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scroll-region: don't clear damage queue when changing scroll region
Vim, for example, changes the scroll region every time you scroll a single line. Thus, resetting the damage queue is slow. This reworks the damage handling of scroll updates: * Split damage queue into two: one for scroll operations and one for update/erase operations. * Don't separate update/erase operations inside/outside the scroll region * Store the current scroll region in the scroll damage operation. This allows us to stack multiple scroll operations with different scroll regions. * When updating update/erase operations after a scroll operation, split the update/erase operations if necessary (the current scroll operation may have a scroll region different from before, thus forcing us to split existing update/erase operations. * The renderer no longer erases after a scroll. The scroll operation also adds an erase operation. This also means that erase operation are subject to adjustments by later scroll operations.
This commit is contained in:
parent
0f76f4190a
commit
a35738d96f
6 changed files with 170 additions and 210 deletions
217
grid.c
217
grid.c
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@ -51,48 +51,6 @@ static void
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grid_damage_update_or_erase(struct grid *grid, enum damage_type damage_type,
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int start, int length)
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{
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const int cols = grid->cols;
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if (length == 0)
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return;
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if (start < grid->scrolling_region.start * cols) {
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int len = min(length, grid->scrolling_region.start * cols);
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struct damage dmg = {
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.type = damage_type + 1,
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.range = {.start = start, .length = len},
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};
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tll_push_back(grid->damage, dmg);
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start += len;
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length -= len;
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}
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assert(start >= grid->scrolling_region.start * cols);
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if (length == 0)
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return;
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if (start + length > (grid->scrolling_region.end * cols)) {
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int partial_start = max(start, grid->scrolling_region.end * cols);
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int len = start + length - partial_start;
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struct damage dmg = {
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.type = damage_type + 1,
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.range = {.start = partial_start, .length = len},
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};
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tll_push_back(grid->damage, dmg);
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length -= len;
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}
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if (length == 0)
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return;
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assert(start < grid->scrolling_region.end * cols);
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assert(start + length <= grid->scrolling_region.end * cols);
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struct damage dmg = {
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.type = damage_type,
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.range = {.start = start, .length = length},
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@ -121,86 +79,111 @@ grid_damage_erase(struct grid *grid, int start, int length)
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grid_damage_update_or_erase(grid, DAMAGE_ERASE, start, length);
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}
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void
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grid_damage_all(struct grid *grid)
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{
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tll_free(grid->damage);
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tll_free(grid->scroll_damage);
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grid_damage_update(grid, 0, grid->rows * grid->cols);
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}
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static void
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damage_adjust_after_scroll(struct grid *grid, enum damage_type damage_type,
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int lines)
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struct scroll_region region, int lines)
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{
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int top_margin = grid->scrolling_region.start;
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int bottom_margin = grid->rows - grid->scrolling_region.end;
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const int adjustment
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= lines * grid->cols * (damage_type == DAMAGE_SCROLL_REVERSE ? -1 : 1);
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top_margin *= grid->cols;
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bottom_margin *= grid->cols;
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const int scroll_start = region.start * grid->cols;
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const int scroll_end = region.end * grid->cols;
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tll_foreach(grid->damage, it) {
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if (!(it->item.type == DAMAGE_UPDATE || it->item.type == DAMAGE_ERASE))
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continue;
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int start = it->item.range.start;
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int length = it->item.range.length;
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int end = start + length;
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assert(it->item.range.start >= grid->scrolling_region.start * grid->cols);
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assert(it->item.range.start + it->item.range.length <=
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grid->scrolling_region.end * grid->cols);
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if (start < scroll_start && end > scroll_start) {
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/* Start outside, end either inside or on the other side */
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struct damage outside = {
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.type = it->item.type,
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.range = {.start = start, .length = scroll_start - start},
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};
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it->item.range.start -= adjustment;
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int end = it->item.range.start + it->item.range.length;
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tll_push_back(grid->damage, outside);
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start = scroll_start;
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length = end - start;
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if (damage_type == DAMAGE_SCROLL && it->item.range.start < top_margin) {
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/* Scrolled of screen (partially, or completely) */
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int new_length = it->item.range.length - (top_margin - it->item.range.start);
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assert(new_length < it->item.range.length);
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if (new_length <= 0)
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tll_remove(grid->damage, it);
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else {
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it->item.range.length = new_length;
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it->item.range.start = 0;
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}
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}
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else if (damage_type == DAMAGE_SCROLL_REVERSE &&
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end >= (grid->rows * grid->cols - bottom_margin))
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{
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/* Scrolled of screen (partially, or completely) */
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if (it->item.range.start >= (grid->rows * grid->cols - bottom_margin))
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tll_remove(grid->damage, it);
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else
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it->item.range.length =
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(grid->rows * grid->cols - bottom_margin) - it->item.range.start;
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if (start < scroll_end && end > scroll_end) {
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/* End outside, start either inside or on the other side */
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struct damage outside = {
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.type = it->item.type,
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.range = {.start = scroll_end, .length = length - scroll_end},
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};
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tll_push_back(grid->damage, outside);
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end = scroll_end;
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length = end - start;
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}
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if (start >= scroll_start && end <= scroll_end) {
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/* Completely inside scroll region */
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start -= adjustment;
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it->item.range.start = start;
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if (start < scroll_start) {
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/* Scrolled up outside scroll region */
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int new_length = length - (scroll_start - start);
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assert(new_length < length);
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if (new_length <= 0)
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tll_remove(grid->damage, it);
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else {
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it->item.range.start = scroll_start;
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it->item.range.length = new_length;
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}
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}
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if (start + length > scroll_end) {
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/* Scrolled down outside scroll region */
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if (start >= scroll_end)
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tll_remove(grid->damage, it);
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else {
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it->item.range.start = start;
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it->item.range.length = scroll_end - start;
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}
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}
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}
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}
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}
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void
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grid_damage_scroll(struct grid *grid, enum damage_type damage_type,
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int offset, int lines)
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struct scroll_region region, int lines)
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{
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if (tll_length(grid->damage) > 0 &&
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tll_front(grid->damage).type == damage_type &&
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tll_front(grid->damage).scroll.offset == offset)
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damage_adjust_after_scroll(grid, damage_type, region, lines);
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if (tll_length(grid->scroll_damage) > 0 &&
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tll_back(grid->scroll_damage).type == damage_type &&
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tll_back(grid->scroll_damage).scroll.region.start == region.start &&
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tll_back(grid->scroll_damage).scroll.region.end == region.end)
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{
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/* Merge with existing scroll damage */
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struct damage *dmg = &tll_front(grid->damage);
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struct damage *dmg = &tll_back(grid->scroll_damage);
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dmg->scroll.lines += lines;
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const int scrolling_region =
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grid->scrolling_region.end - grid->scrolling_region.start;
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/* If we've scrolled away the entire screen, replace with an erase */
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if (dmg->scroll.lines >= scrolling_region - offset) {
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dmg->type = DAMAGE_ERASE;
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dmg->range.start = (grid->scrolling_region.start + offset) * grid->cols;
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dmg->range.length = (scrolling_region - offset) * grid->cols;
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}
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/* If we've scrolled away the entire screen, remove it all together */
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if (dmg->scroll.lines >= region.end - region.start)
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tll_pop_back(grid->scroll_damage);
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} else {
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struct damage dmg = {
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.type = damage_type,
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.scroll = {.offset = offset, .lines = lines},
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.scroll = {.region = region, .lines = lines},
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};
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tll_push_front(grid->damage, dmg);
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tll_push_back(grid->scroll_damage, dmg);
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}
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damage_adjust_after_scroll(grid, damage_type, lines);
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}
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void
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@ -275,74 +258,68 @@ grid_cursor_down(struct grid *grid, int count)
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}
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void
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grid_scroll_partial(struct grid *grid, int offset, int rows)
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grid_scroll_partial(struct grid *grid, struct scroll_region region, int rows)
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{
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const int grid_rows = grid->scrolling_region.end - grid->scrolling_region.start;
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const int top_margin = grid->scrolling_region.start;
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//const int bottom_margin = grid->rows - grid->scrolling_region.end;
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if (rows >= grid_rows - offset) {
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if (rows >= region.end - region.start) {
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assert(false && "untested");
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return;
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}
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int cell_dst = (top_margin + offset) * grid->cols;
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int cell_src = (top_margin + offset + rows) * grid->cols;
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int cell_count = (grid_rows - offset - rows) * grid->cols;
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int cell_dst = (region.start + 0) * grid->cols;
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int cell_src = (region.start + rows) * grid->cols;
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int cell_count = (region.end - region.start - rows) * grid->cols;
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LOG_DBG("moving %d lines from row %d to row %d", cell_count / grid->cols,
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cell_src / grid->cols, (top_margin + offset) / grid->cols);
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cell_src / grid->cols, cell_dst / grid->cols);
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const size_t bytes = cell_count * sizeof(grid->cells[0]);
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memmove(
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&grid->cells[cell_dst], &grid->cells[cell_src],
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bytes);
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grid_damage_scroll(grid, DAMAGE_SCROLL, offset, rows);
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grid_damage_scroll(grid, DAMAGE_SCROLL, region, rows);
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grid_erase(
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grid,
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(grid->scrolling_region.end - rows) * grid->cols,
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grid->scrolling_region.end * grid->cols);
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(region.end - rows) * grid->cols,
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region.end * grid->cols);
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}
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void
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grid_scroll(struct grid *grid, int rows)
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{
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grid_scroll_partial(grid, 0, rows);
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grid_scroll_partial(grid, grid->scroll_region, rows);
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}
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void
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grid_scroll_reverse_partial(struct grid *grid, int offset, int rows)
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grid_scroll_reverse_partial(struct grid *grid,
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struct scroll_region region, int rows)
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{
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const int grid_rows = grid->scrolling_region.end - grid->scrolling_region.start;
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const int top_margin = grid->scrolling_region.start;
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if (rows >= grid_rows - offset) {
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if (rows >= region.end - region.start) {
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assert(false && "todo");
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return;
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}
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int cell_dst = (top_margin + offset + rows) * grid->cols;
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int cell_src = (top_margin + offset) * grid->cols;
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int cell_count = (grid_rows - offset - rows) * grid->cols;
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int cell_dst = (region.start + rows) * grid->cols;
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int cell_src = (region.start + 0) * grid->cols;
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int cell_count = (region.end - region.start - rows) * grid->cols;
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LOG_DBG("moving %d lines from row %d to row %d", cell_count / grid->cols,
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cell_src / grid->cols, (top_margin + offset) / grid->cols);
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cell_src / grid->cols, cell_dst / grid->cols);
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const size_t bytes = cell_count * sizeof(grid->cells[0]);
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memmove(
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&grid->cells[cell_dst], &grid->cells[cell_src],
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bytes);
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grid_damage_scroll(grid, DAMAGE_SCROLL_REVERSE, offset, rows);
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grid_damage_scroll(grid, DAMAGE_SCROLL_REVERSE, region, rows);
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grid_erase(
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grid,
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(top_margin + offset) * grid->cols,
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(top_margin + offset + rows) * grid->cols);
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region.start * grid->cols,
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(region.start + rows) * grid->cols);
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}
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void
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grid_scroll_reverse(struct grid *grid, int rows)
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{
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grid_scroll_reverse_partial(grid, 0, rows);
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grid_scroll_reverse_partial(grid, grid->scroll_region, rows);
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}
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