term: language

This commit is contained in:
Daniel Eklöf 2020-02-05 20:23:20 +01:00
parent 82b8853f17
commit 92376eae01
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@ -168,15 +168,15 @@ fdm_ptmx(struct fdm *fdm, int fd, int events, void *data)
} }
/* /*
* We likely need to re-render. But, we don't want to * We likely need to re-render. But, we don't want to do it
* do it immediately. Often, a single client operation * immediately. Often, a single client update is done through
* is done through multiple writes. Many times, we're * multiple writes. This could lead to us rendering one frame with
* so fast that we render mid-operation frames. * "intermediate" state.
* *
* For example, we might end up rendering a frame * For example, we might end up rendering a frame
* where the client just erased a line, while in the * where the client just erased a line, while in the
* next frame, the client wrote to the same line. This * next frame, the client wrote to the same line. This
* causes screen "flashes". * causes screen "flickering".
* *
* Mitigate by always incuring a small delay before * Mitigate by always incuring a small delay before
* rendering the next frame. This gives the client * rendering the next frame. This gives the client