render margins more often when bleeding

This commit is contained in:
Michael Peters 2026-03-21 09:56:20 -07:00
parent e6f8622723
commit 949cc0e833
2 changed files with 6 additions and 8 deletions

View file

@ -2826,11 +2826,8 @@ parse_section_tweak(struct context *ctx)
else if (streq(key, "overflowing-glyphs"))
return value_to_bool(ctx, &conf->tweak.overflowing_glyphs);
else if (streq(key, "edge-bg-bleed")) {
bool ret = value_to_bool(ctx, &conf->tweak.edge_bg_bleed);
LOG_WARN("edge-bg-bleed: %s", conf->tweak.edge_bg_bleed ? "yes" : "no");
return ret;
}
else if (streq(key, "edge-bg-bleed"))
return value_to_bool(ctx, &conf->tweak.edge_bg_bleed);
else if (streq(key, "damage-whole-window"))
return value_to_bool(ctx, &conf->tweak.damage_whole_window);