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render margins more often when bleeding
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parent
e6f8622723
commit
949cc0e833
2 changed files with 6 additions and 8 deletions
7
config.c
7
config.c
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@ -2826,11 +2826,8 @@ parse_section_tweak(struct context *ctx)
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else if (streq(key, "overflowing-glyphs"))
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return value_to_bool(ctx, &conf->tweak.overflowing_glyphs);
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else if (streq(key, "edge-bg-bleed")) {
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bool ret = value_to_bool(ctx, &conf->tweak.edge_bg_bleed);
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LOG_WARN("edge-bg-bleed: %s", conf->tweak.edge_bg_bleed ? "yes" : "no");
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return ret;
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}
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else if (streq(key, "edge-bg-bleed"))
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return value_to_bool(ctx, &conf->tweak.edge_bg_bleed);
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else if (streq(key, "damage-whole-window"))
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return value_to_bool(ctx, &conf->tweak.damage_whole_window);
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