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input: mouse events
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parent
1a341a56cc
commit
a102ff09f9
4 changed files with 103 additions and 6 deletions
80
input.c
80
input.c
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@ -13,6 +13,7 @@
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#define LOG_ENABLE_DBG 0
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#include "log.h"
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#include "terminal.h"
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#include "render.h"
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static void
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keyboard_keymap(void *data, struct wl_keyboard *wl_keyboard,
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@ -287,3 +288,82 @@ input_repeat(struct terminal *term, uint32_t key)
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{
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keyboard_key(term, NULL, 0, 0, key, XKB_KEY_DOWN);
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}
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static void
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wl_pointer_enter(void *data, struct wl_pointer *wl_pointer,
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uint32_t serial, struct wl_surface *surface,
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wl_fixed_t surface_x, wl_fixed_t surface_y)
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{
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struct terminal *term = data;
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term->mouse.x = wl_fixed_to_int(surface_x);
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term->mouse.y = wl_fixed_to_int(surface_y);
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render_update_cursor_surface(term);
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}
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static void
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wl_pointer_leave(void *data, struct wl_pointer *wl_pointer,
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uint32_t serial, struct wl_surface *surface)
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{
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}
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static void
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wl_pointer_motion(void *data, struct wl_pointer *wl_pointer,
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uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y)
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{
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struct terminal *term = data;
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term->mouse.x = wl_fixed_to_int(surface_x) * 1;//backend->monitor->scale;
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term->mouse.y = wl_fixed_to_int(surface_y) * 1;//backend->monitor->scale;
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}
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static void
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wl_pointer_button(void *data, struct wl_pointer *wl_pointer,
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uint32_t serial, uint32_t time, uint32_t button, uint32_t state)
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{
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if (state != WL_POINTER_BUTTON_STATE_PRESSED)
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return;
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//struct terminal *term = data;
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}
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static void
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wl_pointer_axis(void *data, struct wl_pointer *wl_pointer,
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uint32_t time, uint32_t axis, wl_fixed_t value)
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{
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}
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static void
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wl_pointer_frame(void *data, struct wl_pointer *wl_pointer)
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{
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}
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static void
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wl_pointer_axis_source(void *data, struct wl_pointer *wl_pointer,
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uint32_t axis_source)
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{
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}
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static void
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wl_pointer_axis_stop(void *data, struct wl_pointer *wl_pointer,
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uint32_t time, uint32_t axis)
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{
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}
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static void
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wl_pointer_axis_discrete(void *data, struct wl_pointer *wl_pointer,
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uint32_t axis, int32_t discrete)
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{
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}
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const struct wl_pointer_listener pointer_listener = {
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.enter = wl_pointer_enter,
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.leave = wl_pointer_leave,
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.motion = wl_pointer_motion,
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.button = wl_pointer_button,
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.axis = wl_pointer_axis,
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.frame = wl_pointer_frame,
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.axis_source = wl_pointer_axis_source,
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.axis_stop = wl_pointer_axis_stop,
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.axis_discrete = wl_pointer_axis_discrete,
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};
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