render: doh! flush the last surface damage *outside* of the rendering loop

This commit is contained in:
Daniel Eklöf 2020-07-13 14:18:43 +02:00
parent 74c3b4be1a
commit 96f480b14d
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@ -1463,15 +1463,15 @@ grid_render(struct terminal *term)
int cursor_col = cursor.row == r ? cursor.col : -1;
render_row(term, buf->pix[0], row, r, cursor_col);
}
}
if (first_dirty_row >= 0) {
wl_surface_damage_buffer(
term->window->surface,
term->margins.left,
term->margins.top + first_dirty_row * term->cell_height,
term->width - term->margins.left - term->margins.right,
(term->rows - first_dirty_row) * term->cell_height);
}
if (first_dirty_row >= 0) {
wl_surface_damage_buffer(
term->window->surface,
term->margins.left,
term->margins.top + first_dirty_row * term->cell_height,
term->width - term->margins.left - term->margins.right,
(term->rows - first_dirty_row) * term->cell_height);
}
/* Signal workers the frame is done */