grid.cell_height;
int width = buf->width;
int height = (scrolling_region - dmg->scroll.offset - dmg->scroll.lines) * c->term.grid.cell_height;
int height = (dmg->scroll.region.end - dmg->scroll.region.start - dmg->scroll.lines) * c->term.grid.cell_height;
const uint32_t stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, width);
LOG_DBG("damage: SCROLL REVERSE: %d-%d by %d lines (dst-y: %d, src-y: %d, "
"height: %d, stride: %d, mmap-size: %zu)",
c->term.grid.scrolling_region.start, c->term.grid.scrolling_region.end,
dmg->scroll.region.start, dmg->scroll.region.end,
dmg->scroll.lines,
dst_y, src_y, height, stride,
buf->size);
@ -324,16 +315,6 @@ grid_render_scroll_reverse(struct context *c, struct buffer *buf,
cairo_surface_mark_dirty(buf->cairo_surface);
wl_surface_damage_buffer(c->wl.surface, 0, dst_y, width, height);
const int cols = c->term.grid.cols;
struct damage erase = {
.type = DAMAGE_ERASE,
.range = {
.start = (c->term.grid.scrolling_region.start + dmg->scroll.offset) * cols,
.length = dmg->scroll.lines * cols
},
};
grid_render_erase(c, buf, &erase);
}
static void
@ -349,19 +330,8 @@ grid_render(struct context *c)
cairo_set_operator(buf->cairo, CAIRO_OPERATOR_SOURCE);
//bool scroll = false;
tll_foreach(c->term.grid.damage, it) {
tll_foreach(c->term.grid.scroll_damage, it) {
switch (it->item.type) {
case DAMAGE_ERASE:
case DAMAGE_ERASE_NO_SCROLL:
grid_render_erase(c, buf, &it->item);
break;
case DAMAGE_UPDATE:
case DAMAGE_UPDATE_NO_SCROLL:
grid_render_update(c, buf, &it->item);
break;
case DAMAGE_SCROLL:
grid_render_scroll(c, buf, &it->item);
break;
@ -369,6 +339,25 @@ grid_render(struct context *c)
case DAMAGE_SCROLL_REVERSE:
grid_render_scroll_reverse(c, buf, &it->item);
break;
case DAMAGE_UPDATE:
case DAMAGE_ERASE:
assert(false);
break;
}
tll_remove(c->term.grid.scroll_damage, it);
}
tll_foreach(c->term.grid.damage, it) {
switch (it->item.type) {
case DAMAGE_ERASE: grid_render_erase(c, buf, &it->item); break;
case DAMAGE_UPDATE: grid_render_update(c, buf, &it->item); break;
case DAMAGE_SCROLL:
case DAMAGE_SCROLL_REVERSE:
assert(false);
break;
}
tll_remove(c->term.grid.damage, it);
@ -458,12 +447,10 @@ resize(struct context *c, int width, int height)
LOG_ERRNO("TIOCSWINSZ");
}
if (c->term.grid.scrolling_region.end == old_rows)
c->term.grid.scrolling_region.end = c->term.grid.rows;
if (c->term.grid.scroll_region.end == old_rows)
c->term.grid.scroll_region.end = c->term.grid.rows;
tll_free(c->term.grid.damage);
assert(tll_length(c->term.grid.damage) == 0);
grid_damage_update(&c->term.grid, 0, c->term.grid.rows * c->term.grid.cols);
grid_damage_all(&c->term.grid);
if (!c->frame_is_scheduled)
grid_render(c);