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scroll: let the render erase the scrolled up region
The grid scroll operation no longer inserts a DAMAGE_ERASE operation, but instead manually clears the region. The render does the corresponding thing.
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parent
a35738d96f
commit
97420f13d8
2 changed files with 51 additions and 39 deletions
44
grid.c
44
grid.c
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@ -164,26 +164,22 @@ grid_damage_scroll(struct grid *grid, enum damage_type damage_type,
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{
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damage_adjust_after_scroll(grid, damage_type, region, lines);
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if (tll_length(grid->scroll_damage) > 0 &&
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tll_back(grid->scroll_damage).type == damage_type &&
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tll_back(grid->scroll_damage).scroll.region.start == region.start &&
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tll_back(grid->scroll_damage).scroll.region.end == region.end)
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{
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/* Merge with existing scroll damage */
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if (tll_length(grid->scroll_damage) > 0) {
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struct damage *dmg = &tll_back(grid->scroll_damage);
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dmg->scroll.lines += lines;
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/* If we've scrolled away the entire screen, remove it all together */
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if (dmg->scroll.lines >= region.end - region.start)
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tll_pop_back(grid->scroll_damage);
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} else {
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struct damage dmg = {
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.type = damage_type,
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.scroll = {.region = region, .lines = lines},
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};
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tll_push_back(grid->scroll_damage, dmg);
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if (dmg->type == damage_type &&
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dmg->scroll.region.start == region.start &&
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dmg->scroll.region.end == region.end)
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{
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dmg->scroll.lines += lines;
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return;
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}
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}
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struct damage dmg = {
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.type = damage_type,
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.scroll = {.region = region, .lines = lines},
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};
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tll_push_back(grid->scroll_damage, dmg);
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}
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void
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@ -277,11 +273,10 @@ grid_scroll_partial(struct grid *grid, struct scroll_region region, int rows)
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&grid->cells[cell_dst], &grid->cells[cell_src],
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bytes);
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memset(&grid->cells[(region.end - rows) * grid->cols], 0,
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rows * grid->cols * sizeof(grid->cells[0]));
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grid_damage_scroll(grid, DAMAGE_SCROLL, region, rows);
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grid_erase(
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grid,
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(region.end - rows) * grid->cols,
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region.end * grid->cols);
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}
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void
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@ -311,11 +306,10 @@ grid_scroll_reverse_partial(struct grid *grid,
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&grid->cells[cell_dst], &grid->cells[cell_src],
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bytes);
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memset(&grid->cells[cell_src], 0,
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rows * grid->cols * sizeof(grid->cells[0]));
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grid_damage_scroll(grid, DAMAGE_SCROLL_REVERSE, region, rows);
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grid_erase(
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grid,
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region.start * grid->cols,
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(region.start + rows) * grid->cols);
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}
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void
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