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config: tweak.surface-bit-depth: add support for 16-bit surfaces
This adds supports for 16-bit surfaces, using the new PIXMAN_a16b16g16r16 buffer format. This maps to WL_SHM_FORMAT_ABGR16161616 (little-endian). Use the new 16-bit surfaces by default, when gamma-correct-blending=yes.
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10 changed files with 101 additions and 25 deletions
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@ -207,7 +207,7 @@ empty string to be set, but it must be quoted: *KEY=""*)
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Compared to the default (disabled), bright glyphs on a dark
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background will appear thicker, and dark glyphs on a light
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background will appear thinner.
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FreeType can limit the effect of the latter, with a technique
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called stem darkening. It is only available for CFF fonts
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(OpenType, .otf) and disabled by default (in FreeType). You can
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@ -221,12 +221,13 @@ empty string to be set, but it must be quoted: *KEY=""*)
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font designer set the font weight based on incorrect rendering.
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In order to represent colors faithfully, higher precision image
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buffers are required. By default, foot will use 10-bit color
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channels, if available, when gamma-correct blending is
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enabled. However, the high precision buffers are slow; if you want
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to use gamma-correct blending, but prefer speed (throughput and
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input latency) over accurate colors, you can force 8-bit color
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channels by setting *tweak.surface-bit-depth=8-bit*.
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buffers are required. By default, foot will use either 16-bit, or
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10-bit color channels, depending on availability, when
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gamma-correct blending is enabled. However, the high precision
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buffers are slow; if you want to use gamma-correct blending, but
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prefer speed (throughput and input latency) over accurate colors,
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you can force 8-bit color channels by setting
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*tweak.surface-bit-depth=8-bit*.
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Default: _no_.
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@ -2023,7 +2024,7 @@ any of these options.
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*surface-bit-depth*
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Selects which RGB bit depth to use for image buffers. One of
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*auto*, *8-bit*, or *10-bit*.
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*auto*, *8-bit*, *10-bit* or *16-bit*.
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*auto* chooses bit depth depending on other settings, and
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availability.
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@ -2033,12 +2034,14 @@ any of these options.
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*10-bit* uses 10 bits for each RGB channel, and 2 bits for the
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alpha channel. Thus, it provides higher precision color channels,
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but a lower precision alpha channel. It is the default when
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*gamma-correct-blending=yes*, if supported by the compositor.
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but a lower precision alpha channel.
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Note that *10-bit* is much slower than *8-bit*; if you want to use
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gamma-correct blending, and if you prefer speed (throughput and
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input latency) over accurate colors, you can set
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*16-bit* 16 bits for each color channel, alpha included. If
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available, this is the default when *gamma-correct-blending=yes*.
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Note that both *10-bit* and *16-bit* are much slower than *8-bit*;
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if you want to use gamma-correct blending, and if you prefer speed
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(throughput and input latency) over accurate colors, you can set
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*surface-bit-depth=8-bit* explicitly.
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Default: _auto_
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